private void getHerostuff() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES); this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES); this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES); enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count; enemySecretCount = 0; //count enemy secrets enemySecretList.Clear(); foreach (HREntity ent in allEntitys.Values) { if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET) { enemySecretCount++; enemySecretList.Add(ent.GetTag(HRGameTag.ENTITY_ID)); } } this.ownSecretList = ownPlayer.GetSecretDefinitions(); this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN); this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN); //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1; //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.ownHeroFatigue = ownhero.GetFatigue(); this.enemyHeroFatigue = enemyhero.GetFatigue(); this.ownDecksize = 0; this.enemyDecksize = 0; //count decksize foreach (HREntity ent in allEntitys.Values) { if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { ownDecksize++; } if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { enemyDecksize++; } } //own hero stuff########################### int heroAtk = ownhero.GetATK(); int heroHp = ownhero.GetHealth() - ownhero.GetDamage(); int heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool heroImmuneToDamageWhileAttacking = false; bool herofrozen = ownhero.IsFrozen(); int heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn(); bool heroHasWindfury = ownhero.HasWindfury(); bool heroImmune = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability(); heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "gladiatorslongbow") { heroImmuneToDamageWhileAttacking = true; } if (this.ownHeroWeapon == "doomhammer") { heroHasWindfury = true; } //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } //enemy hero stuff############################################################### this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); int enemyAtk = enemyhero.GetATK(); int enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); int enemyDefence = enemyhero.GetArmor(); bool enemyfrozen = enemyhero.IsFrozen(); bool enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId())); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId())); //generate Heros this.ownHero = new Minion(); this.enemyHero = new Minion(); this.ownHero.isHero = true; this.enemyHero.isHero = true; this.ownHero.own = true; this.enemyHero.own = false; this.ownHero.maxHp = ownhero.GetHealth(); this.enemyHero.maxHp = enemyhero.GetHealth(); this.ownHero.entitiyID = ownhero.GetEntityId(); this.enemyHero.entitiyID = enemyhero.GetEntityId(); this.ownHero.Angr = heroAtk; this.ownHero.Hp = heroHp; this.ownHero.armor = heroDefence; this.ownHero.frozen = herofrozen; this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking; this.ownHero.immune = heroImmune; this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn; this.ownHero.windfury = heroHasWindfury; this.enemyHero.Angr = enemyAtk; this.enemyHero.Hp = enemyHp; this.enemyHero.frozen = enemyfrozen; this.enemyHero.armor = enemyDefence; this.enemyHero.immune = enemyHeroImmune; this.enemyHero.Ready = false; this.ownHero.updateReadyness(); //load enchantments of the heros List <miniEnch> miniEnchlist = new List <miniEnch>(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == this.ownHero.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int controler = ent.GetTag(HRGameTag.CONTROLLER); int creator = ent.GetTag(HRGameTag.CREATOR); miniEnchlist.Add(new miniEnch(id, creator, controler)); } } this.ownHero.loadEnchantments(miniEnchlist, ownhero.GetTag(HRGameTag.CONTROLLER)); ueberladung = ownhero.GetTag(HRGameTag.RECALL_OWED);//was at the start, but copied it over here :D , its german for overload :D //Reading new values:################################################################################################### //ToDo: this.numberMinionsDiedThisTurn = 0;// HRGameTag.NUM_MINIONS_KILLED_THIS_TURN; //this should work (hope i didnt oversee a value :D) this.ownCurrentOverload = ownhero.GetTag(HRGameTag.RECALL); this.enemyOverload = enemyhero.GetTag(HRGameTag.RECALL_OWED); //count buffs off !!players!! (players and not heros) (like preparation, kirintor-buff and stuff) // hope this works, dont own these cards to test where its attached int owncontrollerblubb = ownhero.GetTag(HRGameTag.CONTROLLER) + 1; // controller = 1 or 2, but entity with 1 is the board -> +1 