예제 #1
0
        public static HREngine.Private.HREngineRules GetRulesForCard(String CardID)
        {
            if (!HasRule(CardID))
            {
                return(null);
            }

            try
            {
                string strFilePath = String.Format("{0}{1}.xml",
                                                   HRSettings.Get.CustomRuleFilePath,
                                                   CardID.ToUpper());

                byte[] buffer = File.ReadAllBytes(strFilePath);
                if (buffer.Length > 0)
                {
                    XmlSerializer serialzer = new XmlSerializer(typeof(HREngine.Private.HREngineRules));
                    object        result    = serialzer.Deserialize(new MemoryStream(buffer));
                    if (result != null)
                    {
                        return((HREngine.Private.HREngineRules)result);
                    }
                }
            }
            catch (Exception e)
            {
                HRLog.Write("Exception when deserialize XML Rule.");
                HRLog.Write(e.Message);
            }

            return(null);
        }
예제 #2
0
        private HREngine.API.Actions.ActionBase HandleBattleMulliganPhase()
        {
            HRLog.Write("handle mulligan");
            if (HRMulligan.IsMulliganActive())
            {
                var list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND);

                foreach (var item in list)
                {
                    if (item.GetEntity().GetCost() >= 4)
                    {
                        HRLog.Write("Rejecting Mulligan Card " + item.GetEntity().GetName() + " because it cost is >= 4.");
                        HRMulligan.ToggleCard(item);
                    }
                    if (item.GetEntity().GetCardId() == "EX1_308" || item.GetEntity().GetCardId() == "EX1_622" || item.GetEntity().GetCardId() == "EX1_005")
                    {
                        HRLog.Write("Rejecting Mulligan Card " + item.GetEntity().GetName() + " because it is soulfire or shadow word: death");
                        HRMulligan.ToggleCard(item);
                    }
                }

                sf.setnewLoggFile();
                return(null);
                //HRMulligan.EndMulligan();
            }
            return(null);
        }
예제 #3
0
        public void updateEverything(BotBase botbase)
        {
            HRPlayer ownPlayer   = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            ownPlayerController = ownPlayer.GetHero().GetControllerId();    //ownPlayer.GetHero().GetControllerId()


            // create hero + minion data
            getHerostuff();
            getMinions();
            getHandcards();

            // send ai the data:
            Hrtprozis.Instance.setOwnPlayer(ownPlayerController);
            Handmanager.Instance.setOwnPlayer(ownPlayerController);

            Hrtprozis.Instance.updatePlayer(this.ownMaxMana, this.currentMana, this.cardsPlayedThisTurn, this.numMinionsPlayedThisTurn, this.ueberladung, ownPlayer.GetHero().GetEntityId(), enemyPlayer.GetHero().GetEntityId());

            Hrtprozis.Instance.updateOwnHero(this.ownHeroWeapon, this.heroWeaponAttack, this.heroWeaponDurability, this.heroImmuneToDamageWhileAttacking, this.heroAtk, this.heroHp, this.heroDefence, this.heroname, this.ownheroisread, this.ownheroAlreadyAttacked, this.herofrozen, this.heroAbility, this.ownAbilityisReady);
            Hrtprozis.Instance.updateEnemyHero(this.enemyHeroWeapon, this.enemyWeaponAttack, this.enemyWeaponDurability, this.enemyAtk, this.enemyHp, this.enemyDefence, this.enemyHeroname, this.enemyfrozen);

            Hrtprozis.Instance.updateMinions(this.ownMinions, this.enemyMinions);
            Handmanager.Instance.setHandcards(this.handCards, this.anzcards, this.enemyAnzCards);

            // print data
            Hrtprozis.Instance.printHero();
            Hrtprozis.Instance.printOwnMinions();
            Hrtprozis.Instance.printEnemyMinions();
            Handmanager.Instance.printcards();

            // calculate stuff
            HRLog.Write("calculating stuff...");
            Ai.Instance.dosomethingclever(botbase);
        }
예제 #4
0
        protected virtual ActionBase PlayCardsToField()
        {
            // Get all available cards...
            List <HRCard> availableCards =
                HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND);

            if (availableCards.Count > 0)
            {
                HRCard coin = null;
                foreach (var item in availableCards)
                {
                    #region Skip The Coin
                    string cardID = item.GetEntity().GetCardId();
                    if (cardID == "GAME_005" || cardID == "GAME_005e")
                    {
                        coin = item;
                        continue;
                    }
                    #endregion

                    if (item.GetEntity().GetCost() <= HRPlayer.GetLocalPlayer().GetNumAvailableResources())
                    {
                        if (HRBattle.CanUseCard(item.GetEntity()) && HRCardManager.IsCardAllowedByRule(item))
                        {
                            return(new PlayCardAction(item));
                        }
                    }
                }

