private static void ProcessPendingBuildAction( HEU_HoudiniAsset.AssetBuildAction pendingBuildAction, SerializedProperty pendingBuildProperty, HEU_HoudiniAssetRoot assetRoot, SerializedObject assetRootSerializedObject, HEU_HoudiniAsset asset, SerializedObject assetObject) { if (pendingBuildAction != HEU_HoudiniAsset.AssetBuildAction.NONE) { // Sanity check to make sure the asset is part of the AssetUpater HEU_AssetUpdater.AddAssetForUpdate(asset); // Apply pending build action based on user UI interaction above pendingBuildProperty.enumValueIndex = (int)pendingBuildAction; if (pendingBuildAction == HEU_HoudiniAsset.AssetBuildAction.COOK) { // Recook should only update parameters that haven't changed. Otherwise if not checking and updating parameters, // then buttons will trigger callbacks on Recook which is not desired. SerializedProperty checkParameterChange = HEU_EditorUtility.GetSerializedProperty(assetObject, "_checkParameterChangeForCook"); if (checkParameterChange != null) { checkParameterChange.boolValue = true; } // But we do want to always upload input geometry on user hitting Recook expliclity SerializedProperty forceUploadInputs = HEU_EditorUtility.GetSerializedProperty(assetObject, "_forceUploadInputs"); if (forceUploadInputs != null) { forceUploadInputs.boolValue = true; } } } }
/// <summary> /// Draw the Generate section. /// </summary> private static bool DrawGenerateSection(HEU_HoudiniAssetRoot assetRoot, SerializedObject assetRootSerializedObject, HEU_HoudiniAsset asset, SerializedObject assetObject) { bool bSkipDrawing = false; float separatorDistance = 5f; float screenWidth = EditorGUIUtility.currentViewWidth; float buttonHeight = 30f; float widthPadding = 55f; float doubleButtonWidth = Mathf.Round(screenWidth - widthPadding + separatorDistance); float singleButtonWidth = Mathf.Round((screenWidth - widthPadding) * 0.5f); GUIStyle buttonStyle = new GUIStyle(GUI.skin.button); buttonStyle.fontStyle = FontStyle.Bold; buttonStyle.fontSize = 11; buttonStyle.alignment = TextAnchor.MiddleLeft; buttonStyle.fixedHeight = buttonHeight; buttonStyle.padding.left = 6; buttonStyle.padding.right = 6; buttonStyle.margin.left = 0; buttonStyle.margin.right = 0; GUIStyle centredButtonStyle = new GUIStyle(buttonStyle); centredButtonStyle.alignment = TextAnchor.MiddleCenter; GUIStyle buttonSetStyle = new GUIStyle(GUI.skin.box); RectOffset br = buttonSetStyle.margin; br.left = 4; br.right = 4; buttonSetStyle.margin = br; GUIStyle boxStyle = new GUIStyle(GUI.skin.GetStyle("ColorPickerBackground")); br = boxStyle.margin; br.left = 4; br.right = 4; boxStyle.margin = br; boxStyle.padding = br; GUIStyle promptButtonStyle = new GUIStyle(GUI.skin.button); promptButtonStyle.fontSize = 11; promptButtonStyle.alignment = TextAnchor.MiddleCenter; promptButtonStyle.fixedHeight = 30; promptButtonStyle.margin.left = 34; promptButtonStyle.margin.right = 34; _recookhdaContent.text = " Recook Asset"; HEU_HoudiniAsset.AssetBuildAction pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.NONE; SerializedProperty pendingBuildProperty = HEU_EditorUtility.GetSerializedProperty(assetObject, "_requestBuildAction"); if (pendingBuildProperty != null) { pendingBuildAction = (HEU_HoudiniAsset.AssetBuildAction)pendingBuildProperty.enumValueIndex; } // Track