예제 #1
0
        /// <summary>
        /// Handle <see cref="ExtrudedStructureEvents.DidCreate"/> event to edit created segments game objects
        /// </summary>
        public void OnDidCreateExtrudedCallback(DidCreateExtrudedStructureArgs arguments)
        {
            // Load the dependencies for specifying building style
            var buildingRenderer = arguments.GameObject.GetComponent <Renderer>();
            var isGutBuilding    = GutBuildingData.CheckIsGutBuilding(arguments.MapFeature.Metadata.PlaceId);
            var styleType        = isGutBuilding ? MapStyleData.Type.Gut : MapStyleData.Type.Default;
            var materials        =
                MapStyleProvider.Instance.GetBuildingMaterials((int)(Random.value * int.MaxValue), styleType);

            // Set the building style
            buildingRenderer.sharedMaterials = materials;

            // Add extrusion modifications
            ExtrusionModifier.Instance.AddBuildingBorder(arguments.GameObject, arguments.MapFeature.Shape,
                                                         MapStyleProvider.Instance.BuildingBorderMaterial, yOffset: 0.5f);
            ExtrusionModifier.Instance.AddBuildingParapet(arguments.GameObject, arguments.MapFeature.Shape,
                                                          MapStyleProvider.Instance.GetBuildingParapetMaterial(styleType));

            if (!isGutBuilding)
            {
                return;
            }

            // Move GUT building to its controlling parent
            var gutBuildingsParent = GutBuildingsParent.Instance.transform;

            arguments.GameObject.transform.SetParent(gutBuildingsParent);
        }
예제 #2
0
 /// <summary>
 /// Initially fill the card with the given data
 /// </summary>
 /// <param name="gutBuildingData">Dataset of the GUT building</param>
 public void Initialize(GutBuildingData gutBuildingData)
 {
     _id = gutBuildingData.id;
     numberLabel.text   = gutBuildingData.number.ToString("000");
     fullNameLabel.text = gutBuildingData.fullName;
     shortcutLabel.text = gutBuildingData.shortcut;
     addressLabel.text  = gutBuildingData.address;
 }
예제 #3
0
        /// <summary>
        /// Handle <see cref="ExtrudedStructureEvents.WillCreate"/> event by specifying the extruded structure styles.
        /// </summary>
        public void HandleWillCreateExtrudedStructure(WillCreateExtrudedStructureArgs arguments)
        {
            var isGutBuilding = GutBuildingData.CheckIsGutBuilding(arguments.MapFeature.Metadata.PlaceId);

            if (isGutBuilding)
            {
                var mapGutStyle = MapStyleProvider.Instance.GetMapStyle(MapStyleData.Type.Gut);
                arguments.Style = mapGutStyle.ExtrudedStructureStyle;
            }
            else
            {
                arguments.Style = _mapDefaultStyle.ExtrudedStructureStyle;
            }
        }