public void InitHoldsAndScenes() { if (hScenes == null) { hScenes = GameObject.Find("Phase2").transform.Find("HScenes") .gameObject.GetComponent <HScenes>(); } holds.InitHolds(); hScenes.InitScenes(); }
void Start() { focusObj = null; holds = GameObject.Find("Wall").transform.Find("Holds").gameObject; hScenes = GameObject.Find("HScenes").GetComponent <HScenes>(); canvas = GameObject.Find("Canvas"); currentPhase = 1; /* * if (count < 1){ * SceneManager.activeSceneChanged += OnActiveSceneChanged; * count++; * }*/ }