예제 #1
0
        public static HSLColor ValidatePlayerColorAndGetAlternative(S server, HSLColor askedColor, int playerIndex, Connection connectionToEcho = null)
        {
            var askColor = askedColor;

            Color invalidColor;

            if (!ValidatePlayerNewColor(server, askColor.RGB, playerIndex, out invalidColor, connectionToEcho))
            {
                var altColor = GetColorAlternative(askColor.RGB, invalidColor);
                if (altColor == null || !ValidatePlayerNewColor(server, altColor.Value, playerIndex))
                {
                    // Pick a random color
                    do
                    {
                        var hue = (byte)server.Random.Next(255);
                        var sat = (byte)server.Random.Next(255);
                        var lum = (byte)server.Random.Next(51, 255);
                        askColor = new HSLColor(hue, sat, lum);
                    } while (!ValidatePlayerNewColor(server, askColor.RGB, playerIndex));
                }
                else
                {
                    askColor = HSLColor.FromRGB(altColor.Value.R, altColor.Value.G, altColor.Value.B);
                }
            }

            return(askColor);
        }
예제 #2
0
        void ShowLightDiffuseColorDropDown(DropDownButtonWidget color, ColorPreviewManagerWidget preview, World world)
        {
            Action onExit = () =>
            {
                System.Drawing.Color c = preview.Color.RGB;
                lightDiffuseColor[0]            = float.Parse((Convert.ToSingle(c.R) / 255).ToString("0.0"));
                lightDiffuseColor[1]            = float.Parse((Convert.ToSingle(c.G) / 255).ToString("0.0"));
                lightDiffuseColor[2]            = float.Parse((Convert.ToSingle(c.B) / 255).ToString("0.0"));
                lightDiffuseColorBlock.GetColor = () => c;
                lightDiffuseColorValue.GetText  = () => string.Format("{0}, {1}, {2}", lightDiffuseColor[0].ToString(), lightDiffuseColor[1].ToString(), lightDiffuseColor[2].ToString());
            };

            color.RemovePanel();

            Action <HSLColor> onChange = c => preview.Color = c;

            var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
            {
                { "onChange", onChange },
                { "initialColor", HSLColor.FromRGB(
                      Convert.ToInt32(lightDiffuseColor[0] * 255),
                      Convert.ToInt32(lightDiffuseColor[1] * 255),
                      Convert.ToInt32(lightDiffuseColor[2] * 255)
                      ) },
                { "initialFaction", null }
            });

            color.AttachPanel(colorChooser, onExit);
        }
예제 #3
0
        static bool MakeSpectator(S server, Connection conn, Session.Client client, string s)
        {
            if (!client.IsAdmin)
            {
                server.SendOrderTo(conn, "Message", "Only the host can move players to spectators.");
                return(true);
            }

            int targetId;

            Exts.TryParseIntegerInvariant(s, out targetId);
            var targetConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == targetId);

            if (targetConn == null)
            {
                server.SendOrderTo(conn, "Message", "No-one in that slot.");
                return(true);
            }

            var targetClient = server.GetClient(targetConn);

            targetClient.Slot       = null;
            targetClient.SpawnPoint = 0;
            targetClient.Team       = 0;
            targetClient.Color      = HSLColor.FromRGB(255, 255, 255);
            server.SendMessage("{0} moved {1} to spectators.".F(client.Name, targetClient.Name));
            Log.Write("server", "{0} moved {1} to spectators.".F(client.Name, targetClient.Name));
            server.SyncLobbyClients();
            CheckAutoStart(server);

            return(true);
        }
예제 #4
0
        public static Color3f EaseColor(EasingTypes type, float time, float t1, float t2, Color3f c1, Color3f c2)
        {
            var h1 = HSLColor.FromRGB(c1);
            var h2 = HSLColor.FromRGB(c2);

            float h = Ease(type, time, t1, t2, h1.H, h2.H);
            float s = Ease(type, time, t1, t2, h1.S, h2.S);
            float l = Ease(type, time, t1, t2, h1.L, h2.L);

            return(new HSLColor(h, s, l).ToRGB());
        }
예제 #5
0
 public static Color GetComplimentaryColor(Color c)
 {
     hslColor            = HSLColor.FromRGB(c);
     hslColor.Luminosity = Math.Max(0.4f, hslColor.Luminosity);
     hslColor.Saturation = Math.Max(0.4f, hslColor.Saturation);
     hslColor.Saturation = Math.Min(0.55f, hslColor.Saturation);
     hslColor.Hue       -= 3.141593f;
     if (hslColor.Hue < 0.0)
     {
         hslColor.Hue += 6.283185f;
     }
     return(hslColor.ToRGB());
 }
예제 #6
0
        // IO
        public void Load(string path)
        {
            var settings = new IniSettings();

            settings.Load(path);

            foreach (var prop in properties.Values)
            {
                try
                {
                    string value;
                    if (settings.TryGetString(prop.Name, out value))
                    {
                        if (prop.PropertyType == typeof(Color))
                        {
                            // #FFFFFF
                            if (value.Length == 7 && value[0] == '#')
                            {
                                prop.SetValue(this, rgb(Convert.ToInt32(value.Substring(1), 16)), null);
                            }
                        }
                        else if (prop.PropertyType == typeof(Brush))
                        {
                            // #FFFFFF
                            if (value.Length == 7 && value[0] == '#')
                            {
                                prop.SetValue(this, new SolidBrush(rgb(Convert.ToInt32(value.Substring(1), 16))), null);
                            }
                        }
                        else if (prop.PropertyType == typeof(Pen))
                        {
                            // #FFFFFF
                            if (value.Length == 7 && value[0] == '#')
                            {
                                prop.SetValue(this, new Pen(new SolidBrush(rgb(Convert.ToInt32(value.Substring(1), 16)))), null);
                            }
                        }
                    }
                }
                catch { }
            }

            var c = (ChatBackground as SolidBrush)?.Color ?? Color.White;

            IsLightTheme = HSLColor.FromRGB(c.R / 255f, c.G / 255f, c.B / 255f).Luminosity > 0.5f;
        }
예제 #7
0
 static bool Specate(S server, Connection conn, Session.Client client, string s)
 {
     if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin)
     {
         client.Slot       = null;
         client.SpawnPoint = 0;
         client.Team       = 0;
         client.Color      = HSLColor.FromRGB(255, 255, 255);
         server.SyncLobbyClients();
         CheckAutoStart(server);
         return(true);
     }
     else
     {
         return(false);
     }
 }
예제 #8
0
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (server == null || conn == null || client == null || !ValidateCommand(server, conn, client, cmd))
            {
                return(false);
            }

            var dict = new Dictionary <string, Func <string, bool> >
            {
                { "state",
                  s =>
                  {
                      var state = Session.ClientState.Invalid;
                      if (!Enum <Session.ClientState> .TryParse(s, false, out state))
                      {
                          server.SendOrderTo(conn, "Message", "Malformed state command");
                          return(true);
                      }

                      client.State = state;

                      Log.Write("server", "Player @{0} is {1}",
                                conn.Socket.RemoteEndPoint, client.State);

                      server.SyncLobbyClients();

                      CheckAutoStart(server);

                      return(true);
                  } },
                { "startgame",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can start the game.");
                          return(true);
                      }

                      if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
                                                     server.LobbyInfo.ClientInSlot(sl.Key) == null))
                      {
                          server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
                          return(true);
                      }

                      if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer &&
                          server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null).Count() == 1)
                      {
                          server.SendOrderTo(conn, "Message", server.TwoHumansRequiredText);
                          return(true);
                      }

                      server.StartGame();
                      return(true);
                  } },
                { "slot",
                  s =>
                  {
                      if (!server.LobbyInfo.Slots.ContainsKey(s))
                      {
                          Log.Write("server", "Invalid slot: {0}", s);
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[s];

                      if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
                      {
                          return(false);
                      }

                      // If the previous slot had a locked spawn then we must not carry that to the new slot
                      var oldSlot = client.Slot != null ? server.LobbyInfo.Slots[client.Slot] : null;
                      if (oldSlot != null && oldSlot.LockSpawn)
                      {
                          client.SpawnPoint = 0;
                      }

                      client.Slot = s;
                      S.SyncClientToPlayerReference(client, server.Map.Players.Players[s]);

                      if (!slot.LockColor)
                      {
                          client.PreferredColor = client.Color = SanitizePlayerColor(server, client.Color, client.Index, conn);
                      }

                      server.SyncLobbyClients();
                      CheckAutoStart(server);

                      return(true);
                  } },
                { "allow_spectators",
                  s =>
                  {
                      if (bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectators))
                      {
                          server.SyncLobbyGlobalSettings();
                          return(true);
                      }
                      else
                      {
                          server.SendOrderTo(conn, "Message", "Malformed allow_spectate command");
                          return(true);
                      }
                  } },
                { "spectate",
                  s =>
                  {
                      if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin)
                      {
                          client.Slot       = null;
                          client.SpawnPoint = 0;
                          client.Color      = HSLColor.FromRGB(255, 255, 255);
                          server.SyncLobbyClients();
                          CheckAutoStart(server);
                          return(true);
                      }
                      else
                      {
                          return(false);
                      }
                  } },
                { "slot_close",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      // kick any player that's in the slot
                      var occupant = server.LobbyInfo.ClientInSlot(s);
                      if (occupant != null)
                      {
                          if (occupant.Bot != null)
                          {
                              server.LobbyInfo.Clients.Remove(occupant);
                              server.SyncLobbyClients();
                              var ping = server.LobbyInfo.PingFromClient(occupant);
                              if (ping != null)
                              {
                                  server.LobbyInfo.ClientPings.Remove(ping);
                                  server.SyncClientPing();
                              }
                          }
                          else
                          {
                              var occupantConn = server.Conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
                              if (occupantConn != null)
                              {
                                  server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host.");
                                  server.DropClient(occupantConn);
                              }
                          }
                      }

                      server.LobbyInfo.Slots[s].Closed = true;
                      server.SyncLobbySlots();
                      return(true);
                  } },
                { "slot_open",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[s];
                      slot.Closed = false;
                      server.SyncLobbySlots();

                      // Slot may have a bot in it
                      var occupant = server.LobbyInfo.ClientInSlot(s);
                      if (occupant != null && occupant.Bot != null)
                      {
                          server.LobbyInfo.Clients.Remove(occupant);
                          var ping = server.LobbyInfo.PingFromClient(occupant);
                          if (ping != null)
                          {
                              server.LobbyInfo.ClientPings.Remove(ping);
                              server.SyncClientPing();
                          }
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "slot_bot",
                  s =>
                  {
                      var parts = s.Split(' ');

                      if (parts.Length < 3)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
                          return(true);
                      }

                      if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                      {
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[parts[0]];
                      var bot  = server.LobbyInfo.ClientInSlot(parts[0]);
                      int controllerClientIndex;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out controllerClientIndex))
                      {
                          Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
                          return(false);
                      }

                      var botType = parts.Skip(2).JoinWith(" ");

