// Update is called once per frame void Update() { if (controller.GetButtonDown(GvrControllerButton.App)) { timer = 0; } else if (controller.GetButton(GvrControllerButton.App)) { timer += Time.deltaTime; if (timer >= APP_LONG_PRESS_DURATION && !actionComplete) { // Do "long press" actions here menuActive = !menuActive; menu.transform.position = camera.transform.position + camera.transform.forward * 0.75f; menu.transform.rotation = camera.transform.rotation; menu.SetActive(menuActive); actionComplete = true; } } else if (controller.GetButtonUp(GvrControllerButton.App)) { actionComplete = false; } }
private void Update() { foreach (var hand in Gvr.Internal.ControllerUtils.AllHands) { GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand); if (device.GetButtonUp(GvrControllerButton.App)) { CycleSeeThroughModes(); } } }
/// Returns true the frame after the user stops pressing down any of buttons specified /// in `buttons` on any controller. public static bool AnyButtonUp(GvrControllerButton buttons) { bool ret = false; foreach (var hand in AllHands) { GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand); ret |= device.GetButtonUp(buttons); } return(ret); }
private void Teleport(GvrControllerInputDevice device) { if (device.GetButtonUp(GvrControllerButton.TouchPadButton) && GvrLaserPointer.CurrentRaycastResult.gameObject != null && (GvrLaserPointer.CurrentRaycastResult.gameObject.tag == TELEPORT_CAPABLE_TAG || (GvrLaserPointer.CurrentRaycastResult.gameObject.tag == SWIM_LANE_TAG && !BoardManager.AnyCardsSelected()))) { transform.position = GvrLaserPointer.CurrentRaycastResult.worldPosition + new Vector3(0, 1.5f, 0); networkManager.RaiseEvent(NetworkManager.EventCode.PlayerPositionChanged, transform.position); } }
public override void OnUpdate(GameController gameController) { if (controller.GetButtonDown(GvrControllerButton.TouchPadButton)) { downTime = Time.time; } if (controller.GetButtonUp(GvrControllerButton.TouchPadButton)) { if ((Time.time - downTime) < 1.0f) { gameController.GoToNextHole(); } } }
public override void OnUpdate(GameController gameController) { if (controller.GetButtonDown(GvrControllerButton.TouchPadButton)) { downTime = Time.time; } if (controller.GetButtonUp(GvrControllerButton.TouchPadButton)) { if ((Time.time - downTime) < 1.0f) { gameController.SetState(State.PRE_THROW); } } }
public override void OnUpdate(GameController gameController) { if (controller.GetButtonDown(GvrControllerButton.TouchPadButton)) { downTime = Time.time; } if (controller.GetButtonUp(GvrControllerButton.TouchPadButton)) { if ((Time.time - downTime) < 1.0f) { Vector3 position = gameController.GetDisc().transform.position; gameController.MovePlayerToDiscPosition(position); gameController.SetState(State.PRE_THROW); } } }
public override void OnUpdate(GameController gameController) { if (controller.GetButton(GvrControllerButton.TouchPadButton)) { throwController.UpdateDiscVelocity(controller); } else if (controller.GetButtonUp(GvrControllerButton.TouchPadButton)) { if (throwController.ReleaseDisc(controller)) { gameController.SetState(State.DISC_IN_PLAY); } else { gameController.SetState(State.PRE_THROW); } } }
// Update is called once per frame void Update() { if (_pointingAt) { // While touching the pad pan the map if (_dominantController.GetButton(GvrControllerButton.TouchPadTouch)) { Vector2 touchPos = _dominantController.TouchPos; if (_previousTouchState) { _translate = new Vector3(); Vector2 orientationDelta = touchPos - _previousTouch; _translate.x += orientationDelta.x * panFactor; _translate.z += orientationDelta.y * panFactor; this.transform.Translate(_translate); } _previousTouchState = true; _previousTouch = touchPos; } // When the pad is let go recenter the map if (_dominantController.GetButtonUp(GvrControllerButton.TouchPadTouch)) { Recenter(); _previousTouch = _dominantController.TouchPos; _previousTouchState = false; } // When the button is clicked zoom in if (_dominantController.GetButtonDown(GvrControllerButton.TouchPadButton)) // Using event instead { } // When the app button is clicked zoom out if (_dominantController.GetButtonDown(GvrControllerButton.App)) // TODO: Change to double click { ZoomOut(); } } CullSiteMarkers(); }
protected virtual void Update() { if (GvrControllerInput.TouchDown) { initTouch = GvrControllerInput.TouchPos; } else if (CanStartMoving()) { isMoving = true; smoothTouch = Vector2.zero; vignetteController.ShowVignette(); } else if (GvrControllerInput.TouchUp) { StopMoving(); } if (isMoving) { if (walkToggle.isOn && DaydreamControllerInput.GetButtonUp(GvrControllerButton.TouchPadButton)) { isWalking = !isWalking; // if walking, max speed is lower maxSpeed = isWalking ? 100f : 300f; //if walking, running panel is off if (isWalking) { running_panel.SetActive(false); } else { running_panel.SetActive(true); } } Move(); } }