void Start() { blackboard = GetComponent <HEN_BLACKBOARD>(); wanderAround = GetComponent <WanderAround>(); arrive = GetComponent <Arrive>(); audioSource = GetComponent <AudioSource>(); wanderAround.seekWeight = 0.0f; wanderAround.attractor = blackboard.attractor; wanderAround.enabled = false; arrive.enabled = false; }
// Start is called before the first frame update void Start() { wanderAround = GetComponent <WanderAround>(); flee = GetComponent <Flee>(); ks = GetComponent <KinematicState>(); theHen = GameObject.Find("HEN"); blackboard = theHen.GetComponent <HEN_BLACKBOARD>(); wanderAround.attractor = theHen; wanderAround.seekWeight = 0.4f; flee.target = theHen; wanderAround.enabled = false; flee.enabled = false; }