                #region The Coin Feature
                // Feature: The Coin
                // https://github.com/juce-mmocrawlerbots/HREngine/issues/13
                if (coin != null)
                {
                    foreach (var card in availableCards)
                    {
                        if (card.GetEntity().GetCardId() != coin.GetEntity().GetCardId())
                        {
                            if (card.GetEntity().IsMinion() || card.GetEntity().IsSpell() || (!HRPlayer.GetLocalPlayer().HasWeapon() && card.GetEntity().IsWeapon()))
                            {
                                if (card.GetEntity().GetCost() <= (HRPlayer.GetLocalPlayer().GetNumAvailableResources() + 1))
                                {
                                    HRLog.Write(
                                        String.Format("Spawn [{0}] and then [{1}]",
                                                      coin.GetEntity().GetName(), card.GetEntity().GetName()));

                                    NextFixedAction = new PlayCardAction(card);
                                    return(new PlayCardAction(coin));
                                }
                            }
                        }
                    }
                }
                #endregion
            }

            return(null);
        }
예제 #5
0
        public Silverfish()
        {
            HRLog.Write("init Silverfish");
            sttngs.setFilePath(this.path);

            /*OnBattleStateUpdate = UpdateBattleState;
             * OnMulliganStateUpdate = UpdateMulliganState;
             * RejectedCardList = new Dictionary<int, HRCard>();
             * NextFixedAction = null;*/
        }
예제 #6
0
        public SmartCC()
        {
            try
            {
                string path = (HRSettings.Get.CustomRuleFilePath).Split(new string[] { "Common" }, StringSplitOptions.RemoveEmptyEntries)[0];
                CardTemplate.DatabasePath = path;
                CardTemplate.LoadAll();

                OnBattleStateUpdate   = HandleOnBattleStateUpdate;
                OnMulliganStateUpdate = HandleBattleMulliganPhase;


                // Use ProcessStartInfo class
                ProcessStartInfo startInfo = new ProcessStartInfo();
                startInfo.CreateNoWindow  = false;
                startInfo.UseShellExecute = false;
                startInfo.FileName        = CardTemplate.DatabasePath + "" + Path.DirectorySeparatorChar + "Bots" + Path.DirectorySeparatorChar + "SmartCC" + Path.DirectorySeparatorChar + "SmartCompiler.exe";
                startInfo.WindowStyle     = ProcessWindowStyle.Hidden;

                StreamReader str = new StreamReader(CardTemplate.DatabasePath + "" + Path.DirectorySeparatorChar + "Bots" + Path.DirectorySeparatorChar + "SmartCC" + Path.DirectorySeparatorChar + "Config" + Path.DirectorySeparatorChar + "useProfiles");


                startInfo.Arguments = "\"" + CardTemplate.DatabasePath + Path.DirectorySeparatorChar + "\"" + " " + str.ReadLine();
                str.Close();

                try
                {
                    // Start the process with the info we specified.
                    // Call WaitForExit and then the using statement will close.
                    using (Process exeProcess = Process.Start(startInfo))
                    {
                        exeProcess.WaitForExit();
                    }
                }
                catch
                {
                    Console.WriteLine("Compiler error");
                }
            }

            catch (Exception Exception)
            {
                HRLog.Write(Exception.Message);
                HRLog.Write(Environment.StackTrace);
            }

            ValuesInterface.LoadValuesFromFile();
            ProfileInterface.LoadBehavior();
        }
예제 #7
0
        private HREngine.API.Actions.ActionBase HandleBattleMulliganPhase()
        {
            HRLog.Write("handle mulligan");
            if (HRMulligan.IsMulliganActive())
            {
                var list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND);

                foreach (var item in list)
                {
                    if (item.GetEntity().GetCost() >= 4)
                    {
                        HRLog.Write("Rejecting Mulligan Card " + item.GetEntity().GetName() + " because it cost is >= 4.");
                        HRMulligan.ToggleCard(item);
                    }
                }

                return(null);
                //HRMulligan.EndMulligan();
            }
            return(null);
        }
예제 #8
0
        public Silverfish()
        {
            HRLog.Write("init Silverfish");
            string path = (HRSettings.Get.CustomRuleFilePath).Remove(HRSettings.Get.CustomRuleFilePath.Length - 13) + "UltimateLogs" + System.IO.Path.DirectorySeparatorChar;