                      // Invalid slot
                      if (bot != null && bot.Bot == null)
                      {
                          server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client.");
                          return(true);
                      }

                      slot.Closed = false;
                      if (bot == null)
                      {
                          // Create a new bot
                          bot = new Session.Client()
                          {
                              Index      = server.ChooseFreePlayerIndex(),
                              Name       = botType,
                              Bot        = botType,
                              Slot       = parts[0],
                              Faction    = "Random",
                              SpawnPoint = 0,
                              Team       = 0,
                              State      = Session.ClientState.NotReady,
                              BotControllerClientIndex = controllerClientIndex
                          };

                          // Pick a random color for the bot
                          var validator     = server.ModData.Manifest.Get <ColorValidator>();
                          var tileset       = server.Map.Rules.TileSet;
                          var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color);
                          var playerColors  = server.LobbyInfo.Clients.Select(c => c.Color.RGB)
                                              .Concat(server.Map.Players.Players.Values.Select(p => p.Color.RGB));
                          bot.Color = bot.PreferredColor = validator.RandomValidColor(server.Random, terrainColors, playerColors);

                          server.LobbyInfo.Clients.Add(bot);
                      }
                      else
                      {
                          // Change the type of the existing bot
                          bot.Name = botType;
                          bot.Bot  = botType;
                      }

                      S.SyncClientToPlayerReference(bot, server.Map.Players.Players[parts[0]]);
                      server.SyncLobbyClients();
                      server.SyncLobbySlots();
                      return(true);
                  } },
                { "map",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can change the map.");
                          return(true);
                      }

                      var lastMap = server.LobbyInfo.GlobalSettings.Map;
                      Action <MapPreview> selectMap = map =>
                      {
                          // Make sure the map hasn't changed in the meantime
                          if (server.LobbyInfo.GlobalSettings.Map != lastMap)
                          {
                              return;
                          }

                          server.LobbyInfo.GlobalSettings.Map = map.Uid;

                          var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
                          server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map];

                          server.LobbyInfo.Slots = server.Map.Players.Players
                                                   .Select(p => MakeSlotFromPlayerReference(p.Value))
                                                   .Where(ss => ss != null)
                                                   .ToDictionary(ss => ss.PlayerReference, ss => ss);

                          LoadMapSettings(server, server.LobbyInfo.GlobalSettings, server.Map.Rules);

                          // Reset client states
                          foreach (var c in server.LobbyInfo.Clients)
                          {
                              c.State = Session.ClientState.Invalid;
                          }

                          // Reassign players into new slots based on their old slots:
                          //  - Observers remain as observers
                          //  - Players who now lack a slot are made observers
                          //  - Bots who now lack a slot are dropped
                          //  - Bots who are not defined in the map rules are dropped
                          var botNames = server.Map.Rules.Actors["player"].TraitInfos <IBotInfo>().Select(t => t.Name);
                          var slots    = server.LobbyInfo.Slots.Keys.ToArray();
                          var i        = 0;
                          foreach (var os in oldSlots)
                          {
                              var c = server.LobbyInfo.ClientInSlot(os);
                              if (c == null)
                              {
                                  continue;
                              }

                              c.SpawnPoint = 0;
                              c.Slot       = i < slots.Length ? slots[i++] : null;
                              if (c.Slot != null)
                              {
                                  // Remove Bot from slot if slot forbids bots
                                  if (c.Bot != null && (!server.Map.Players.Players[c.Slot].AllowBots || !botNames.Contains(c.Bot)))
                                  {
                                      server.LobbyInfo.Clients.Remove(c);
                                  }
                                  S.SyncClientToPlayerReference(c, server.Map.Players.Players[c.Slot]);
                              }
                              else if (c.Bot != null)
                              {
                                  server.LobbyInfo.Clients.Remove(c);
                              }
                          }

                          // Validate if color is allowed and get an alternative if it isn't
                          foreach (var c in server.LobbyInfo.Clients)
                          {
                              if (c.Slot == null || (c.Slot != null && !server.LobbyInfo.Slots[c.Slot].LockColor))
                              {
                                  c.Color = c.PreferredColor = SanitizePlayerColor(server, c.Color, c.Index, conn);
                              }
                          }

                          server.SyncLobbyInfo();

                          server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));

                          if (server.Map.DefinesUnsafeCustomRules)
                          {
                              server.SendMessage("This map contains custom rules. Game experience may change.");
                          }

                          if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer)
                          {
                              server.SendMessage(server.TwoHumansRequiredText);
                          }
                          else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                          {
                              server.SendMessage("Bots have been disabled on this map.");
                          }

                          var briefing = MissionBriefingOrDefault(server);
                          if (briefing != null)
                          {
                              server.SendMessage(briefing);
                          }
                      };

                      Action queryFailed = () =>
                                           server.SendOrderTo(conn, "Message", "Map was not found on server.");

                      var m = server.ModData.MapCache[s];
                      if (m.Status == MapStatus.Available || m.Status == MapStatus.DownloadAvailable)
                      {
                          selectMap(m);
                      }
                      else if (server.Settings.QueryMapRepository)
                      {
                          server.SendOrderTo(conn, "Message", "Searching for map on the Resource Center...");
                          server.ModData.MapCache.QueryRemoteMapDetails(new[] { s }, selectMap, queryFailed);
                      }
                      else
                      {
                          queryFailed();
                      }

                      return(true);
                  } },
                { "option",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can change the configuration.");
                          return(true);
                      }

                      var allOptions = server.Map.Rules.Actors["player"].TraitInfos <ILobbyOptions>()
                                       .Concat(server.Map.Rules.Actors["world"].TraitInfos <ILobbyOptions>())
                                       .SelectMany(t => t.LobbyOptions(server.Map.Rules));

                      // Overwrite keys with duplicate ids
                      var options = new Dictionary <string, LobbyOption>();
                      foreach (var o in allOptions)
                      {
                          options[o.Id] = o;
                      }

                      var         split = s.Split(' ');
                      LobbyOption option;
                      if (split.Length < 2 || !options.TryGetValue(split[0], out option) ||
                          !option.Values.ContainsKey(split[1]))
                      {
                          server.SendOrderTo(conn, "Message", "Invalid configuration command.");
                          return(true);
                      }

                      if (option.Locked)
                      {
                          server.SendOrderTo(conn, "Message", "{0} cannot be changed.".F(option.Name));
                          return(true);
                      }

                      var oo = server.LobbyInfo.GlobalSettings.LobbyOptions[option.Id];
                      if (oo.Value == split[1])
                      {
                          return(true);
                      }

                      oo.Value = oo.PreferredValue = split[1];

                      if (option.Id == "gamespeed")
                      {
                          var speed = server.ModData.Manifest.Get <GameSpeeds>().Speeds[oo.Value];
                          server.LobbyInfo.GlobalSettings.Timestep     = speed.Timestep;
                          server.LobbyInfo.GlobalSettings.OrderLatency = speed.OrderLatency;
                      }

                      server.SyncLobbyGlobalSettings();
                      server.SendMessage(option.ValueChangedMessage(client.Name, split[1]));

                      return(true);
                  } },
                { "assignteams",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      int teamCount;
                      if (!Exts.TryParseIntegerInvariant(s, out teamCount))
                      {
                          server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
                          return(true);
                      }

                      var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
                      teamCount = teamCount.Clamp(0, maxTeams);
                      var clients = server.LobbyInfo.Slots
                                    .Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
                                    .Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam);

                      var assigned    = 0;
                      var clientCount = clients.Count();
                      foreach (var player in clients)
                      {
                          // Free for all
                          if (teamCount == 0)
                          {
                              player.Team = 0;
                          }

                          // Humans vs Bots
                          else if (teamCount == 1)
                          {
                              player.Team = player.Bot == null ? 1 : 2;
                          }
                          else
                          {
                              player.Team = assigned++ *teamCount / clientCount + 1;
                          }
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "kick",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can kick players.");
                          return(true);
                      }

                      var split = s.Split(' ');
                      if (split.Length < 2)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed kick command");
                          return(true);
                      }

                      int kickClientID;
                      Exts.TryParseIntegerInvariant(split[0], out kickClientID);

                      var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
                      if (kickConn == null)
                      {
                          server.SendOrderTo(conn, "Message", "No-one in that slot.");
                          return(true);
                      }

                      var kickClient = server.GetClient(kickConn);

                      Log.Write("server", "Kicking client {0}.", kickClientID);
                      server.SendMessage("{0} kicked {1} from the server.".F(client.Name, kickClient.Name));
                      server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server.");
                      server.DropClient(kickConn);

                      bool tempBan;
                      bool.TryParse(split[1], out tempBan);

                      if (tempBan)
                      {
                          Log.Write("server", "Temporarily banning client {0} ({1}).", kickClientID, kickClient.IpAddress);
                          server.SendMessage("{0} temporarily banned {1} from the server.".F(client.Name, kickClient.Name));
                          server.TempBans.Add(kickClient.IpAddress);
                      }

                      server.SyncLobbyClients();
                      server.SyncLobbySlots();

                      return(true);
                  } },
                { "name",
                  s =>
                  {
                      var sanitizedName = Settings.SanitizedPlayerName(s);
                      if (sanitizedName == client.Name)
                      {
                          return(true);
                      }

                      Log.Write("server", "Player@{0} is now known as {1}.", conn.Socket.RemoteEndPoint, sanitizedName);
                      server.SendMessage("{0} is now known as {1}.".F(client.Name, sanitizedName));
                      client.Name = sanitizedName;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "faction",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled faction changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockFaction)
                      {
                          return(true);
                      }

                      var factions = server.Map.Rules.Actors["world"].TraitInfos <FactionInfo>()
                                     .Where(f => f.Selectable).Select(f => f.InternalName);

                      if (!factions.Contains(parts[1]))
                      {
                          server.SendOrderTo(conn, "Message", "Invalid faction selected: {0}".F(parts[1]));
                          server.SendOrderTo(conn, "Message", "Supported values: {0}".F(factions.JoinWith(", ")));
                          return(true);
                      }

                      targetClient.Faction = parts[1];
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "team",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled team changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam)
                      {
                          return(true);
                      }

                      int team;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out team))
                      {
                          Log.Write("server", "Invalid team: {0}", s);
                          return(false);
                      }

                      targetClient.Team = team;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "spawn",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectators don't need a spawnpoint
                      if (targetClient.Slot == null)
                      {
                          return(true);
                      }