changes for the build and bake targets EditorGUI.BeginChangeCheck(); HEU_HoudiniAsset.AssetCookStatus cookStatus = GetCookStatusFromSerializedAsset(assetObject); if (cookStatus == HEU_HoudiniAsset.AssetCookStatus.SELECT_SUBASSET) { // Prompt user to select subasset GUIStyle promptStyle = new GUIStyle(GUI.skin.label); promptStyle.fontStyle = FontStyle.Bold; promptStyle.normal.textColor = HEU_EditorUI.IsEditorDarkSkin() ? Color.green : Color.blue; EditorGUILayout.LabelField("SELECT AN ASSET TO INSTANTIATE:", promptStyle); EditorGUILayout.Separator(); int selectedIndex = -1; string[] subassetNames = asset.SubassetNames; for (int i = 0; i < subassetNames.Length; ++i) { if (GUILayout.Button(subassetNames[i], promptButtonStyle)) { selectedIndex = i; break; } EditorGUILayout.Separator(); } if (selectedIndex >= 0) { SerializedProperty selectedIndexProperty = HEU_EditorUtility.GetSerializedProperty(assetObject, "_selectedSubassetIndex"); if (selectedIndexProperty != null) { selectedIndexProperty.intValue = selectedIndex; } } bSkipDrawing = true; } else { HEU_EditorUI.BeginSection(); { if (cookStatus == HEU_HoudiniAsset.AssetCookStatus.COOKING || cookStatus == HEU_HoudiniAsset.AssetCookStatus.POSTCOOK) { _recookhdaContent.text = " Cooking Asset"; } else if (cookStatus == HEU_HoudiniAsset.AssetCookStatus.LOADING || cookStatus == HEU_HoudiniAsset.AssetCookStatus.POSTLOAD) { _reloadhdaContent.text = " Loading Asset"; } SerializedProperty showGenerateProperty = assetObject.FindProperty("_showGenerateSection"); showGenerateProperty.boolValue = HEU_EditorUI.DrawFoldOut(showGenerateProperty.boolValue, "GENERATE"); if (showGenerateProperty.boolValue) { //bool bHasPendingAction = (pendingBuildAction != HEU_HoudiniAsset.AssetBuildAction.NONE) || (cookStatus != HEU_HoudiniAsset.AssetCookStatus.NONE); HEU_EditorUI.DrawSeparator(); //EditorGUI.BeginDisabledGroup(bHasPendingAction); using (var hs = new EditorGUILayout.HorizontalScope(boxStyle)) { if (GUILayout.Button(_reloadhdaContent, buttonStyle, GUILayout.Width(singleButtonWidth))) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.RELOAD; bSkipDrawing = true; } GUILayout.Space(separatorDistance); if (!bSkipDrawing && GUILayout.Button(_recookhdaContent, buttonStyle, GUILayout.Width(singleButtonWidth))) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.COOK; bSkipDrawing = true; } } using (var hs = new EditorGUILayout.HorizontalScope(boxStyle)) { float tripleButtonWidth = Mathf.Round((screenWidth - widthPadding) * 0.33f); if (GUILayout.Button(_removeheContent, buttonStyle, GUILayout.Width(tripleButtonWidth))) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.STRIP_HEDATA; bSkipDrawing = true; } GUILayout.Space(separatorDistance); if (GUILayout.Button(_duplicateContent, buttonStyle, GUILayout.Width(tripleButtonWidth))) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.DUPLICATE; bSkipDrawing = true; } GUILayout.Space(separatorDistance); if (GUILayout.Button(_resetParamContent, buttonStyle, GUILayout.Width(tripleButtonWidth))) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.RESET_PARAMS; bSkipDrawing = true; } } //EditorGUI.EndDisabledGroup(); HEU_EditorUI.DrawSeparator(); } } HEU_EditorUI.EndSection(); HEU_EditorUI.DrawSeparator(); HEU_EditorUI.BeginSection(); { SerializedProperty