            System.IO.Directory.CreateDirectory(path);
            sttngs.setFilePath((HRSettings.Get.CustomRuleFilePath).Remove(HRSettings.Get.CustomRuleFilePath.Length - 13));

            if (!singleLog)
            {
                sttngs.setLoggPath(path);
            }
            else
            {
                sttngs.setLoggPath((HRSettings.Get.CustomRuleFilePath).Remove(HRSettings.Get.CustomRuleFilePath.Length - 13));
                sttngs.setLoggFile("UILogg.txt");
                Helpfunctions.Instance.createNewLoggfile();
            }

            /*OnBattleStateUpdate = UpdateBattleState;
             * OnMulliganStateUpdate = UpdateMulliganState;
             * RejectedCardList = new Dictionary<int, HRCard>();
             * NextFixedAction = null;*/
        }
예제 #9
0
        /// <summary>
        /// [EN]
        /// This handler is executed when the local player turn is active.
        ///
        /// [DE]
        /// Dieses Event wird ausgelöst wenn der Spieler am Zug ist.
        /// </summary>
        private HREngine.API.Actions.ActionBase HandleOnBattleStateUpdate()
        {
            try
            {
                if (HRBattle.IsInTargetMode() && dirtytarget >= 0)
                {
                    HRLog.Write("dirty targeting...");
                    HREntity target = getEntityWithNumber(dirtytarget);
                    dirtytarget = -1;
                    return(new HREngine.API.Actions.TargetAction(target));
                }


                //SafeHandleBattleLocalPlayerTurnHandler();


                sf.updateEverything(this);
                Action moveTodo = Ai.Instance.bestmove;
                if (moveTodo == null)
                {
                    HRLog.Write("end turn");
                    return(null);
                }
                HRLog.Write("play action");
                moveTodo.print();
                if (moveTodo.cardplay)
                {
                    HRCard cardtoplay = getCardWithNumber(moveTodo.cardEntitiy);
                    if (moveTodo.enemytarget >= 0)
                    {
                        HREntity target = getEntityWithNumber(moveTodo.enemyEntitiy);
                        HRLog.Write("play: " + cardtoplay.GetEntity().GetName() + " target: " + target.GetName());
                        Helpfunctions.Instance.logg("play: " + cardtoplay.GetEntity().GetName() + " target: " + target.GetName());
                        if (moveTodo.handcard.card.type == CardDB.cardtype.MOB)
                        {
                            return(new HREngine.API.Actions.PlayCardAction(cardtoplay, target, moveTodo.owntarget + 1));
                        }

                        return(new HREngine.API.Actions.PlayCardAction(cardtoplay, target));
                    }
                    else
                    {
                        HRLog.Write("play: " + cardtoplay.GetEntity().GetName() + " target nothing");
                        if (moveTodo.handcard.card.type == CardDB.cardtype.MOB)
                        {
                            return(new HREngine.API.Actions.PlayCardAction(cardtoplay, null, moveTodo.owntarget + 1));
                        }
                        return(new HREngine.API.Actions.PlayCardAction(cardtoplay));
                    }
                }

                if (moveTodo.minionplay)
                {
                    HREntity attacker = getEntityWithNumber(moveTodo.ownEntitiy);
                    HREntity target   = getEntityWithNumber(moveTodo.enemyEntitiy);
                    HRLog.Write("minion attack: " + attacker.GetName() + " target: " + target.GetName());
                    Helpfunctions.Instance.logg("minion attack: " + attacker.GetName() + " target: " + target.GetName());
                    return(new HREngine.API.Actions.AttackAction(attacker, target));
                }