                      // Map has disabled spawn changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn)
                      {
                          return(true);
                      }

                      int spawnPoint;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint) ||
                          spawnPoint <0 || spawnPoint> server.Map.SpawnPoints.Length)
                      {
                          Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                          return(true);
                      }

                      if (server.LobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
                      {
                          server.SendOrderTo(conn, "Message", "You cannot occupy the same spawn point as another player.");
                          return(true);
                      }

                      // Check if any other slot has locked the requested spawn
                      if (spawnPoint > 0)
                      {
                          var spawnLockedByAnotherSlot = server.LobbyInfo.Slots.Where(ss => ss.Value.LockSpawn).Any(ss =>
                            {
                                var pr = PlayerReferenceForSlot(server, ss.Value);
                                return(pr != null && pr.Spawn == spawnPoint);
                            });

                          if (spawnLockedByAnotherSlot)
                          {
                              server.SendOrderTo(conn, "Message", "The spawn point is locked to another player slot.");
                              return(true);
                          }
                      }

                      targetClient.SpawnPoint = spawnPoint;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "color",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectator or map has disabled color changes
                      if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
                      {
                          return(true);
                      }

                      // Validate if color is allowed and get an alternative it isn't
                      var newColor = FieldLoader.GetValue <HSLColor>("(value)", parts[1]);
                      targetClient.Color = SanitizePlayerColor(server, newColor, targetClient.Index, conn);

                      // Only update player's preferred color if new color is valid
                      if (newColor == targetClient.Color)
                      {
                          targetClient.PreferredColor = targetClient.Color;
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "sync_lobby",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set lobby info");
                          return(true);
                      }

                      var lobbyInfo = Session.Deserialize(s);
                      if (lobbyInfo == null)
                      {
                          server.SendOrderTo(conn, "Message", "Invalid Lobby Info Sent");
                          return(true);
                      }

                      server.LobbyInfo = lobbyInfo;

                      server.SyncLobbyInfo();
                      return(true);
                  } }
            };

            var cmdName  = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func <string, bool> a;

            if (!dict.TryGetValue(cmdName, out a))
            {
                return(false);
            }

            return(a(cmdValue));
        }
예제 #9
0
        void ValidateClient(Connection newConn, string data)
        {
            try
            {
                if (State == ServerState.GameStarted)
                {
                    Log.Write("server", "Rejected connection from {0}; game is already started.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "The game has already started");
                    DropClient(newConn);
                    return;
                }

                var handshake = HandshakeResponse.Deserialize(data);

                if (!string.IsNullOrEmpty(Settings.Password) && handshake.Password != Settings.Password)
                {
                    var message = string.IsNullOrEmpty(handshake.Password) ? "Server requires a password" : "Incorrect password";
                    SendOrderTo(newConn, "AuthenticationError", message);
                    DropClient(newConn);
                    return;
                }

                var client = new Session.Client
                {
                    Name           = OpenRA.Settings.SanitizedPlayerName(handshake.Client.Name),
                    IpAddress      = ((IPEndPoint)newConn.Socket.RemoteEndPoint).Address.ToString(),
                    Index          = newConn.PlayerIndex,
                    Slot           = LobbyInfo.FirstEmptySlot(),
                    PreferredColor = handshake.Client.PreferredColor,
                    Color          = handshake.Client.Color,
                    Faction        = "Random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid,
                    IsAdmin        = !LobbyInfo.Clients.Any(c1 => c1.IsAdmin)
                };

                if (client.IsObserver && !LobbyInfo.GlobalSettings.AllowSpectators)
                {
                    SendOrderTo(newConn, "ServerError", "The game is full");
                    DropClient(newConn);
                    return;
                }

                if (client.Slot != null)
                {
                    SyncClientToPlayerReference(client, Map.Players.Players[client.Slot]);
                }
                else
                {
                    client.Color = HSLColor.FromRGB(255, 255, 255);
                }

                if (ModData.Manifest.Id != handshake.Mod)
                {
                    Log.Write("server", "Rejected connection from {0}; mods do not match.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible mod");
                    DropClient(newConn);
                    return;
                }

                if (ModData.Manifest.Metadata.Version != handshake.Version && !LobbyInfo.GlobalSettings.AllowVersionMismatch)
                {
                    Log.Write("server", "Rejected connection from {0}; Not running the same version.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible version");
                    DropClient(newConn);
                    return;
                }

                // Check if IP is banned
                var bans = Settings.Ban.Union(TempBans);
                if (bans.Contains(client.IpAddress))
                {
                    Log.Write("server", "Rejected connection from {0}; Banned.", newConn.Socket.RemoteEndPoint);
                    SendOrderTo(newConn, "ServerError", "You have been {0} from the server".F(Settings.Ban.Contains(client.IpAddress) ? "banned" : "temporarily banned"));
                    DropClient(newConn);
                    return;
                }

                Action completeConnection = () =>
                {
                    // Promote connection to a valid client
                    PreConns.Remove(newConn);
                    Conns.Add(newConn);
                    LobbyInfo.Clients.Add(client);
                    newConn.Validated = true;

                    var clientPing = new Session.ClientPing {
                        Index = client.Index
                    };
                    LobbyInfo.ClientPings.Add(clientPing);

                    Log.Write("server", "Client {0}: Accepted connection from {1}.",
                              newConn.PlayerIndex, newConn.Socket.RemoteEndPoint);

                    if (client.Fingerprint != null)
                    {
                        Log.Write("server", "Client {0}: Player fingerprint is {1}.",
                                  newConn.PlayerIndex, client.Fingerprint);
                    }

                    foreach (var t in serverTraits.WithInterface <IClientJoined>())
                    {
                        t.ClientJoined(this, newConn);
                    }

                    SyncLobbyInfo();

                    Log.Write("server", "{0} ({1}) has joined the game.",
                              client.Name, newConn.Socket.RemoteEndPoint);

                    // Report to all other players
                    SendMessage("{0} has joined the game.".F(client.Name), newConn);

                    // Send initial ping
                    SendOrderTo(newConn, "Ping", Game.RunTime.ToString(CultureInfo.InvariantCulture));

                    if (Dedicated)
                    {
                        var motdFile = Platform.ResolvePath(Platform.SupportDirPrefix, "motd.txt");
                        if (!File.Exists(motdFile))
                        {
                            File.WriteAllText(motdFile, "Welcome, have fun and good luck!");
                        }

                        var motd = File.ReadAllText(motdFile);
                        if (!string.IsNullOrEmpty(motd))
                        {
                            SendOrderTo(newConn, "Message", motd);
                        }
                    }

                    if (Map.DefinesUnsafeCustomRules)
                    {
                        SendOrderTo(newConn, "Message", "This map contains custom rules. Game experience may change.");
                    }

                    if (!LobbyInfo.GlobalSettings.EnableSingleplayer)
                    {
                        SendOrderTo(newConn, "Message", TwoHumansRequiredText);
                    }
                    else if (Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                    {
                        SendOrderTo(newConn, "Message", "Bots have been disabled on this map.");
                    }
                };

                if (!string.IsNullOrEmpty(handshake.Fingerprint) && !string.IsNullOrEmpty(handshake.AuthSignature))
                {
                    waitingForAuthenticationCallback++;

                    Action <DownloadDataCompletedEventArgs> onQueryComplete = i =>
                    {
                        PlayerProfile profile = null;

                        if (i.Error == null)
                        {
                            try
                            {
                                var yaml = MiniYaml.FromString(Encoding.UTF8.GetString(i.Result)).First();
                                if (yaml.Key == "Player")
                                {
                                    profile = FieldLoader.Load <PlayerProfile>(yaml.Value);

                                    var publicKey  = Encoding.ASCII.GetString(Convert.FromBase64String(profile.PublicKey));
                                    var parameters = CryptoUtil.DecodePEMPublicKey(publicKey);
                                    if (!profile.KeyRevoked && CryptoUtil.VerifySignature(parameters, newConn.AuthToken, handshake.AuthSignature))
                                    {
                                        client.Fingerprint = handshake.Fingerprint;
                                        Log.Write("server", "{0} authenticated as {1} (UID {2})", newConn.Socket.RemoteEndPoint,
                                                  profile.ProfileName, profile.ProfileID);
                                    }
                                    else if (profile.KeyRevoked)
                                    {
                                        Log.Write("server", "{0} failed to authenticate as {1} (key revoked)", newConn.Socket.RemoteEndPoint, handshake.Fingerprint);
                                    }
                                    else
                                    {
                                        Log.Write("server", "{0} failed to authenticate as {1} (signature verification failed)",
                                                  newConn.Socket.RemoteEndPoint, handshake.Fingerprint);
                                    }
                                }
                                else
                                {
                                    Log.Write("server", "{0} failed to authenticate as {1} (invalid server response: `{2}` is not `Player`)",
                                              newConn.Socket.RemoteEndPoint, handshake.Fingerprint, yaml.Key);
                                }
                            }
                            catch (Exception ex)
                            {
                                Log.Write("server", "{0} failed to authenticate as {1} (exception occurred)",
                                          newConn.Socket.RemoteEndPoint, handshake.Fingerprint);
                                Log.Write("server", ex.ToString());
                            }
                        }
                        else
                        {
                            Log.Write("server", "{0} failed to authenticate as {1} (server error: `{2}`)",
                                      newConn.Socket.RemoteEndPoint, handshake.Fingerprint, i.Error);
                        }

                        delayedActions.Add(() =>
                        {
                            var notAuthenticated = Dedicated && profile == null && (Settings.RequireAuthentication || Settings.ProfileIDWhitelist.Any());
                            var blacklisted      = Dedicated && profile != null && Settings.ProfileIDBlacklist.Contains(profile.ProfileID);
                            var notWhitelisted   = Dedicated && Settings.ProfileIDWhitelist.Any() &&
                                                   (profile == null || !Settings.ProfileIDWhitelist.Contains(profile.ProfileID));

                            if (notAuthenticated)
                            {
                                Log.Write("server", "Rejected connection from {0}; Not authenticated.", newConn.Socket.RemoteEndPoint);
                                SendOrderTo(newConn, "ServerError", "Server requires players to have an OpenRA forum account");
                                DropClient(newConn);
                            }
                            else if (blacklisted || notWhitelisted)
                            {
                                if (blacklisted)
                                {
                                    Log.Write("server", "Rejected connection from {0}; In server blacklist.", newConn.Socket.RemoteEndPoint);
                                }
                                else
                                {
                                    Log.Write("server", "Rejected connection from {0}; Not in server whitelist.", newConn.Socket.RemoteEndPoint);
                                }

                                SendOrderTo(newConn, "ServerError", "You do not have permission to join this server");
                                DropClient(newConn);
                            }
                            else
                            {
                                completeConnection();
                            }