showBakeProperty = assetObject.FindProperty("_showBakeSection"); showBakeProperty.boolValue = HEU_EditorUI.DrawFoldOut(showBakeProperty.boolValue, "BAKE"); if (showBakeProperty.boolValue) { if (!bSkipDrawing) { // Bake -> New Instance, New Prefab, Existing instance or prefab using (var vs = new EditorGUILayout.HorizontalScope(boxStyle)) { if (GUILayout.Button(_bakegameobjectContent, buttonStyle, GUILayout.Width(singleButtonWidth))) { asset.BakeToNewStandalone(); } GUILayout.Space(separatorDistance); if (GUILayout.Button(_bakeprefabContent, buttonStyle, GUILayout.Width(singleButtonWidth))) { asset.BakeToNewPrefab(); } } HEU_EditorUI.DrawSeparator(); using (var hs2 = new EditorGUILayout.VerticalScope(boxStyle)) { if (GUILayout.Button(_bakeandreplaceContent, centredButtonStyle, GUILayout.Width(doubleButtonWidth))) { if (assetRoot._bakeTargets == null || assetRoot._bakeTargets.Count == 0) { // No bake target means user probably forgot to set one. So complain! HEU_EditorUtility.DisplayDialog("No Bake Targets", "Bake Update requires atleast one valid GameObject.\n\nDrag a GameObject or Prefab onto the Drag and drop GameObjects / Prefabs field!", "OK"); } else { int numTargets = assetRoot._bakeTargets.Count; for (int i = 0; i < numTargets; ++i) { GameObject bakeGO = assetRoot._bakeTargets[i]; if (bakeGO != null) { if (HEU_EditorUtility.IsPrefabAsset(bakeGO)) { // Prefab asset means its the source prefab, and not an instance of it asset.BakeToExistingPrefab(bakeGO); } else { // This is for all standalone (including prefab instances) asset.BakeToExistingStandalone(bakeGO); } } else { Debug.LogWarning("Unable to bake to null target at index " + i); } } } } using (var hs = new EditorGUILayout.VerticalScope(buttonSetStyle)) { SerializedProperty bakeTargetsProp = assetRootSerializedObject.FindProperty("_bakeTargets"); if (bakeTargetsProp != null) { EditorGUILayout.PropertyField(bakeTargetsProp, _dragAndDropField, true, GUILayout.Width(doubleButtonWidth - 9f)); } } } } } } HEU_EditorUI.EndSection(); HEU_EditorUI.DrawSeparator(); if (pendingBuildAction != HEU_HoudiniAsset.AssetBuildAction.NONE) { // Sanity check to make sure the asset is part of the AssetUpater HEU_AssetUpdater.AddAssetForUpdate(asset); // Apply pending build action based on user UI interaction above pendingBuildProperty.enumValueIndex = (int)pendingBuildAction; if (pendingBuildAction == HEU_HoudiniAsset.AssetBuildAction.COOK) { // Recook should only update parameters that haven't changed. Otherwise if not checking and updating parameters, // then buttons will trigger callbacks on Recook which is not desired. SerializedProperty checkParameterChange = HEU_EditorUtility.GetSerializedProperty(assetObject, "_checkParameterChangeForCook"); if (checkParameterChange != null) { checkParameterChange.boolValue = true; } } } } if (EditorGUI.EndChangeCheck()) { assetRootSerializedObject.ApplyModifiedProperties(); assetObject.ApplyModifiedProperties(); } return bSkipDrawing; }
