// Start is called before the first frame update void Start() { //gm = GameObject.FindGameObjectsWithTag hpManager = transform.GetComponent <HPmanager>(); gm = FindObjectOfType <GameMaster>(); transform.position = gm.ultimocheckpos; }
private void Awake() { patrol = transform.parent.GetComponent <SimplePatrol>(); ddol = GameObject.Find("Manager").GetComponent <DDOL>(); player = GameObject.Find("Player"); rb2D = transform.parent.gameObject; rb = rb2D.GetComponent <Rigidbody2D>(); playerHp = player.GetComponent <HPmanager>(); source = GetComponent <AudioSource>(); enemy = GetComponent <GameObject>(); anim = GetComponent <Animator>(); constraints = GetComponent <ScaleConstraint>(); foreach (GameObject obj in ddol._ddolObjects) { if (obj.name == rb2D.name) { Debug.Log("ovo"); Destroy(rb2D); } } }