                            waitingForAuthenticationCallback--;
                        }, 0);
                    };

                    new Download(playerDatabase.Profile + handshake.Fingerprint, _ => { }, onQueryComplete);
                }
                else
                {
                    if (Dedicated && (Settings.RequireAuthentication || Settings.ProfileIDWhitelist.Any()))
                    {
                        Log.Write("server", "Rejected connection from {0}; Not authenticated.", newConn.Socket.RemoteEndPoint);
                        SendOrderTo(newConn, "ServerError", "Server requires players to have an OpenRA forum account");
                        DropClient(newConn);
                    }
                    else
                    {
                        completeConnection();
                    }
                }
            }
            catch (Exception ex)
            {
                Log.Write("server", "Dropping connection {0} because an error occurred:", newConn.Socket.RemoteEndPoint);
                Log.Write("server", ex.ToString());
                DropClient(newConn);
            }
        }
예제 #10
0
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (!ValidateCommand(server, conn, client, cmd))
            {
                return(false);
            }

            var dict = new Dictionary <string, Func <string, bool> >
            {
                { "ready",
                  s =>
                  {
                      // if we're downloading, we can't ready up.
                      if (client.State == Session.ClientState.NotReady)
                      {
                          client.State = Session.ClientState.Ready;
                      }
                      else if (client.State == Session.ClientState.Ready)
                      {
                          client.State = Session.ClientState.NotReady;
                      }

                      Log.Write("server", "Player @{0} is {1}",
                                conn.socket.RemoteEndPoint, client.State);

                      server.SyncLobbyInfo();

                      CheckAutoStart(server, conn, client);

                      return(true);
                  } },
                { "startgame",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can start the game");
                          return(true);
                      }

                      if (server.lobbyInfo.Slots.Any(sl => sl.Value.Required &&
                                                     server.lobbyInfo.ClientInSlot(sl.Key) == null))
                      {
                          server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
                          return(true);
                      }
                      server.StartGame();
                      return(true);
                  } },
                { "slot",
                  s =>
                  {
                      if (!server.lobbyInfo.Slots.ContainsKey(s))
                      {
                          Log.Write("server", "Invalid slot: {0}", s);
                          return(false);
                      }
                      var slot = server.lobbyInfo.Slots[s];

                      if (slot.Closed || server.lobbyInfo.ClientInSlot(s) != null)
                      {
                          return(false);
                      }

                      client.Slot = s;
                      S.SyncClientToPlayerReference(client, server.Map.Players[s]);

                      server.SyncLobbyInfo();
                      CheckAutoStart(server, conn, client);

                      return(true);
                  } },
                { "spectate",
                  s =>
                  {
                      client.Slot       = null;
                      client.SpawnPoint = 0;
                      client.Color      = HSLColor.FromRGB(255, 255, 255);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_close",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      // kick any player that's in the slot
                      var occupant = server.lobbyInfo.ClientInSlot(s);
                      if (occupant != null)
                      {
                          if (occupant.Bot != null)
                          {
                              server.lobbyInfo.Clients.Remove(occupant);
                          }
                          else
                          {
                              var occupantConn = server.conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
                              if (occupantConn != null)
                              {
                                  server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
                                  server.DropClient(occupantConn);
                              }
                          }
                      }

                      server.lobbyInfo.Slots[s].Closed = true;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_open",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      var slot = server.lobbyInfo.Slots[s];
                      slot.Closed = false;

                      // Slot may have a bot in it
                      var occupant = server.lobbyInfo.ClientInSlot(s);
                      if (occupant != null && occupant.Bot != null)
                      {
                          server.lobbyInfo.Clients.Remove(occupant);
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_bot",
                  s =>
                  {
                      var parts = s.Split(' ');

                      if (parts.Length < 3)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
                          return(true);
                      }

                      if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                      {
                          return(false);
                      }

                      var slot = server.lobbyInfo.Slots[parts[0]];
                      var bot  = server.lobbyInfo.ClientInSlot(parts[0]);
                      int controllerClientIndex;
                      if (!int.TryParse(parts[1], out controllerClientIndex))
                      {
                          Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
                          return(false);
                      }
                      var botType = parts.Skip(2).JoinWith(" ");

                      // Invalid slot
                      if (bot != null && bot.Bot == null)
                      {
                          server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client");
                          return(true);
                      }

                      slot.Closed = false;
                      if (bot == null)
                      {
                          // Create a new bot
                          bot = new Session.Client()
                          {
                              Index      = server.ChooseFreePlayerIndex(),
                              Name       = botType,
                              Bot        = botType,
                              Slot       = parts[0],
                              Country    = "random",
                              SpawnPoint = 0,
                              Team       = 0,
                              State      = Session.ClientState.NotReady,
                              BotControllerClientIndex = controllerClientIndex
                          };

                          // pick a random color for the bot
                          var hue = (byte)server.Random.Next(255);
                          var sat = (byte)server.Random.Next(255);
                          var lum = (byte)server.Random.Next(51, 255);
                          bot.Color = bot.PreferredColor = new HSLColor(hue, sat, lum);

                          server.lobbyInfo.Clients.Add(bot);
                      }
                      else
                      {
                          // Change the type of the existing bot
                          bot.Name = botType;
                          bot.Bot  = botType;
                      }

                      S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "map",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can change the map");
                          return(true);
                      }

                      if (!server.ModData.AvailableMaps.ContainsKey(s))
                      {
                          server.SendOrderTo(conn, "Message", "Map not found");
                          return(true);
                      }
                      server.lobbyInfo.GlobalSettings.Map = s;
                      var oldSlots = server.lobbyInfo.Slots.Keys.ToArray();
                      LoadMap(server);
                      SetDefaultDifficulty(server);

                      // Reassign players into new slots based on their old slots:
                      //  - Observers remain as observers
                      //  - Players who now lack a slot are made observers
                      //  - Bots who now lack a slot are dropped
                      var slots = server.lobbyInfo.Slots.Keys.ToArray();
                      int i     = 0;
                      foreach (var os in oldSlots)
                      {
                          var c = server.lobbyInfo.ClientInSlot(os);
                          if (c == null)
                          {
                              continue;
                          }

                          c.SpawnPoint = 0;
                          c.State      = Session.ClientState.NotReady;
                          c.Slot       = i < slots.Length ? slots[i++] : null;
                          if (c.Slot != null)
                          {
                              // Remove Bot from slot if slot forbids bots
                              if (c.Bot != null && !server.Map.Players[c.Slot].AllowBots)
                              {
                                  server.lobbyInfo.Clients.Remove(c);
                              }
                              S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
                          }
                          else if (c.Bot != null)
                          {
                              server.lobbyInfo.Clients.Remove(c);
                          }
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "fragilealliance",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.FragileAlliances.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled alliance configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.FragileAlliances);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "allowcheats",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Cheats.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllowCheats);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "shroud",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Shroud.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.Shroud);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "fog",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Fog.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled fog configuration");
                          return(true);
                      }


                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.Fog);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "assignteams",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      int teamCount;
                      if (!int.TryParse(s, out teamCount))
                      {
                          server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
                          return(true);
                      }

                      var maxTeams = (server.lobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
                      teamCount = teamCount.Clamp(0, maxTeams);
                      var players = server.lobbyInfo.Slots
                                    .Select(slot => server.lobbyInfo.ClientInSlot(slot.Key))
                                    .Where(c => c != null && !server.lobbyInfo.Slots[c.Slot].LockTeam);

                      var assigned    = 0;
                      var playerCount = players.Count();
                      foreach (var player in players)
                      {
                          // Free for all
                          if (teamCount == 0)
                          {
                              player.Team = 0;
                          }

                          // Humans vs Bots
                          else if (teamCount == 1)
                          {
                              player.Team = player.Bot == null ? 1 : 2;
                          }

                          else
                          {
                              player.Team = assigned++ *teamCount / playerCount + 1;
                          }
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "crates",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Crates.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled crate configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.Crates);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "allybuildradius",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.AllyBuildRadius.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllyBuildRadius);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "difficulty",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (s != null && !server.Map.Options.Difficulties.Contains(s))
                      {
                          server.SendOrderTo(conn, "Message", "Unsupported difficulty selected: {0}".F(s));
                          server.SendOrderTo(conn, "Message", "Supported difficulties: {0}".F(server.Map.Options.Difficulties.JoinWith(",")));
                          return(true);
                      }

                      server.lobbyInfo.GlobalSettings.Difficulty = s;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "startingunits",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (!server.Map.Options.ConfigurableStartingUnits)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration");
                          return(true);
                      }

                      server.lobbyInfo.GlobalSettings.StartingUnitsClass = s;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "startingcash",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.StartingCash.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled cash configuration");
                          return(true);
                      }

                      server.lobbyInfo.GlobalSettings.StartingCash = int.Parse(s);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "kick",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can kick players");
                          return(true);
                      }

                      var split = s.Split(' ');
                      if (split.Length < 2)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed kick command");
                          return(true);
                      }

                      int kickClientID;
                      int.TryParse(split[0], out kickClientID);

                      var kickConn = server.conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
                      if (kickConn == null)
                      {
                          server.SendOrderTo(conn, "Message", "Noone in that slot.");
                          return(true);
                      }

                      var kickConnIP = server.GetClient(kickConn).IpAddress;

                      Log.Write("server", "Kicking client {0} as requested", kickClientID);
                      server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server");
                      server.DropClient(kickConn);

                      bool tempBan;
                      bool.TryParse(split[1], out tempBan);

                      if (tempBan)
                      {
                          Log.Write("server", "Temporarily banning client {0} ({1}) as requested", kickClientID, kickConnIP);
                          server.TempBans.Add(kickConnIP);
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "name",
                  s =>
                  {
                      Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
                      client.Name = s;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "race",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled race changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockRace)
                      {
                          return(true);
                      }

                      targetClient.Country = parts[1];
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "team",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled team changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockTeam)
                      {
                          return(true);
                      }

                      int team;
                      if (!int.TryParse(parts[1], out team))
                      {
                          Log.Write("server", "Invalid team: {0}", s);
                          return(false);
                      }

                      targetClient.Team = team;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "spawn",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectators don't need a spawnpoint
                      if (targetClient.Slot == null)
                      {
                          return(true);
                      }

