public void SetState(STATE st) { mState = st; switch (mState) { case STATE.INIT: mShooter.GetComponent <Shooter>().enabled = true; enabled = true; forceSpawnLine = false; totalScore = 0; eggDownAnimTime = 0; currentCombo = 0; mCurrentLevel = INITIALIZE_LEVEL; mTimeToDrop = DEFAULT_DROP_TIME; mPlayerDragonState = PLAYER_DRAGON_STATE.RELOAD_MOVE_TO_SHOOTER; mPlayerDragonPosUp = mPlayerDragonPositions.transform.GetChild(0).gameObject; mPlayerDragonPosDown = mPlayerDragonPositions.transform.GetChild(1).gameObject; mPlayerDragonPosShooter = mPlayerDragonPositions.transform.GetChild(2).gameObject; mPlayerDragonPosWarehouse = mPlayerDragonPositions.transform.GetChild(3).gameObject; mPlayerDragonTarget = mPlayerDragonPosShooter; currentHazardCount = 0; mActiveHazard = 0; frozenHazardObject.SetActive(false); firewallHazardObject.SetActive(false); SetHazardState(HAZARD_STATUS.NONE); mFirewallHazardLine = firewallHazardObject.transform.GetChild(2).gameObject; mFirewallLineLeftPos = firewallHazardLinePos.transform.GetChild(0).gameObject; mFirewallLineRightPos = firewallHazardLinePos.transform.GetChild(1).gameObject; break; case STATE.PLAYGAME: mTimer.SetDuration(mTimeToDrop); mLevelTimer.SetDuration(INSCREASE_LEVEL_TIME); AudioManager.Instance().PlayMusicGamePlayBackground(); break; case STATE.GAMEOVER: enabled = false; mShooter.GetComponent <Shooter>().enabled = false; SaveHighScore(); mGameOverPopup.SetActive(true); mGameOverPopup.GetComponent <GameOverPopup>().Setup(totalScore, LoadHighScore()); AudioManager.Instance().PlayMusicGameOverBackground(); break; default: break; } }
public void SetHazardState(HAZARD_STATUS newVal) { mActiveHazard = newVal; }
public bool IsHazardState(HAZARD_STATUS value) { return(mActiveHazard == value); }