private void updateUI(Team team) { teamName.text = team.GetTeamName(); //Debug.Log("Selected Team Name: " + team.GetTeamName()); //selectedColor.currentColor = team.GetTeamColor (); selectedColor.AssignColor(team.GetTeamColor()); //Debug.Log("Selected color updated"); RefreshTeams(teamDropdown); }
public void ManipulateViaHex2RGB() { string hex = textColor.text; Vector3 rgb = Hex2RGB(hex); Color color = NormalizeVector4(rgb, 255f, 1f); print(rgb); hsvpicker.AssignColor(color); }
public void ColourSelected(int index) { GameObject[] highlights = new GameObject[] { m_fromHighlight, m_toHighlight, m_thenHighlight }; m_colourSelected = !highlights[index].activeSelf; for (int idx = 0; idx < 3; idx++) { if (idx == index) { highlights[idx].SetActive(m_colourSelected); } else { highlights[idx].SetActive(false); } } if (m_colourSelected) { m_sectionLayoutElement.minHeight = 130; Color cachedTargetColour = m_colours[index].color; m_colourPickerSection.SetActive(true); m_colourPicker.AssignColor(cachedTargetColour); m_currentColourIndex = index; } else { m_sectionLayoutElement.minHeight = 30; m_colourPickerSection.SetActive(false); } }