                      // Map has disabled spawn changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockSpawn)
                      {
                          return(true);
                      }

                      int spawnPoint;
                      if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint <0 || spawnPoint> server.Map.GetSpawnPoints().Length)
                      {
                          Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                          return(true);
                      }

                      if (server.lobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
                      {
                          server.SendOrderTo(conn, "Message", "You can't be at the same spawn point as another player");
                          return(true);
                      }

                      targetClient.SpawnPoint = spawnPoint;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "color",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectator or map has disabled color changes
                      if (targetClient.Slot == null || server.lobbyInfo.Slots[targetClient.Slot].LockColor)
                      {
                          return(true);
                      }

                      var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray();
                      targetClient.Color = targetClient.PreferredColor = new HSLColor((byte)ci[0], (byte)ci[1], (byte)ci[2]);
                      server.SyncLobbyInfo();
                      return(true);
                  } }
            };

            var cmdName  = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func <string, bool> a;

            if (!dict.TryGetValue(cmdName, out a))
            {
                return(false);
            }

            return(a(cmdValue));
        }
예제 #11
0
        public VxlBrowserLogic(Widget widget, Action onExit, ModData modData, World world, Dictionary <string, MiniYaml> logicArgs)
        {
            this.world   = world;
            this.modData = modData;
            panel        = widget;

            var voxelWidget = panel.GetOrNull <VoxelWidget>("VOXEL");

            if (voxelWidget != null)
            {
                voxelWidget.GetVoxel             = () => currentVoxel != null ? currentVoxel : null;
                currentPalette                   = voxelWidget.Palette;
                voxelWidget.GetPalette           = () => currentPalette;
                voxelWidget.GetPlayerPalette     = () => currentPlayerPalette;
                voxelWidget.GetNormalsPalette    = () => currentNormalsPalette;
                voxelWidget.GetShadowPalette     = () => currentShadowPalette;
                voxelWidget.GetLightAmbientColor = () => lightAmbientColor;
                voxelWidget.GetLightDiffuseColor = () => lightDiffuseColor;
                voxelWidget.GetLightPitch        = () => lightPitch;
                voxelWidget.GetLightYaw          = () => lightYaw;
                voxelWidget.IsVisible            = () => !isVideoLoaded && !isLoadError;
            }

            var playerWidget = panel.GetOrNull <VqaPlayerWidget>("PLAYER");

            if (playerWidget != null)
            {
                playerWidget.IsVisible = () => isVideoLoaded && !isLoadError;
            }

            var paletteDropDown = panel.GetOrNull <DropDownButtonWidget>("PALETTE_SELECTOR");

            if (paletteDropDown != null)
            {
                paletteDropDown.OnMouseDown = _ => ShowPaletteDropdown(paletteDropDown, world);
                paletteDropDown.GetText     = () => currentPalette;
            }

            var lightAmbientColorPreview = panel.GetOrNull <ColorPreviewManagerWidget>("LIGHT_AMBIENT_COLOR_MANAGER");

            if (lightAmbientColorPreview != null)
            {
                lightAmbientColorPreview.Color = HSLColor.FromRGB(
                    Convert.ToInt32(lightAmbientColor[0] * 255),
                    Convert.ToInt32(lightAmbientColor[1] * 255),
                    Convert.ToInt32(lightAmbientColor[2] * 255)
                    );
            }

            var lightDiffuseColorPreview = panel.GetOrNull <ColorPreviewManagerWidget>("LIGHT_DIFFUSE_COLOR_MANAGER");

            if (lightDiffuseColorPreview != null)
            {
                lightDiffuseColorPreview.Color = HSLColor.FromRGB(
                    Convert.ToInt32(lightDiffuseColor[0] * 255),
                    Convert.ToInt32(lightDiffuseColor[1] * 255),
                    Convert.ToInt32(lightDiffuseColor[2] * 255)
                    );
            }

            var playerPaletteDropDown = panel.GetOrNull <DropDownButtonWidget>("PLAYER_PALETTE_SELECTOR");

            if (playerPaletteDropDown != null)
            {
                playerPaletteDropDown.OnMouseDown = _ => ShowPlayerPaletteDropdown(playerPaletteDropDown, world);
                playerPaletteDropDown.GetText     = () => currentPlayerPalette;
            }

            var normalsPlaletteDropDown = panel.GetOrNull <DropDownButtonWidget>("NORMALS_PALETTE_SELECTOR");

            if (normalsPlaletteDropDown != null)
            {
                normalsPlaletteDropDown.OnMouseDown = _ => ShowNormalsPaletteDropdown(normalsPlaletteDropDown, world);
                normalsPlaletteDropDown.GetText     = () => currentNormalsPalette;
            }

            var shadowPlaletteDropDown = panel.GetOrNull <DropDownButtonWidget>("SHADOW_PALETTE_SELECTOR");

            if (shadowPlaletteDropDown != null)
            {
                shadowPlaletteDropDown.OnMouseDown = _ => ShowShadowPaletteDropdown(normalsPlaletteDropDown, world);
                shadowPlaletteDropDown.GetText     = () => currentShadowPalette;
            }

            scaleInput = panel.GetOrNull <TextFieldWidget>("SCALE_TEXT");
            scaleInput.OnTextEdited = () => OnScaleEdit();
            scaleInput.OnEscKey     = scaleInput.YieldKeyboardFocus;

            lightPitchInput = panel.GetOrNull <TextFieldWidget>("LIGHTPITCH_TEXT");
            lightPitchInput.OnTextEdited = () => OnLightPitchEdit();
            lightPitchInput.OnEscKey     = lightPitchInput.YieldKeyboardFocus;

            lightYawInput = panel.GetOrNull <TextFieldWidget>("LIGHTYAW_TEXT");
            lightYawInput.OnTextEdited = () => OnLightYawEdit();
            lightYawInput.OnEscKey     = lightYawInput.YieldKeyboardFocus;


            var lightAmbientColorDropDown = panel.GetOrNull <DropDownButtonWidget>("LIGHT_AMBIENT_COLOR");

            if (lightAmbientColorDropDown != null)
            {
                lightAmbientColorDropDown.OnMouseDown = _ => ShowLightAmbientColorDropDown(lightAmbientColorDropDown, lightAmbientColorPreview, world);
                lightAmbientColorBlock          = panel.Get <ColorBlockWidget>("AMBIENT_COLORBLOCK");
                lightAmbientColorBlock.GetColor = () => System.Drawing.Color.FromArgb(
                    Convert.ToInt32(lightAmbientColor[0] * 255),
                    Convert.ToInt32(lightAmbientColor[1] * 255),
                    Convert.ToInt32(lightAmbientColor[2] * 255)
                    );
            }

            lightAmbientColorValue = panel.GetOrNull <LabelWidget>("LIGHTAMBIENTCOLOR_VALUE");
            lightDiffuseColorValue = panel.GetOrNull <LabelWidget>("LIGHTDIFFUSECOLOR_VALUE");

            var lightDiffuseColorDropDown = panel.GetOrNull <DropDownButtonWidget>("LIGHT_DIFFUSE_COLOR");

            if (lightDiffuseColorDropDown != null)
            {
                lightDiffuseColorDropDown.OnMouseDown = _ => ShowLightDiffuseColorDropDown(lightDiffuseColorDropDown, lightDiffuseColorPreview, world);
                lightDiffuseColorBlock          = panel.Get <ColorBlockWidget>("DIFFUSE_COLORBLOCK");
                lightDiffuseColorBlock.GetColor = () => System.Drawing.Color.FromArgb(
                    Convert.ToInt32(lightDiffuseColor[0] * 255),
                    Convert.ToInt32(lightDiffuseColor[1] * 255),
                    Convert.ToInt32(lightDiffuseColor[2] * 255)
                    );
            }

            unitnameInput = panel.Get <TextFieldWidget>("FILENAME_INPUT");
            unitnameInput.OnTextEdited = () => ApplyFilter();
            unitnameInput.OnEscKey     = unitnameInput.YieldKeyboardFocus;

            if (logicArgs.ContainsKey("SupportedFormats"))
            {
                allowedExtensions = FieldLoader.GetValue <string[]>("SupportedFormats", logicArgs["SupportedFormats"].Value);
            }
            else
            {
                allowedExtensions = new string[0];
            }

            acceptablePackages = modData.ModFiles.MountedPackages.Where(p =>
                                                                        p.Contents.Any(c => allowedExtensions.Contains(Path.GetExtension(c).ToLowerInvariant())));

            unitList = panel.Get <ScrollPanelWidget>("ASSET_LIST");
            template = panel.Get <ScrollItemWidget>("ASSET_TEMPLATE");
            PopulateAssetList();

            var closeButton = panel.GetOrNull <ButtonWidget>("CLOSE_BUTTON");

            if (closeButton != null)
            {
                closeButton.OnClick = () =>
                {
                    if (isVideoLoaded)
                    {
                        player.Stop();
                    }
                    Ui.CloseWindow();
                    onExit();
                }
            }
            ;
        }
예제 #12
0
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (!ValidateCommand(server, conn, client, cmd))
            {
                return(false);
            }

            var dict = new Dictionary <string, Func <string, bool> >
            {
                { "state",
                  s =>
                  {
                      var state = Session.ClientState.Invalid;
                      if (!Enum <Session.ClientState> .TryParse(s, false, out state))
                      {
                          server.SendOrderTo(conn, "Message", "Malformed state command");
                          return(true);
                      }

                      client.State = state;

                      Log.Write("server", "Player @{0} is {1}",
                                conn.socket.RemoteEndPoint, client.State);

                      server.SyncLobbyClients();

                      CheckAutoStart(server);

                      return(true);
                  } },
                { "startgame",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can start the game");
                          return(true);
                      }

                      if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
                                                     server.LobbyInfo.ClientInSlot(sl.Key) == null))
                      {
                          server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
                          return(true);
                      }

                      server.StartGame();
                      return(true);
                  } },
                { "slot",
                  s =>
                  {
                      if (!server.LobbyInfo.Slots.ContainsKey(s))
                      {
                          Log.Write("server", "Invalid slot: {0}", s);
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[s];

                      if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
                      {
                          return(false);
                      }

                      client.Slot = s;
                      S.SyncClientToPlayerReference(client, server.Map.Players[s]);
                      server.SyncLobbyClients();
                      CheckAutoStart(server);

                      return(true);
                  } },
                { "allow_spectators",
                  s =>
                  {
                      if (bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectators))
                      {
                          server.SyncLobbyGlobalSettings();
                          return(true);
                      }
                      else
                      {
                          server.SendOrderTo(conn, "Message", "Malformed allow_spectate command");
                          return(true);
                      }
                  } },
                { "spectate",
                  s =>
                  {
                      if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin)
                      {
                          client.Slot       = null;
                          client.SpawnPoint = 0;
                          client.Color      = HSLColor.FromRGB(255, 255, 255);
                          server.SyncLobbyClients();
                          return(true);
                      }
                      else
                      {
                          return(false);
                      }
                  } },
                { "slot_close",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      // kick any player that's in the slot
                      var occupant = server.LobbyInfo.ClientInSlot(s);
                      if (occupant != null)
                      {
                          if (occupant.Bot != null)
                          {
                              server.LobbyInfo.Clients.Remove(occupant);
                              server.SyncLobbyClients();
                              var ping = server.LobbyInfo.PingFromClient(occupant);
                              server.LobbyInfo.ClientPings.Remove(ping);
                              server.SyncClientPing();
                          }
                          else
                          {
                              var occupantConn = server.Conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
                              if (occupantConn != null)
                              {
                                  server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
                                  server.DropClient(occupantConn);
                              }
                          }
                      }

                      server.LobbyInfo.Slots[s].Closed = true;
                      server.SyncLobbySlots();
                      return(true);
                  } },
                { "slot_open",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[s];
                      slot.Closed = false;
                      server.SyncLobbySlots();