                if (moveTodo.heroattack)
                {
                    HREntity attacker = getEntityWithNumber(moveTodo.ownEntitiy);
                    HREntity target   = getEntityWithNumber(moveTodo.enemyEntitiy);
                    this.dirtytarget = moveTodo.enemyEntitiy;
                    //HRLog.Write("heroattack: attkr:" + moveTodo.ownEntitiy + " defender: " + moveTodo.enemyEntitiy);
                    HRLog.Write("heroattack: " + attacker.GetName() + " target: " + target.GetName());
                    Helpfunctions.Instance.logg("heroattack: " + attacker.GetName() + " target: " + target.GetName());
                    if (HRPlayer.GetLocalPlayer().HasWeapon())
                    {
                        HRLog.Write("hero attack with weapon");
                        return(new HREngine.API.Actions.AttackAction(HRPlayer.GetLocalPlayer().GetWeaponCard().GetEntity(), target));
                    }
                    HRLog.Write("hero attack without weapon");
                    //HRLog.Write("attacker entity: " + HRPlayer.GetLocalPlayer().GetHero().GetEntityId());
                    return(new HREngine.API.Actions.AttackAction(HRPlayer.GetLocalPlayer().GetHero(), target));
                }

                if (moveTodo.useability)
                {
                    HRCard cardtoplay = HRPlayer.GetLocalPlayer().GetHeroPower().GetCard();

                    if (moveTodo.enemytarget >= 0)
                    {
                        HREntity target = getEntityWithNumber(moveTodo.enemyEntitiy);
                        HRLog.Write("use ablitiy: " + cardtoplay.GetEntity().GetName() + " target " + target.GetName());
                        Helpfunctions.Instance.logg("use ablitiy: " + cardtoplay.GetEntity().GetName() + " target " + target.GetName());
                        return(new HREngine.API.Actions.PlayCardAction(cardtoplay, target));
                    }
                    else
                    {
                        HRLog.Write("use ablitiy: " + cardtoplay.GetEntity().GetName() + " target nothing");
                        Helpfunctions.Instance.logg("use ablitiy: " + cardtoplay.GetEntity().GetName() + " target nothing");
                        return(new HREngine.API.Actions.PlayCardAction(cardtoplay));
                    }
                }
            }
            catch (Exception Exception)
            {
                HRLog.Write(Exception.Message);
                HRLog.Write(Environment.StackTrace);
            }
            return(null);
            //HRBattle.FinishRound();
        }
예제 #10
0
        private HREngine.API.Actions.ActionBase HandleOnBattleStateUpdate()
        {
            if (SmartCc == null)
            {
                SmartCc = new Simulation();


                SmartCc.CreateLogFolder();
                SmartCc.TurnCount = 0;
            }
            while (true)
            {
                if (SmartCc.NeedCalculation)
                {
                    HRLog.Write("Seed");
                    SeedSmartCc();
                    HRLog.Write("Simulation");
                    StreamReader str = new StreamReader(CardTemplate.DatabasePath + "Bots/SmartCC/Config/useThreading");
                    string       use = str.ReadLine();

                    str.Close();

                    if (use == "true")
                    {
                        SmartCc.Simulate(true);
                    }
                    else
                    {
                        SmartCc.Simulate(false);
                    }
                    HRLog.Write("Simulation Done");
                }

                if (SmartCc.ActionStack.Count <= 0)
                {
                    HRLog.Write("Simulation didnt found any action");
                }
                else
                {
                    HRLog.Write("Actions :");

                    foreach (Action a in SmartCc.ActionStack)
                    {
                        HRLog.Write(a.ToString());
                    }
                }


                ActionToDo = SmartCc.GetNextAction();
                try
                {
                    switch (ActionToDo.Type)
                    {
                    case Action.ActionType.TARGET:
                        HREntity targett = GetEntityById(ActionToDo.Target.Id);
                        return(new HREngine.API.Actions.TargetAction(targett));

                    case Action.ActionType.CHOICE:
                        if (HREngine.API.HRChoice.IsChoiceActive())
                        {
                            List <HREntity> choices = HRChoice.GetChoiceCards();
                            if (SmartCc.ChoiceTarget != null)
                            {
                                SmartCc.InsertTargetAction(SmartCc.ChoiceTarget);
                                SmartCc.ChoiceTarget = null;
                            }
                            return(new HREngine.API.Actions.ChoiceAction(choices[ActionToDo.Choice - 1]));
                        }
                        else
                        {
                            return(null);
                        }

                    case Action.ActionType.CAST_ABILITY:
                        HRCard cardAbility = HRPlayer.GetLocalPlayer().GetHeroPower().GetCard();
                        if (ActionToDo.Target != null)
                        {
                            HREntity target = GetEntityById(ActionToDo.Target.Id);
                            return(new HREngine.API.Actions.PlayCardAction(cardAbility, target, ActionToDo.Index + 1));
                        }
                        else
                        {
                            return(new HREngine.API.Actions.PlayCardAction(cardAbility, null, ActionToDo.Index + 1));
                        }

                    case Action.ActionType.CAST_WEAPON:
                    case Action.ActionType.CAST_MINION:
                    case Action.ActionType.CAST_SPELL:

