예제 #1
0
 public void InitHoldsAndScenes()
 {
     if (hScenes == null)
     {
         hScenes = GameObject.Find("Phase2").transform.Find("HScenes")
                   .gameObject.GetComponent <HScenes>();
     }
     holds.InitHolds();
     hScenes.InitScenes();
 }
예제 #2
0
    void Start()
    {
        focusObj     = null;
        holds        = GameObject.Find("Wall").transform.Find("Holds").gameObject;
        hScenes      = GameObject.Find("HScenes").GetComponent <HScenes>();
        canvas       = GameObject.Find("Canvas");
        currentPhase = 1;

        /*
         * if (count < 1){
         *      SceneManager.activeSceneChanged += OnActiveSceneChanged;
         *      count++;
         * }*/
    }