                      // Slot may have a bot in it
                      var occupant = server.LobbyInfo.ClientInSlot(s);
                      if (occupant != null && occupant.Bot != null)
                      {
                          server.LobbyInfo.Clients.Remove(occupant);
                          var ping = server.LobbyInfo.PingFromClient(occupant);
                          server.LobbyInfo.ClientPings.Remove(ping);
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "slot_bot",
                  s =>
                  {
                      var parts = s.Split(' ');

                      if (parts.Length < 3)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
                          return(true);
                      }

                      if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                      {
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[parts[0]];
                      var bot  = server.LobbyInfo.ClientInSlot(parts[0]);
                      int controllerClientIndex;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out controllerClientIndex))
                      {
                          Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
                          return(false);
                      }

                      var botType = parts.Skip(2).JoinWith(" ");

                      // Invalid slot
                      if (bot != null && bot.Bot == null)
                      {
                          server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client");
                          return(true);
                      }

                      slot.Closed = false;
                      if (bot == null)
                      {
                          // Create a new bot
                          bot = new Session.Client()
                          {
                              Index      = server.ChooseFreePlayerIndex(),
                              Name       = botType,
                              Bot        = botType,
                              Slot       = parts[0],
                              Country    = "random",
                              SpawnPoint = 0,
                              Team       = 0,
                              State      = Session.ClientState.NotReady,
                              BotControllerClientIndex = controllerClientIndex
                          };

                          // Pick a random color for the bot
                          HSLColor botColor;
                          do
                          {
                              var hue = (byte)server.Random.Next(255);
                              var sat = (byte)server.Random.Next(255);
                              var lum = (byte)server.Random.Next(51, 255);
                              botColor = new HSLColor(hue, sat, lum);
                          } while (!ColorValidator.ValidatePlayerNewColor(server, botColor.RGB, bot.Index));

                          bot.Color = bot.PreferredColor = botColor;

                          server.LobbyInfo.Clients.Add(bot);
                      }
                      else
                      {
                          // Change the type of the existing bot
                          bot.Name = botType;
                          bot.Bot  = botType;
                      }

                      S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]);
                      server.SyncLobbyClients();
                      server.SyncLobbySlots();
                      return(true);
                  } },
                { "map",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can change the map");
                          return(true);
                      }

                      if (server.ModData.MapCache[s].Status != MapStatus.Available)
                      {
                          server.SendOrderTo(conn, "Message", "Map was not found on server");
                          return(true);
                      }

                      server.LobbyInfo.GlobalSettings.Map = s;

                      var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
                      LoadMap(server);
                      SetDefaultDifficulty(server);

                      // Reset client states
                      foreach (var c in server.LobbyInfo.Clients)
                      {
                          c.State = Session.ClientState.Invalid;
                      }

                      // Reassign players into new slots based on their old slots:
                      //  - Observers remain as observers
                      //  - Players who now lack a slot are made observers
                      //  - Bots who now lack a slot are dropped
                      var slots = server.LobbyInfo.Slots.Keys.ToArray();
                      var i     = 0;
                      foreach (var os in oldSlots)
                      {
                          var c = server.LobbyInfo.ClientInSlot(os);
                          if (c == null)
                          {
                              continue;
                          }

                          c.SpawnPoint = 0;
                          c.Slot       = i < slots.Length ? slots[i++] : null;
                          if (c.Slot != null)
                          {
                              // Remove Bot from slot if slot forbids bots
                              if (c.Bot != null && !server.Map.Players[c.Slot].AllowBots)
                              {
                                  server.LobbyInfo.Clients.Remove(c);
                              }
                              S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
                          }
                          else if (c.Bot != null)
                          {
                              server.LobbyInfo.Clients.Remove(c);
                          }
                      }

                      foreach (var c in server.LobbyInfo.Clients)
                      {
                          // Validate if color is allowed and get an alternative it it isn't
                          c.Color = c.PreferredColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, c.Color, c.Index, conn);
                      }

                      server.SyncLobbyInfo();

                      server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));

                      return(true);
                  } },
                { "fragilealliance",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.FragileAlliances.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled alliance configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.FragileAlliances);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Diplomacy Changes."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.FragileAlliances ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "allowcheats",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Cheats.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowCheats);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Developer Cheats."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.AllowCheats ? "allowed" : "disallowed"));

                      return(true);
                  } },
                { "shroud",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Shroud.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Shroud."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.Shroud ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "fog",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Fog.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled fog configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Fog of War."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.Fog ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "assignteams",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      int teamCount;
                      if (!Exts.TryParseIntegerInvariant(s, out teamCount))
                      {
                          server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
                          return(true);
                      }

                      var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
                      teamCount = teamCount.Clamp(0, maxTeams);
                      var players = server.LobbyInfo.Slots
                                    .Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
                                    .Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam);

                      var assigned    = 0;
                      var playerCount = players.Count();
                      foreach (var player in players)
                      {
                          // Free for all
                          if (teamCount == 0)
                          {
                              player.Team = 0;
                          }

                          // Humans vs Bots
                          else if (teamCount == 1)
                          {
                              player.Team = player.Bot == null ? 1 : 2;
                          }
                          else
                          {
                              player.Team = assigned++ *teamCount / playerCount + 1;
                          }
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "crates",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Crates.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled crate configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Crates);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Crates Appear."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.Crates ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "allybuildradius",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.AllyBuildRadius.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllyBuildRadius);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Build off Ally ConYards."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.AllyBuildRadius ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "difficulty",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (s != null && !server.Map.Options.Difficulties.Contains(s))
                      {
                          server.SendOrderTo(conn, "Message", "Unsupported difficulty selected: {0}".F(s));
                          server.SendOrderTo(conn, "Message", "Supported difficulties: {0}".F(server.Map.Options.Difficulties.JoinWith(",")));
                          return(true);
                      }

                      server.LobbyInfo.GlobalSettings.Difficulty = s;
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} changed difficulty to {1}.".F(client.Name, s));

                      return(true);
                  } },
                { "startingunits",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (!server.Map.Options.ConfigurableStartingUnits)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration");
                          return(true);
                      }

                      var startUnitsInfo = server.Map.Rules.Actors["world"].Traits.WithInterface <MPStartUnitsInfo>();
                      var selectedClass  = startUnitsInfo.Where(u => u.Class == s).Select(u => u.ClassName).FirstOrDefault();
                      var className      = selectedClass != null ? selectedClass : s;

                      server.LobbyInfo.GlobalSettings.StartingUnitsClass = s;
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, className));

                      return(true);
                  } },
                { "startingcash",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.StartingCash.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled cash configuration");
                          return(true);
                      }

                      server.LobbyInfo.GlobalSettings.StartingCash = Exts.ParseIntegerInvariant(s);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} changed Starting Cash to ${1}.".F(client.Name, s));

                      return(true);
                  } },
                { "techlevel",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.TechLevel != null)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled Tech configuration");
                          return(true);
                      }

                      server.LobbyInfo.GlobalSettings.TechLevel = s;
                      server.SyncLobbyInfo();
                      server.SendMessage("{0} changed Tech Level to {1}.".F(client.Name, s));

                      return(true);
                  } },
                { "kick",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can kick players");
                          return(true);
                      }

                      var split = s.Split(' ');
                      if (split.Length < 2)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed kick command");
                          return(true);
                      }

                      int kickClientID;
                      Exts.TryParseIntegerInvariant(split[0], out kickClientID);

                      var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
                      if (kickConn == null)
                      {
                          server.SendOrderTo(conn, "Message", "Noone in that slot.");
                          return(true);
                      }

                      var kickClient = server.GetClient(kickConn);

                      Log.Write("server", "Kicking client {0} as requested", kickClientID);
                      server.SendMessage("{0} kicked {1} from the server.".F(client.Name, kickClient.Name));
                      server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server");
                      server.DropClient(kickConn);

                      bool tempBan;
                      bool.TryParse(split[1], out tempBan);

                      if (tempBan)
                      {
                          Log.Write("server", "Temporarily banning client {0} ({1}) as requested", kickClientID, kickClient.IpAddress);
                          server.SendMessage("{0} temporarily banned {1} from the server.".F(client.Name, kickClient.Name));
                          server.TempBans.Add(kickClient.IpAddress);
                      }

                      server.SyncLobbyClients();
                      server.SyncLobbySlots();

                      return(true);
                  } },
                { "name",
                  s =>
                  {
                      Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
                      server.SendMessage("{0} is now known as {1}.".F(client.Name, s));
                      client.Name = s;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "race",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled race changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockRace)
                      {
                          return(true);
                      }

                      targetClient.Country = parts[1];
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "team",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled team changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam)
                      {
                          return(true);
                      }

                      int team;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out team))
                      {
                          Log.Write("server", "Invalid team: {0}", s);
                          return(false);
                      }

                      targetClient.Team = team;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "spawn",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectators don't need a spawnpoint
                      if (targetClient.Slot == null)
                      {
                          return(true);
                      }

                      // Map has disabled spawn changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn)
                      {
                          return(true);
                      }

                      int spawnPoint;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint) ||
                          spawnPoint <0 || spawnPoint> server.Map.GetSpawnPoints().Length)
                      {
                          Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                          return(true);
                      }

                      if (server.LobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
                      {
                          server.SendOrderTo(conn, "Message", "You can't be at the same spawn point as another player");
                          return(true);
                      }

                      targetClient.SpawnPoint = spawnPoint;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "color",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectator or map has disabled color changes
                      if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
                      {
                          return(true);
                      }

                      var newHslColor = FieldLoader.GetValue <HSLColor>("(value)", parts[1]);

                      // Validate if color is allowed and get an alternative it it isn't
                      var altHslColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, newHslColor, targetClient.Index, conn);

                      targetClient.Color = altHslColor;