                        HRCard card = GetCardById(ActionToDo.Actor.Id);
                        if (ActionToDo.Actor.HasChoices)
                        {
                            HRLog.Write("CARD HAS CHOICES");
                            if (ActionToDo.Target != null)
                            {
                                SmartCc.ChoiceTarget = ActionToDo.Target;
                            }
                            SmartCc.InsertChoiceAction(ActionToDo.Choice);
                        }
                        if (ActionToDo.Target != null)
                        {
                            HREntity target = GetEntityById(ActionToDo.Target.Id);
                            return(new HREngine.API.Actions.PlayCardAction(card, target, ActionToDo.Index + 1));
                        }
                        else
                        {
                            return(new HREngine.API.Actions.PlayCardAction(card, null, ActionToDo.Index + 1));
                        }


                    case Action.ActionType.HERO_ATTACK:

                        HREntity attackerAttack = GetEntityById(ActionToDo.Actor.Id);
                        HREntity targetAttack   = GetEntityById(ActionToDo.Target.Id);
                        if (HRPlayer.GetLocalPlayer().HasWeapon())
                        {
                            return(new HREngine.API.Actions.AttackAction(HRPlayer.GetLocalPlayer().GetWeaponCard().GetEntity(), targetAttack));
                        }
                        return(new HREngine.API.Actions.AttackAction(HRPlayer.GetLocalPlayer().GetHero(), targetAttack));

                    case Action.ActionType.MINION_ATTACK:

                        HREntity attackerAttackM = GetEntityById(ActionToDo.Actor.Id);
                        HREntity targetAttackM   = GetEntityById(ActionToDo.Target.Id);
                        return(new HREngine.API.Actions.AttackAction(attackerAttackM, targetAttackM));

                    case Action.ActionType.END_TURN:
                        HRLog.Write("EndTurn");
                        SmartCc.TurnCount++;
                        SmartCc.SimuCount = 0;
                        //HRBattle.FinishRound();
                        return(null);

                    case Action.ActionType.RESIMULATE:
                        HRLog.Write("Resimulate");
                        SmartCc.NeedCalculation = true;
                        continue;
                    }
                }
                catch (Exception Exception)
                {
                    HRLog.Write(Exception.Message);
                    HRLog.Write(Environment.StackTrace);
                    return(null);
                }

                HRLog.Write("Action not handled");
                return(null);
            }

            SmartCc.NeedCalculation = true;
            return(null);
        }
예제 #11
0
        protected virtual HREngine.API.Actions.ActionBase UpdateBattleState()
        {
            HREngine.API.Actions.ActionBase result = NextFixedAction;

            if (result != null)
            {
                NextFixedAction = null;
                return(result);
            }

            // If a previous action was not handled successful the Bot remains
            // in target mode.
            // Target here with 'LastTarget'. If the specified Target is null
            // the bot automatically selects the best target based on a rule
            // or enemy condition.
            if (HRBattle.IsInTargetMode())
            {
                HRLog.Write("Targeting...");
                HREntity TargetEntity = PlayCardAction.LastTarget;
                if (TargetEntity == null)
                {
                    HRCardManager.GetTargetForCard(PlayCardAction.LastPlayedCard);
                    if (TargetEntity == null)
                    {
                        TargetEntity = GetNextAttackToAttack();
                    }
                }
                return(new TargetAction(TargetEntity));
            }

            var localPlayerState = new PlayerState(HRPlayer.GetLocalPlayer());
            var enemyPlayerState = new PlayerState(HRPlayer.GetEnemyPlayer());