int enemycontrollerblubb = enemyhero.GetTag(HRGameTag.CONTROLLER) + 1; // controller = 1 or 2, but entity with 1 is the board -> +1 foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == owncontrollerblubb && ent.GetTag(HRGameTag.ZONE) == 1) //1==play { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); if (id == CardDB.cardIDEnum.NEW1_029t) { this.ownMillhouse++; } if (id == CardDB.cardIDEnum.FP1_030e) { this.ownLoathebs++; } if (id == CardDB.cardIDEnum.BRM_018e) { this.ownDragonConsort++; } if (id == CardDB.cardIDEnum.EX1_612o) { this.ownKirintor++; } if (id == CardDB.cardIDEnum.EX1_145o) { this.ownPrepa++; } } if (ent.GetTag(HRGameTag.ATTACHED) == enemycontrollerblubb && ent.GetTag(HRGameTag.ZONE) == 1) //1==play { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); if (id == CardDB.cardIDEnum.NEW1_029t) { this.enemyMillhouse++; } if (id == CardDB.cardIDEnum.FP1_030e) { this.enemyLoathebs++; } if (id == CardDB.cardIDEnum.BRM_018e) { this.enemyDragonConsort++; } // not needef for enemy, because its lasting only for his turn //if (id == CardDB.cardIDEnum.EX1_612o) this.enemyKirintor++; //if (id == CardDB.cardIDEnum.EX1_145o) this.enemyPrepa++; } } //TODO test Bolvar Fordragon but it will be on his card :D //Reading new values end################################ miniEnchlist.Clear(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == this.enemyHero.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int controler = ent.GetTag(HRGameTag.CONTROLLER); int creator = ent.GetTag(HRGameTag.CREATOR); miniEnchlist.Add(new miniEnch(id, creator, controler)); } } this.enemyHero.loadEnchantments(miniEnchlist, enemyhero.GetTag(HRGameTag.CONTROLLER)); //fastmode weapon correction: if (ownHero.Angr < this.heroWeaponAttack) { ownHero.Angr = this.heroWeaponAttack; } if (enemyHero.Angr < this.enemyWeaponAttack) { enemyHero.Angr = this.enemyWeaponAttack; } }
private void getHerostuff() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES); this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES); this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES); enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count; enemySecretCount = 0; //count enemy secrets enemySecretList.Clear(); foreach (HREntity ent in allEntitys.Values) { if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET) { enemySecretCount++; enemySecretList.Add(ent.GetTag(HRGameTag.ENTITY_ID)); } } this.ownSecretList = ownPlayer.GetSecretDefinitions(); this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN); this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN); //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1; this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED); //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.ownHeroFatigue = ownhero.GetFatigue(); this.enemyHeroFatigue = enemyhero.GetFatigue(); this.ownDecksize = 0; this.enemyDecksize = 0; //count decksize foreach (HREntity ent in allEntitys.Values) { if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { ownDecksize++; } if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { enemyDecksize++; } } //own hero stuff########################### int heroAtk = ownhero.GetATK(); int heroHp = ownhero.GetHealth() - ownhero.GetDamage(); int heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool heroImmuneToDamageWhileAttacking = false; bool herofrozen = ownhero.IsFrozen(); int heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn(); bool heroHasWindfury = ownhero.HasWindfury(); bool heroImmune = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability(); heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "gladiatorslongbow") { heroImmuneToDamageWhileAttacking = true; } if (this.ownHeroWeapon == "doomhammer") { heroHasWindfury = true; } //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } //enemy hero stuff############################################################### this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); int enemyAtk = enemyhero.GetATK(); int enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); int enemyDefence = enemyhero.GetArmor(); bool enemyfrozen = enemyhero.IsFrozen(); bool enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId())); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId())); //generate Heros this.ownHero = new Minion(); this.enemyHero = new Minion(); this.ownHero.isHero = true; this.enemyHero.isHero = true; this.ownHero.own = true; this.enemyHero.own = false; this.ownHero.maxHp = ownhero.GetHealth(); this.enemyHero.maxHp = enemyhero.GetHealth(); this.ownHero.entitiyID = ownhero.GetEntityId(); this.enemyHero.entitiyID = enemyhero.GetEntityId(); this.ownHero.Angr = heroAtk; this.ownHero.Hp = heroHp; this.ownHero.armor = heroDefence; this.ownHero.frozen = herofrozen; this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking; this.ownHero.immune = heroImmune; this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn; this.ownHero.windfury = heroHasWindfury; this.enemyHero.Angr = enemyAtk; this.enemyHero.Hp = enemyHp; this.enemyHero.frozen = enemyfrozen; this.enemyHero.armor = enemyDefence; this.enemyHero.immune = enemyHeroImmune; this.enemyHero.Ready = false; this.ownHero.updateReadyness(); //load enchantments of the heros List <miniEnch> miniEnchlist = new List <miniEnch>(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == this.ownHero.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int controler = ent.GetTag(HRGameTag.CONTROLLER); int creator = ent.GetTag(HRGameTag.CREATOR); miniEnchlist.Add(new miniEnch(id, creator, controler)); } } this.ownHero.loadEnchantments(miniEnchlist, ownhero.GetTag(HRGameTag.CONTROLLER)); miniEnchlist.Clear(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == this.enemyHero.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int controler = ent.GetTag(HRGameTag.CONTROLLER); int creator = ent.GetTag(HRGameTag.CREATOR); miniEnchlist.Add(new miniEnch(id, creator, controler)); } } this.enemyHero.loadEnchantments(miniEnchlist, enemyhero.GetTag(HRGameTag.CONTROLLER)); //fastmode weapon correction: if (ownHero.Angr < this.heroWeaponAttack) { ownHero.Angr = this.heroWeaponAttack; } if (enemyHero.Angr < this.enemyWeaponAttack) { enemyHero.Angr = this.enemyWeaponAttack; } }
private void getHerostuff() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES); this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES); this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES); enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count; enemySecretCount = 0; //count enemy secrets foreach (HREntity ent in allEntitys.Values) { if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET) { enemySecretCount++; } } this.ownSecretList = ownPlayer.GetSecretDefinitions(); this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN); this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN); //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1; this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED); //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.ownHeroFatigue = ownhero.GetFatigue(); this.enemyHeroFatigue = enemyhero.GetFatigue(); this.ownDecksize = 0; this.enemyDecksize = 0; //count decksize foreach (HREntity ent in allEntitys.Values) { if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { ownDecksize++; } if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { enemyDecksize++; } } this.heroImmune = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; this.enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero stuff########################### this.heroAtk = ownhero.GetATK(); this.heroHp = ownhero.GetHealth() - ownhero.GetDamage(); this.heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool exausted = false; exausted = ownhero.IsExhausted(); this.ownheroisread = true; this.heroImmuneToDamageWhileAttacking = false; this.herofrozen = ownhero.IsFrozen(); this.heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn(); this.heroHasWindfury = ownhero.HasWindfury(); //int numberofattacks = ownhero.GetNumAttacksThisTurn(); //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability(); this.heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "gladiatorslongbow") { this.heroImmuneToDamageWhileAttacking = true; } if (this.ownHeroWeapon == "doomhammer") { this.heroHasWindfury = true; } //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } if (exausted) { this.ownheroisread = false; } if (this.heroNumAttacksThisTurn == 1 && this.heroHasWindfury) { this.ownheroisread = true; } if (exausted == false && this.heroAtk == 0) { this.ownheroisread = false; } if (herofrozen) { ownheroisread = false; } //enemy hero stuff############################################################### this.enemyAtk = enemyhero.GetATK(); this.enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); this.enemyDefence = enemyhero.GetArmor(); this.enemyfrozen = enemyhero.IsFrozen(); //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId())); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId())); }