                      // Only update player's preferred color if new color is valid
                      if (newHslColor == altHslColor)
                      {
                          targetClient.PreferredColor = altHslColor;
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } }
            };

            var cmdName  = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func <string, bool> a;

            if (!dict.TryGetValue(cmdName, out a))
            {
                return(false);
            }

            return(a(cmdValue));
        }
예제 #13
0
        void ValidateClient(Connection newConn, string data)
        {
            try
            {
                if (State == ServerState.GameStarted)
                {
                    Log.Write("server", "Rejected connection from {0}; game is already started.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "The game has already started");
                    DropClient(newConn);
                    return;
                }

                var handshake = HandshakeResponse.Deserialize(data);

                if (!string.IsNullOrEmpty(Settings.Password) && handshake.Password != Settings.Password)
                {
                    var message = string.IsNullOrEmpty(handshake.Password) ? "Server requires a password" : "Incorrect password";
                    SendOrderTo(newConn, "AuthenticationError", message);
                    DropClient(newConn);
                    return;
                }

                var client = new Session.Client
                {
                    Name           = OpenRA.Settings.SanitizedPlayerName(handshake.Client.Name),
                    IpAddress      = ((IPEndPoint)newConn.Socket.RemoteEndPoint).Address.ToString(),
                    Index          = newConn.PlayerIndex,
                    Slot           = LobbyInfo.FirstEmptySlot(),
                    PreferredColor = handshake.Client.PreferredColor,
                    Color          = handshake.Client.Color,
                    Faction        = "Random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid,
                    IsAdmin        = !LobbyInfo.Clients.Any(c1 => c1.IsAdmin)
                };

                if (client.IsObserver && !LobbyInfo.GlobalSettings.AllowSpectators)
                {
                    SendOrderTo(newConn, "ServerError", "The game is full");
                    DropClient(newConn);
                    return;
                }

                if (client.Slot != null)
                {
                    SyncClientToPlayerReference(client, Map.Players.Players[client.Slot]);
                }
                else
                {
                    client.Color = HSLColor.FromRGB(255, 255, 255);
                }

                if (ModData.Manifest.Id != handshake.Mod)
                {
                    Log.Write("server", "Rejected connection from {0}; mods do not match.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible mod");
                    DropClient(newConn);
                    return;
                }

                if (ModData.Manifest.Metadata.Version != handshake.Version && !LobbyInfo.GlobalSettings.AllowVersionMismatch)
                {
                    Log.Write("server", "Rejected connection from {0}; Not running the same version.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible version");
                    DropClient(newConn);
                    return;
                }

                // Check if IP is banned
                var bans = Settings.Ban.Union(TempBans);
                if (bans.Contains(client.IpAddress))
                {
                    Log.Write("server", "Rejected connection from {0}; Banned.", newConn.Socket.RemoteEndPoint);
                    SendOrderTo(newConn, "ServerError", "You have been {0} from the server".F(Settings.Ban.Contains(client.IpAddress) ? "banned" : "temporarily banned"));
                    DropClient(newConn);
                    return;
                }

                // Promote connection to a valid client
                PreConns.Remove(newConn);
                Conns.Add(newConn);
                LobbyInfo.Clients.Add(client);
                newConn.Validated = true;

                var clientPing = new Session.ClientPing {
                    Index = client.Index
                };
                LobbyInfo.ClientPings.Add(clientPing);

                Log.Write("server", "Client {0}: Accepted connection from {1}.",
                          newConn.PlayerIndex, newConn.Socket.RemoteEndPoint);

                foreach (var t in serverTraits.WithInterface <IClientJoined>())
                {
                    t.ClientJoined(this, newConn);
                }

                SyncLobbyInfo();

                Log.Write("server", "{0} ({1}) has joined the game.",
                          client.Name, newConn.Socket.RemoteEndPoint);

                if (LobbyInfo.NonBotClients.Count() > 1)
                {
                    SendMessage("{0} has joined the game.".F(client.Name));
                }

                // Send initial ping
                SendOrderTo(newConn, "Ping", Game.RunTime.ToString(CultureInfo.InvariantCulture));

                if (Dedicated)
                {
                    var motdFile = Platform.ResolvePath(Platform.SupportDirPrefix, "motd.txt");
                    if (!File.Exists(motdFile))
                    {
                        File.WriteAllText(motdFile, "Welcome, have fun and good luck!");
                    }

                    var motd = File.ReadAllText(motdFile);
                    if (!string.IsNullOrEmpty(motd))
                    {
                        SendOrderTo(newConn, "Message", motd);
                    }
                }

                if (Map.DefinesUnsafeCustomRules)
                {
                    SendOrderTo(newConn, "Message", "This map contains custom rules. Game experience may change.");
                }

                if (!LobbyInfo.GlobalSettings.EnableSingleplayer)
                {
                    SendOrderTo(newConn, "Message", TwoHumansRequiredText);
                }
                else if (Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                {
                    SendOrderTo(newConn, "Message", "Bots have been disabled on this map.");
                }

                if (handshake.Mod == "{DEV_VERSION}")
                {
                    SendMessage("{0} is running an unversioned development build, ".F(client.Name) +
                                "and may desynchronize the game state if they have incompatible rules.");
                }
            }
            catch (Exception ex)
            {
                Log.Write("server", "Dropping connection {0} because an error occurred:", newConn.Socket.RemoteEndPoint);
                Log.Write("server", ex.ToString());
                DropClient(newConn);
            }
        }
예제 #14
0
        void ValidateClient(Connection newConn, string data)
        {
            try
            {
                if (State == ServerState.GameStarted)
                {
                    SendOrderTo(newConn, "ServerError", "The game has already started");
                    DropClient(newConn);
                    return;
                }

                var handshake = HandshakeResponse.Deserialize(data);

                if (!string.IsNullOrEmpty(Settings.Password) && handshake.Password != Settings.Password)
                {
                    var message = string.IsNullOrEmpty(handshake.Password) ? "Server requires a password" : "Incorrect password";
                    SendOrderTo(newConn, "AuthenticationError", message);
                    DropClient(newConn);
                    return;
                }

                var client = new Session.Client
                {
                    Name           = EW.Settings.SanitizedPlayerName(handshake.Client.Name),
                    IpAddress      = ((IPEndPoint)newConn.Socket.RemoteEndPoint).Address.ToString(),
                    Index          = newConn.PlayerIndex,
                    Slot           = LobbyInfo.FirstEmptySlot(),
                    PreferredColor = handshake.Client.PreferredColor,
                    Color          = handshake.Client.Color,
                    Faction        = "Random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid,
                    IsAdmin        = !LobbyInfo.Clients.Any(cl => cl.IsAdmin)
                };

                if (client.IsObserver && !LobbyInfo.GlobalSettings.AllowSpectators)
                {
                    SendOrderTo(newConn, "ServerError", "The game is full");
                    DropClient(newConn);
                    return;
                }

                if (client.Slot != null)
                {
                    SyncClientToPlayerReference(client, Map.Players.Players[client.Slot]);
                }
                else
                {
                    client.Color = HSLColor.FromRGB(255, 255, 255);
                }

                if (ModData.Manifest.Id != handshake.Mod)
                {
                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible mod");
                    DropClient(newConn);
                    return;
                }

                if (ModData.Manifest.Metadata.Version != handshake.Version && !LobbyInfo.GlobalSettings.AllowVersionMismatch)
                {
                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible version");
                    DropClient(newConn);
                    return;
                }


                //Check if IP is banned
                var bans = Settings.Ban.Union(TempBans);
                if (bans.Contains(client.IpAddress))
                {
                    SendOrderTo(newConn, "ServerError", "You have been {0} from the server".F(Settings.Ban.Contains(client.IpAddress) ? "banned" : "temporarily banned"));
                    DropClient(newConn);
                    return;
                }

                //Promote connection to a valid client
                PreConns.Remove(newConn);
                Conns.Add(newConn);
                LobbyInfo.Clients.Add(client);
                newConn.Validated = true;


                var clientPing = new Session.ClientPing {
                    Index = client.Index
                };
                LobbyInfo.ClientPings.Add(clientPing);

                foreach (var t in serverTraits.WithInterface <IClientJoined>())
                {
                    t.ClientJoined(this, newConn);
                }

                SyncLobbyInfo();

                if (LobbyInfo.NonBotClients.Count() > 1)
                {
                    SendMessage("{0} has joined the game".F(client.Name));
                }

                SendOrderTo(newConn, "Ping", WarGame.RunTime.ToString(CultureInfo.InvariantCulture));

                if (Dedicated)
                {
                }

                if (Map.DefinesUnsafeCustomRules)
                {
                    SendOrderTo(newConn, "Message", "This map contains custom rules.Game experience may change.");
                }

                if (!LobbyInfo.GlobalSettings.EnableSinglePlayer)
                {
                    SendOrderTo(newConn, "Message", TwoHumansRequiredText);
                }
                else if (Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                {
                    SendOrderTo(newConn, "Message", "Bots have been disabled on this map");
                }
            }
            catch (Exception ex)
            {
                DropClient(newConn);
            }
        }
예제 #15
0
 public MyColorHSL(Color rgbcolor)
 {
     this.rgbcolor = rgbcolor;
     this.hslcolor = HSLColor.FromRGB(rgbcolor);
 }
예제 #16
0
파일: Server.cs 프로젝트: epicelite/OpenRA
        void ValidateClient(Connection newConn, string data)
        {
            try
            {
                if (State == ServerState.GameStarted)
                {
                    Log.Write("server", "Rejected connection from {0}; game is already started.",
                              newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "The game has already started");
                    DropClient(newConn);
                    return;
                }

                var handshake = HandshakeResponse.Deserialize(data);

                var client = new Session.Client()
                {
                    Name           = handshake.Client.Name,
                    IpAddress      = ((IPEndPoint)newConn.socket.RemoteEndPoint).Address.ToString(),
                    Index          = newConn.PlayerIndex,
                    Slot           = lobbyInfo.FirstEmptySlot(),
                    PreferredColor = handshake.Client.Color,
                    Color          = handshake.Client.Color,
                    Country        = "random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.NotReady,
                    IsAdmin        = !lobbyInfo.Clients.Any(c1 => c1.IsAdmin)
                };

                if (client.Slot != null)
                {
                    SyncClientToPlayerReference(client, Map.Players[client.Slot]);
                }
                else
                {
                    client.Color = HSLColor.FromRGB(255, 255, 255);
                }

                // Check that the client has compatible mods
                var mods     = handshake.Mods;
                var validMod = mods.All(m => m.Contains('@')) &&                 //valid format
                               mods.Count() == Game.CurrentMods.Count() &&       //same number
                               mods.Select(m => Pair.New(m.Split('@')[0], m.Split('@')[1])).All(kv => Game.CurrentMods.ContainsKey(kv.First));

                if (!validMod)
                {
                    Log.Write("server", "Rejected connection from {0}; mods do not match.",
                              newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Your mods don't match the server");
                    DropClient(newConn);
                    return;
                }

                var validVersion = mods.Select(m => Pair.New(m.Split('@')[0], m.Split('@')[1])).All(
                    kv => kv.Second == Game.CurrentMods[kv.First].Version);

                if (!validVersion && !lobbyInfo.GlobalSettings.AllowVersionMismatch)
                {
                    Log.Write("server", "Rejected connection from {0}; Not running the same version.",
                              newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Not running the same version.");
                    DropClient(newConn);
                    return;
                }