            // Fix: Druid: doesn't attack (and even other)
            // https://github.com/Hearthcrawler/HREngine/issues/40
            if (!localPlayerState.Player.HasWeapon() &&
                localPlayerState.Player.GetHero().CanAttack() &&
                localPlayerState.Player.GetHero().GetATK() > 0 &&
                HRBattle.CanUseCard(localPlayerState.Player.GetHero()))
            {
                return(new AttackAction(
                           localPlayerState.Player.GetHero(), GetNextAttackToAttack()));
            }

            if (!enemyPlayerState.Player.HasATauntMinion())
            {
                if (enemyPlayerState.Player.GetHero().CanBeAttacked())
                {
                    var current = PlayerState.GetPossibleAttack(
                        localPlayerState.Player, enemyPlayerState.Health);

                    if (current.Attack >= enemyPlayerState.Health)
                    {
                        if (current.Cards.Count > 0)
                        {
                            return(new AttackAction(current.Cards[0], enemyPlayerState.Player.GetHero()));
                        }
                    }
                }
            }

            if (IsDefaultHealingEnabled())
            {
                if (localPlayerState.Player.GetHero().GetClass() == HRClass.PRIEST)
                {
                    if (localPlayerState.Player.GetHeroPower().GetCost() <= localPlayerState.Mana)
                    {
                        if (localPlayerState.Health <= 17)
                        {
                            if (HRBattle.CanUseCard(localPlayerState.Player.GetHeroPower()))
                            {
                                return(new PlayCardAction(
                                           localPlayerState.Player.GetHeroPower().GetCard(),
                                           HRPlayer.GetLocalPlayer().GetHero()));
                            }
                        }
                        else
                        {
                            // FIX: Heal minions if possible
                            // https://github.com/Hearthcrawler/HREngine/issues/27
                            foreach (var item in localPlayerState.ReadyMinions)
                            {
                                if (item.GetRemainingHP() < item.GetHealth())
                                {
                                    // Heal damaged minions...
                                    if (HRBattle.CanUseCard(localPlayerState.Player.GetHeroPower()))
                                    {
                                        return(new PlayCardAction(
                                                   localPlayerState.Player.GetHeroPower().GetCard(),
                                                   HRPlayer.GetLocalPlayer().GetHero()));
                                    }
                                }
                            }
                        }
                    }
                }
            }

            // Next cards to push...
            if (HRPlayer.GetLocalPlayer().GetNumFriendlyMinionsInPlay() < 7)
            {
                result = PlayCardsToField();
                if (result != null)
                {
                    return(result);
                }
                else
                {
                    // There are no cards to play..
                    if (localPlayerState.Player.GetHero().GetClass() == HRClass.WARLOCK)
                    {
                        // Can we use our hero power?
                        // Warlock should not suicide.
                        // FIX: https://github.com/Hearthcrawler/HREngine/issues/30
                        if (localPlayerState.Health >= 10)
                        {
                            // At least 3 mana left if we draw a card, okay?
                            if (localPlayerState.Player.GetHeroPower().GetCost() + 3 <= localPlayerState.Mana)
                            {
                                if (HRBattle.CanUseCard(localPlayerState.Player.GetHeroPower()))
                                {
                                    return(new PlayCardAction(localPlayerState.Player.GetHeroPower().GetCard()));
                                }
                            }
                        }
                    }
                }
            }

            // Priority: Always attack taunt minions first.
            if (enemyPlayerState.TauntMinions.Count > 0)
            {
                result = AttackTauntMinions(enemyPlayerState);
                if (result != null)
                {
                    return(result);
                }
            }

            // Bot does not attack when there is stealthed taunts
            // Fix: https://github.com/Hearthcrawler/HREngine/issues/60
            // If AttackTauntMinions() cannot attack because of stealthed - the action is null
            // and the bot should continue with default attack routine.
            //
            // Attack other minions or hero...
            result = Attack();
            if (result != null)
            {
                return(result);
            }

            // Use Hero Power that make sense at last...
            if (localPlayerState.Player.GetHeroPower().GetCost() <= localPlayerState.Mana)
            {
                switch (localPlayerState.Player.GetHero().GetClass())
                {
                case HRClass.DRUID:
                case HRClass.WARRIOR:
                case HRClass.MAGE:
                case HRClass.PALADIN:
                case HRClass.HUNTER:
                case HRClass.SHAMAN:
                case HRClass.ROGUE:
                {
                    if (HRBattle.CanUseCard(localPlayerState.Player.GetHeroPower()))
                    {
                        return(new PlayCardAction(localPlayerState.Player.GetHeroPower().GetCard()));
                    }
                }
                break;

                default:
                    break;
                }
            }

            return(null);
        }
예제 #12
0
 public BoardControl()
 {
     HRLog.Write("BoardControl custom class initialized.");
 }