private static bool DrawBakeSection(HEU_HoudiniAssetRoot assetRoot, SerializedObject assetRootSerializedObject, HEU_HoudiniAsset asset, SerializedObject assetObject, ref HEU_HoudiniAsset.AssetBuildAction pendingBuildAction) { bool bSkipAutoCook = false; HEU_EditorUI.BeginSection(); { SerializedProperty showBakeProperty = assetObject.FindProperty("_showBakeSection"); showBakeProperty.boolValue = HEU_EditorUI.DrawFoldOut(showBakeProperty.boolValue, "BAKE"); if (showBakeProperty.boolValue) { // Bake -> New Instance, New Prefab, Existing instance or prefab using (var hs = new EditorGUILayout.HorizontalScope(_mainBoxStyle)) { if (GUILayout.Button(_bakegameobjectContent, _mainButtonStyle)) { asset.BakeToNewStandalone(); } GUILayout.Space(_mainButtonSeparatorDistance); if (GUILayout.Button(_bakeprefabContent, _mainButtonStyle)) { asset.BakeToNewPrefab(); } } using (var vs = new EditorGUILayout.VerticalScope(_mainBoxStyle)) { if (GUILayout.Button(_removeheContent, _mainButtonStyle)) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.STRIP_HEDATA; bSkipAutoCook = true; } } using (var hs2 = new EditorGUILayout.VerticalScope(_mainBoxStyle)) { if (GUILayout.Button(_bakeandreplaceContent, _mainCentredButtonStyle)) { if (assetRoot._bakeTargets == null || assetRoot._bakeTargets.Count == 0) { // No bake target means user probably forgot to set one. So complain! HEU_EditorUtility.DisplayDialog("No Bake Targets", "Bake Update requires atleast one valid GameObject.\n\nDrag a GameObject or Prefab onto the Drag and drop GameObjects / Prefabs field!", "OK"); } else { int numTargets = assetRoot._bakeTargets.Count; for (int i = 0; i < numTargets; ++i) { GameObject bakeGO = assetRoot._bakeTargets[i]; if (bakeGO != null) { if (HEU_EditorUtility.IsPrefabAsset(bakeGO)) { // Prefab asset means its the source prefab, and not an instance of it asset.BakeToExistingPrefab(bakeGO); } else { // This is for all standalone (including prefab instances) asset.BakeToExistingStandalone(bakeGO); } } else { Debug.LogWarning("Unable to bake to null target at index " + i); } } } } using (var hs = new EditorGUILayout.VerticalScope(_mainButtonSetStyle)) { SerializedProperty bakeTargetsProp = assetRootSerializedObject.FindProperty("_bakeTargets"); if (bakeTargetsProp != null) { EditorGUILayout.PropertyField(bakeTargetsProp, _dragAndDropField, true); } } } } } HEU_EditorUI.EndSection(); HEU_EditorUI.DrawSeparator(); return bSkipAutoCook; }
/// <summary> /// Draw the Generate section. /// </summary> private static bool DrawGenerateSection(HEU_HoudiniAssetRoot assetRoot, SerializedObject assetRootSerializedObject, HEU_HoudiniAsset asset, SerializedObject assetObject, ref HEU_HoudiniAsset.AssetBuildAction pendingBuildAction) { bool bSkipAutoCook = false; CreateMainButtonStyle(); _recookhdaContent.text = " Recook"; HEU_HoudiniAsset.AssetCookStatus cookStatus = GetCookStatusFromSerializedAsset(assetObject); if (cookStatus == HEU_HoudiniAsset.AssetCookStatus.SELECT_SUBASSET) { // Prompt user to select subasset GUIStyle promptStyle = new GUIStyle(GUI.skin.label); promptStyle.fontStyle = FontStyle.Bold; promptStyle.normal.textColor = HEU_EditorUI.IsEditorDarkSkin() ? Color.green : Color.blue; EditorGUILayout.LabelField("SELECT AN ASSET TO INSTANTIATE:", promptStyle); EditorGUILayout.Separator(); int selectedIndex = -1; string[] subassetNames = asset.SubassetNames; for (int i = 0; i < subassetNames.Length; ++i) { if (GUILayout.Button(subassetNames[i], _mainPromptStyle)) { selectedIndex = i; break; } EditorGUILayout.Separator(); } if (selectedIndex >= 0) { SerializedProperty selectedIndexProperty = HEU_EditorUtility.GetSerializedProperty(assetObject, "_selectedSubassetIndex"); if (selectedIndexProperty != null) { selectedIndexProperty.intValue = selectedIndex; } } bSkipAutoCook = true; } else { HEU_EditorUI.BeginSection(); { if (cookStatus == HEU_HoudiniAsset.AssetCookStatus.COOKING || cookStatus == HEU_HoudiniAsset.AssetCookStatus.POSTCOOK) { _recookhdaContent.text = " Cooking Asset"; } else if (cookStatus == HEU_HoudiniAsset.AssetCookStatus.LOADING || cookStatus == HEU_HoudiniAsset.AssetCookStatus.POSTLOAD) { _reloadhdaContent.text = " Loading Asset"; } SerializedProperty showGenerateProperty = assetObject.FindProperty("_showGenerateSection"); showGenerateProperty.boolValue = HEU_EditorUI.DrawFoldOut(showGenerateProperty.boolValue, "GENERATE"); if (showGenerateProperty.boolValue) { HEU_EditorUI.DrawSeparator(); using (var hs = new EditorGUILayout.HorizontalScope(_mainBoxStyle)) { if (GUILayout.Button(_reloadhdaContent, _mainButtonStyle)) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.RELOAD; bSkipAutoCook = true; } GUILayout.Space(_mainButtonSeparatorDistance); if (!bSkipAutoCook && GUILayout.Button(_recookhdaContent, _mainButtonStyle)) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.COOK; bSkipAutoCook = true; } } using (var hs = new EditorGUILayout.HorizontalScope(_mainBoxStyle)) { if (GUILayout.Button(_duplicateContent, _mainButtonStyle)) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.DUPLICATE; bSkipAutoCook = true; } GUILayout.Space(_mainButtonSeparatorDistance); if (GUILayout.Button(_resetParamContent, _mainButtonStyle)) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.RESET_PARAMS; bSkipAutoCook = true; } } } } HEU_EditorUI.EndSection(); } HEU_EditorUI.DrawSeparator(); return bSkipAutoCook; }
public override void OnInspectorGUI() { // Try acquiring asset reference in here again due to Undo. // Eg. After a delete, Undo requires us to re-acquire references. TryAcquiringAsset(); string msg = "Houdini Engine Asset Error\n" + "No HEU_HoudiniAsset found!"; if (_houdiniAsset == null || !_houdiniAsset.IsValidForInteraction(ref msg)) { DrawHDAUIMessage(msg); return; } // Always hook into asset UI callback. This could have got reset on code refresh. _houdiniAsset._refreshUIDelegate = RefreshUI; serializedObject.Update(); _houdiniAssetSerializedObject.Update(); bool guiEnabled = GUI.enabled; using (new EditorGUILayout.VerticalScope()) { DrawHeaderSection(); DrawLicenseInfo(); HEU_HoudiniAsset.AssetBuildAction pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.NONE; SerializedProperty pendingBuildProperty = HEU_EditorUtility.GetSerializedProperty(_houdiniAssetSerializedObject, "_requestBuildAction"); if (pendingBuildProperty != null) { pendingBuildAction = (HEU_HoudiniAsset.AssetBuildAction)pendingBuildProperty.enumValueIndex; } // Track changes to Houdini Asset gameobject EditorGUI.BeginChangeCheck(); bool bSkipAutoCook = DrawGenerateSection(_houdiniAssetRoot, serializedObject, _houdiniAsset, _houdiniAssetSerializedObject, ref pendingBuildAction); if (!bSkipAutoCook) { SerializedProperty assetCookStatusProperty = HEU_EditorUtility.GetSerializedProperty(_houdiniAssetSerializedObject, "_cookStatus"); if (assetCookStatusProperty != null) { DrawCurvesSection(_houdiniAsset, _houdiniAssetSerializedObject); DrawInputNodesSection(_houdiniAsset, _houdiniAssetSerializedObject); DrawTerrainSection(_houdiniAsset, _houdiniAssetSerializedObject); // If this is a Curve asset, we don't need to draw parameters as its redundant if (_houdiniAsset.AssetType != HEU_HoudiniAsset.HEU_AssetType.TYPE_CURVE) { DrawParameters(_houdiniAsset.Parameters, ref _parameterEditor); HEU_EditorUI.DrawSeparator(); } DrawInstanceInputs(_houdiniAsset, _houdiniAssetSerializedObject); bSkipAutoCook = DrawBakeSection(_houdiniAssetRoot, serializedObject, _houdiniAsset, _houdiniAssetSerializedObject, ref pendingBuildAction); DrawAssetOptions(_houdiniAsset, _houdiniAssetSerializedObject); DrawEventsSection(_houdiniAsset, _houdiniAssetSerializedObject); } } ProcessPendingBuildAction(pendingBuildAction, pendingBuildProperty, _houdiniAssetRoot, serializedObject, _houdiniAsset, _houdiniAssetSerializedObject); // Check if any changes occurred, and if so, trigger a recook if (EditorGUI.EndChangeCheck()) { _houdiniAssetSerializedObject.ApplyModifiedProperties(); serializedObject.ApplyModifiedProperties(); if (!bSkipAutoCook) { // Do automatic cook if values have changed if (HEU_PluginSettings.CookingEnabled && _houdiniAsset.AutoCookOnParameterChange && _houdiniAsset.DoesAssetRequireRecook()) { _houdiniAsset.RequestCook(bCheckParametersChanged: true, bAsync: false, bSkipCookCheck: false, bUploadParameters: true); } } } } GUI.enabled = guiEnabled; }
/// <summary> /// Draw the Generate section. /// </summary> private static bool DrawGenerateSection(HEU_HoudiniAssetRoot assetRoot, SerializedObject assetRootSerializedObject, HEU_HoudiniAsset asset, SerializedObject assetObject) { bool bSkipDrawing = false; float separatorDistance = 5f; float screenWidth = EditorGUIUtility.currentViewWidth; float buttonHeight = 30f; float widthPadding = 55f; float doubleButtonWidth = Mathf.Round(screenWidth - widthPadding + separatorDistance); float singleButtonWidth = Mathf.Round((screenWidth - widthPadding) * 0.5f); Texture2D reloadhdaIcon = Resources.Load("heu_reloadhdaIcon") as Texture2D; Texture2D recookhdaIcon = Resources.Load("heu_recookhdaIcon") as Texture2D; Texture2D bakegameobjectIcon = Resources.Load("heu_bakegameobjectIcon") as Texture2D; Texture2D bakeprefabIcon = Resources.Load("heu_bakeprefabIcon") as Texture2D; Texture2D bakeandreplaceIcon = Resources.Load("heu_bakeandreplaceIcon") as Texture2D; Texture2D removeheIcon = Resources.Load("heu_removeheIcon") as Texture2D; Texture2D duplicateAssetIcon = Resources.Load("heu_duplicateassetIcon") as Texture2D; GUIStyle buttonStyle = new GUIStyle(GUI.skin.button); buttonStyle.fontStyle = FontStyle.Bold; buttonStyle.fontSize = 11; buttonStyle.alignment = TextAnchor.MiddleLeft; buttonStyle.fixedHeight = buttonHeight; buttonStyle.padding.left = 6; buttonStyle.padding.right = 6; buttonStyle.margin.left = 0; buttonStyle.margin.right = 0; GUIStyle centredButtonStyle = new GUIStyle(buttonStyle); centredButtonStyle.alignment = TextAnchor.MiddleCenter; GUIStyle buttonSetStyle = new GUIStyle(GUI.skin.box); RectOffset br = buttonSetStyle.margin; br.left = 4; br.right = 4; buttonSetStyle.margin = br; GUIStyle boxStyle = new GUIStyle(GUI.skin.GetStyle("ColorPickerBackground")); br = boxStyle.margin; br.left = 4; br.right = 4; boxStyle.margin = br; boxStyle.padding = br; GUIContent reloadhdaContent = new GUIContent(" Reload Asset", reloadhdaIcon); GUIContent recookhdaContent = new GUIContent(" Recook Asset", recookhdaIcon); GUIContent bakegameobjectContent = new GUIContent(" Bake GameObject", bakegameobjectIcon); GUIContent bakeprefabContent = new GUIContent(" Bake Prefab", bakeprefabIcon); GUIContent bakeandreplaceContent = new GUIContent(" Bake Update", bakeandreplaceIcon); GUIContent removeheContent = new GUIContent(" Keep Only Output", removeheIcon); GUIContent duplicateContent = new GUIContent(" Duplicate Asset", duplicateAssetIcon); HEU_HoudiniAsset.AssetBuildAction pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.NONE; SerializedProperty pendingBuildProperty = HEU_EditorUtility.GetSerializedProperty(assetObject, "_requestBuildAction"); if (pendingBuildProperty != null) { pendingBuildAction = (HEU_HoudiniAsset.AssetBuildAction)pendingBuildProperty.enumValueIndex; } // Track changes for the build and bake targets EditorGUI.BeginChangeCheck(); HEU_EditorUI.BeginSection(); { HEU_HoudiniAsset.AssetCookStatus cookStatus = HEU_HoudiniAsset.AssetCookStatus.NONE; SerializedProperty cookStatusProperty = HEU_EditorUtility.GetSerializedProperty(assetObject, "_cookStatus"); if (cookStatusProperty != null) { cookStatus = (HEU_HoudiniAsset.AssetCookStatus)cookStatusProperty.enumValueIndex; if(cookStatus == HEU_HoudiniAsset.AssetCookStatus.COOKING || cookStatus == HEU_HoudiniAsset.AssetCookStatus.POSTCOOK) { recookhdaContent.text = " Cooking Asset"; } else if (cookStatus == HEU_HoudiniAsset.AssetCookStatus.LOADING || cookStatus == HEU_HoudiniAsset.AssetCookStatus.POSTLOAD) { reloadhdaContent.text = " Loading Asset"; } } SerializedProperty showGenerateProperty = assetObject.FindProperty("_showGenerateSection"); showGenerateProperty.boolValue = HEU_EditorUI.DrawFoldOut(showGenerateProperty.boolValue, "GENERATE"); if (showGenerateProperty.boolValue) { bool bHasPendingAction = (pendingBuildAction != HEU_HoudiniAsset.AssetBuildAction.NONE) || (cookStatus != HEU_HoudiniAsset.AssetCookStatus.NONE); HEU_EditorUI.DrawSeparator(); EditorGUI.BeginDisabledGroup(bHasPendingAction); using (var hs = new EditorGUILayout.HorizontalScope(boxStyle)) { if (GUILayout.Button(reloadhdaContent, buttonStyle, GUILayout.Width(singleButtonWidth))) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.RELOAD; bSkipDrawing = true; } GUILayout.Space(separatorDistance); if (!bSkipDrawing && GUILayout.Button(recookhdaContent, buttonStyle, GUILayout.Width(singleButtonWidth))) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.COOK; bSkipDrawing = true; } } using (var hs = new EditorGUILayout.HorizontalScope(boxStyle)) { if (GUILayout.Button(removeheContent, buttonStyle, GUILayout.Width(singleButtonWidth))) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.STRIP_HEDATA; bSkipDrawing = true; } GUILayout.Space(separatorDistance); if (GUILayout.Button(duplicateContent, buttonStyle, GUILayout.Width(singleButtonWidth))) { pendingBuildAction = HEU_HoudiniAsset.AssetBuildAction.DUPLICATE; bSkipDrawing = true; } } EditorGUI.EndDisabledGroup(); HEU_EditorUI.DrawSeparator(); } } HEU_EditorUI.EndSection(); HEU_EditorUI.DrawSeparator(); HEU_EditorUI.BeginSection(); { SerializedProperty showBakeProperty = assetObject.FindProperty("_showBakeSection"); showBakeProperty.boolValue = HEU_EditorUI.DrawFoldOut(showBakeProperty.boolValue, "BAKE"); if (showBakeProperty.boolValue) { if (!bSkipDrawing) { // Bake -> New Instance, New Prefab, Existing instance or prefab using (var vs = new EditorGUILayout.HorizontalScope(boxStyle)) { if (GUILayout.Button(bakegameobjectContent, buttonStyle, GUILayout.Width(singleButtonWidth))) { asset.BakeToNewStandalone(); } GUILayout.Space(separatorDistance); if (GUILayout.Button(bakeprefabContent, buttonStyle, GUILayout.Width(singleButtonWidth))) { asset.BakeToNewPrefab(); } } HEU_EditorUI.DrawSeparator(); using (var hs2 = new EditorGUILayout.VerticalScope(boxStyle)) { if (GUILayout.Button(bakeandreplaceContent, centredButtonStyle, GUILayout.Width(doubleButtonWidth))) { if (assetRoot._bakeTargets == null || assetRoot._bakeTargets.Count == 0) { // No bake target means user probably forgot to set one. So complain! HEU_EditorUtility.DisplayDialog("No Bake Targets", "Bake Update requires atleast one valid GameObject.\n\nDrag a GameObject or Prefab onto the Drag and drop GameObjects / Prefabs field!", "OK"); } else { int numTargets = assetRoot._bakeTargets.Count; for(int i = 0; i < numTargets; ++i) { GameObject bakeGO = assetRoot._bakeTargets[i]; if (bakeGO != null) { if (HEU_EditorUtility.IsPrefabOriginal(bakeGO)) { // Prefab original means its true prefab, and not an instance of it // TODO: allow user to cancel asset.BakeToExistingPrefab(bakeGO); } else { // This is for all standalone (including prefab instances) asset.BakeToExistingStandalone(bakeGO); } } else { Debug.LogWarning("Unable to bake to null target at index " + i); } } } } using (var hs = new EditorGUILayout.VerticalScope(buttonSetStyle)) { SerializedProperty bakeTargetsProp = assetRootSerializedObject.FindProperty("_bakeTargets"); if (bakeTargetsProp != null) { EditorGUILayout.PropertyField(bakeTargetsProp, new GUIContent("Drag & drop GameObjects / Prefabs:"), true, GUILayout.Width(doubleButtonWidth - 9f)); } } } } } } HEU_EditorUI.EndSection(); HEU_EditorUI.DrawSeparator(); if(pendingBuildAction != HEU_HoudiniAsset.AssetBuildAction.NONE) { // Sanity check to make sure the asset is part of the AssetUpater HEU_AssetUpdater.AddAssetForUpdate(asset); // Apply pending build action based on user UI interaction above pendingBuildProperty.enumValueIndex = (int)pendingBuildAction; if (pendingBuildAction == HEU_HoudiniAsset.AssetBuildAction.COOK) { // Forcing recook without checking for changes allows users to do a semi-reset on the output, // without needing to reload (loose changes) or change parameter then undo. SerializedProperty checkParameterChange = HEU_EditorUtility.GetSerializedProperty(assetObject, "_checkParameterChangeForCook"); if (checkParameterChange != null) { checkParameterChange.boolValue = false; } } } if (EditorGUI.EndChangeCheck()) { assetRootSerializedObject.ApplyModifiedProperties(); assetObject.ApplyModifiedProperties(); } return bSkipDrawing; }