public LevelIndex(string[] data, LevelType _type) { switch(_type) { case LevelType.NONE: break; case LevelType.PLAYER: playerIndex = new PlayerIndex(data); break; case LevelType.ENEMY: enemyIndex = new EnemyIndex(data); break; case LevelType.GUN: gunIndex = new GunIndex(data); break; } }
public LevelIndex(string[] dataPlay, string[] dataEnemy, string[] dataGun) { playerIndex = new PlayerIndex(dataPlay); enemyIndex = new EnemyIndex(dataEnemy); gunIndex = new GunIndex(dataGun); }
public LevelIndex(PlayerIndex _player, EnemyIndex _enemy, GunIndex _gun) { this.playerIndex = _player; this.enemyIndex = _enemy; this.gunIndex = _gun; }