private void OnHangupNtf(HANGUP_TYPE hangupType, uint playerId) { if (playerId == this.PlayerId) { this.m_bHangup = hangupType == HANGUP_TYPE.HANGUP_START; } }
private void OnHangupNtf(HANGUP_TYPE hangupType, uint playerId) { if (playerId == this.PlayerId) { this.m_bHangup = (hangupType == 1); } }