/// <summary> /// 添加日志 /// </summary> /// <param name="log_type">日志类型</param> /// <param name="gun_number">枪支数</param> /// <param name="bullet_number">弹药数</param> public static void add(int log_type, string log_discribe, string gun_number, string bullet_number) { BLL.user user_bll = new Gunark.BLL.user(); Model.log log = new Gunark.Model.log(); log.LOG_TIME = System.DateTime.Now.ToLongDateString(); log.LOG_TYPE = log_type; log.LOG_DISCRIBE = log_discribe; //if (!"".Equals(PubFlag.bossLeaderNum)) // log.OPREAT_USER = user_bll.GetModel(PubFlag.policeNum).userRealName + "+" + user_bll.GetModel(PubFlag.dutyLeaderNum).userRealName + "+" + PubFlag.bossLeaderNum; //else // log.OPREAT_USER = user_bll.GetModel(PubFlag.policeNum).userRealName + "+" + user_bll.GetModel(PubFlag.dutyLeaderNum).userRealName; log.GUN_NUMBER = gun_number; log.BULLET_NUMBER = bullet_number; new BLL.log().Add(log); }
/// <summary> /// 添加日志 /// </summary> /// <param name="log_type">日志类型</param> /// <param name="gun_number">枪支数</param> /// <param name="bullet_number">弹药数</param> public static void add(int log_type,string log_discribe,string gun_number,string bullet_number) { BLL.user user_bll = new Gunark.BLL.user(); Model.log log = new Gunark.Model.log(); log.LOG_TIME = System.DateTime.Now.ToLongDateString(); log.LOG_TYPE = log_type; log.LOG_DISCRIBE = log_discribe; //if (!"".Equals(PubFlag.bossLeaderNum)) // log.OPREAT_USER = user_bll.GetModel(PubFlag.policeNum).userRealName + "+" + user_bll.GetModel(PubFlag.dutyLeaderNum).userRealName + "+" + PubFlag.bossLeaderNum; //else // log.OPREAT_USER = user_bll.GetModel(PubFlag.policeNum).userRealName + "+" + user_bll.GetModel(PubFlag.dutyLeaderNum).userRealName; log.GUN_NUMBER = gun_number; log.BULLET_NUMBER = bullet_number; new BLL.log().Add(log); }