                // Check if IP is banned
                var bans = Settings.Ban.Union(TempBans);
                if (bans.Contains(client.IpAddress))
                {
                    Log.Write("server", "Rejected connection from {0}; Banned.", newConn.socket.RemoteEndPoint);
                    SendOrderTo(newConn, "ServerError", "You are {0} from the server.".F(Settings.Ban.Contains(client.IpAddress) ? "banned" : "temporarily banned"));
                    DropClient(newConn);
                    return;
                }

                // Promote connection to a valid client
                preConns.Remove(newConn);
                conns.Add(newConn);
                lobbyInfo.Clients.Add(client);

                Log.Write("server", "Client {0}: Accepted connection from {1}.",
                          newConn.PlayerIndex, newConn.socket.RemoteEndPoint);

                foreach (var t in ServerTraits.WithInterface <IClientJoined>())
                {
                    t.ClientJoined(this, newConn);
                }

                SyncLobbyInfo();
                SendMessage("{0} has joined the server.".F(client.Name));

                // Send initial ping
                SendOrderTo(newConn, "Ping", Environment.TickCount.ToString());

                if (File.Exists("{0}motd_{1}.txt".F(Platform.SupportDir, lobbyInfo.GlobalSettings.Mods[0])))
                {
                    var motd = System.IO.File.ReadAllText("{0}motd_{1}.txt".F(Platform.SupportDir, lobbyInfo.GlobalSettings.Mods[0]));
                    SendOrderTo(newConn, "Message", motd);
                }

                if (mods.Any(m => m.Contains("{DEV_VERSION}")))
                {
                    SendMessage("{0} is running an unversioned development build, ".F(client.Name) +
                                "and may desynchronize the game state if they have incompatible rules.");
                }

                SetOrderLag();
            }
            catch (Exception) { DropClient(newConn); }
        }
예제 #17
0
파일: Server.cs 프로젝트: ushalin/OpenRA
        void ValidateClient(Connection newConn, string data)
        {
            try
            {
                if (State == ServerState.GameStarted)
                {
                    Log.Write("server", "Rejected connection from {0}; game is already started.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "The game has already started");
                    DropClient(newConn);
                    return;
                }

                var handshake = HandshakeResponse.Deserialize(data);

                if (!string.IsNullOrEmpty(Settings.Password) && handshake.Password != Settings.Password)
                {
                    var message = string.IsNullOrEmpty(handshake.Password) ? "Server requires a password" : "Incorrect password";
                    SendOrderTo(newConn, "AuthenticationError", message);
                    DropClient(newConn);
                    return;
                }

                var client = new Session.Client()
                {
                    Name           = handshake.Client.Name,
                    IpAddress      = ((IPEndPoint)newConn.Socket.RemoteEndPoint).Address.ToString(),
                    Index          = newConn.PlayerIndex,
                    Slot           = LobbyInfo.FirstEmptySlot(),
                    PreferredColor = handshake.Client.Color,
                    Color          = handshake.Client.Color,
                    Race           = "Random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid,
                    IsAdmin        = !LobbyInfo.Clients.Any(c1 => c1.IsAdmin)
                };

                if (client.IsObserver && !LobbyInfo.GlobalSettings.AllowSpectators)
                {
                    SendOrderTo(newConn, "ServerError", "The game is full");
                    DropClient(newConn);
                    return;
                }

                if (client.Slot != null)
                {
                    SyncClientToPlayerReference(client, MapPlayers.Players[client.Slot]);
                }
                else
                {
                    client.Color = HSLColor.FromRGB(255, 255, 255);
                }

                if (ModData.Manifest.Mod.Id != handshake.Mod)
                {
                    Log.Write("server", "Rejected connection from {0}; mods do not match.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible mod");
                    DropClient(newConn);
                    return;
                }

                if (ModData.Manifest.Mod.Version != handshake.Version && !LobbyInfo.GlobalSettings.AllowVersionMismatch)
                {
                    Log.Write("server", "Rejected connection from {0}; Not running the same version.",
                              newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible version");
                    DropClient(newConn);
                    return;
                }

                // Check if IP is banned
                var bans = Settings.Ban.Union(TempBans);
                if (bans.Contains(client.IpAddress))
                {
                    Log.Write("server", "Rejected connection from {0}; Banned.", newConn.Socket.RemoteEndPoint);
                    SendOrderTo(newConn, "ServerError", "You have been {0} from the server".F(Settings.Ban.Contains(client.IpAddress) ? "banned" : "temporarily banned"));
                    DropClient(newConn);
                    return;
                }

                // Promote connection to a valid client
                PreConns.Remove(newConn);
                Conns.Add(newConn);
                LobbyInfo.Clients.Add(client);
                var clientPing = new Session.ClientPing();
                clientPing.Index = client.Index;
                LobbyInfo.ClientPings.Add(clientPing);

                Log.Write("server", "Client {0}: Accepted connection from {1}.",
                          newConn.PlayerIndex, newConn.Socket.RemoteEndPoint);

                foreach (var t in serverTraits.WithInterface <IClientJoined>())
                {
                    t.ClientJoined(this, newConn);
                }

                SyncLobbyInfo();
                SendMessage("{0} has joined the game.".F(client.Name));

                // Send initial ping
                SendOrderTo(newConn, "Ping", Game.RunTime.ToString());

                if (Settings.Dedicated)
                {
                    var motdFile = Platform.ResolvePath("^", "motd.txt");
                    if (!File.Exists(motdFile))
                    {
                        System.IO.File.WriteAllText(motdFile, "Welcome, have fun and good luck!");
                    }
                    var motd = System.IO.File.ReadAllText(motdFile);
                    if (!string.IsNullOrEmpty(motd))
                    {
                        SendOrderTo(newConn, "Message", motd);
                    }
                }

                if (handshake.Mod == "{DEV_VERSION}")
                {
                    SendMessage("{0} is running an unversioned development build, ".F(client.Name) +
                                "and may desynchronize the game state if they have incompatible rules.");
                }

                SetOrderLag();
            }
            catch (Exception) { DropClient(newConn); }
        }
예제 #18
0
        public static ColorScheme FromHue(float hue, float multiplier)
        {
            Func <HSLColor, float, HSLColor> getColor = (hsl, luminosity) => hsl.WithLuminosity(((luminosity - 0.5f) * multiplier) + 0.5f);

            var scheme = new ColorScheme();

            HSLColor gray;

            if (multiplier > 0.9f || multiplier < -0.9f)
            {
                gray = HSLColor.FromRGB(0.5f, 0.5f, 0.5f);
            }
            else
            {
                gray = HSLColor.FromRGB(0.5f, 0.5f, 0.515f);
            }

            var highlight = new HSLColor(hue, 1f, 0.5f);

            // Light scheme
            scheme.IsLightTheme = multiplier > 0;

            //if (scheme.IsLightTheme)
            //{
            //    scheme.TabPanelBG = Color.White;
            //}
            //else
            //{
            //    scheme.TabPanelBG = Color.Gray;
            //}

            // Text
            scheme.TextCaret                       = new SolidBrush(scheme.Text = (multiplier > 0 ? HSLColor.FromRGB(0, 0, 0) : HSLColor.FromRGB(1, 1, 1)).ToColor());
            scheme.ChatBorderFocused               = scheme.ChatBorder = getColor(gray, 1f).ToPen();
            scheme.ChatMessageSeperatorBorder      = getColor(gray, 0.99f).ToPen();
            scheme.ChatMessageSeperatorBorderInner = getColor(gray, 0.8f).ToPen();

            scheme.ChatSeperator = getColor(gray, 0.75f).ToColor();

            // Backgrounds
            scheme.ChatBackground = getColor(gray, 0.95f).ToBrush();

            if (scheme.IsLightTheme)
            {
                scheme.ChatBackgroundHighlighted = getColor(HSLColor.FromRGB(1f, 0.5f, 0.5f), 0.9f).ToBrush();
                scheme.ChatBackgroundResub       = getColor(HSLColor.FromRGB(0.5f, 0.5f, 1f), 0.9f).ToBrush();
                scheme.ChatBackgroundWhisper     = getColor(HSLColor.FromRGB(0.5f, 1f, 0.5f), 0.9f).ToBrush();
            }
            else
            {
                //scheme.ChatBackgroundHighlighted = getColor(HSLColor.FromRGB(0.6f, 0.5f, 0.52f), 0.9f).ToBrush();
                //scheme.ChatBackgroundHighlighted = new SolidBrush(Color.FromArgb(52, 0, 16));

                var l = multiplier == -1 ? 0 : 20;
                scheme.ChatBackgroundHighlighted = new SolidBrush(Color.FromArgb(55 + l, 20 + l, 24 + l));
                scheme.ChatBackgroundResub       = new SolidBrush(Color.FromArgb(47 + l, 20 + l, 70 + l));
                scheme.ChatBackgroundWhisper     = new SolidBrush(Color.FromArgb(20 + l, 40 + l, 70 + l));

                //scheme.ChatBackgroundResub = getColor(HSLColor.FromRGB(0.52f, 0.5f, 0.6f), 0.8f).ToBrush();
                //scheme.ChatBackgroundWhisper = getColor(HSLColor.FromRGB(0.5f, 0.55f, 0.5f), 0.8f).ToBrush();
            }

            scheme.Menu       = getColor(gray, 0.90f).ToBrush();
            scheme.MenuBorder = getColor(gray, 0.86f).ToPen();

            scheme.ChatInputOuter  = getColor(gray, 0.90f).ToBrush();
            scheme.ChatInputBorder = getColor(gray, 0.86f).ToPen();

            // Scroll
            scheme.ScrollbarThumb = getColor(gray, 0.8f).ToBrush();

            // Highlights
            scheme.TabSelectedBG    = highlight.WithLuminosity(0.5f).WithSaturation(0.5f).ToBrush();
            scheme.TabHighlightedBG = highlight.WithLuminosity(0.8f).WithSaturation(0.5f).ToBrush();
            scheme.TabNewMessageBG  = highlight.WithLuminosity(0.9f).WithSaturation(0.5f).ToBrush();
            scheme.TabNewMessageBG  = new HatchBrush(HatchStyle.LightUpwardDiagonal, highlight.WithLuminosity(0.85f).WithSaturation(0.5f).ToColor(),
                                                     highlight.WithLuminosity(0.95f).WithSaturation(0.5f).ToColor());

            scheme.TextFocused = getColor(highlight, 0.25f).ToColor();

            return(scheme);
        }