// Start is called before the first frame update void Start() { MechHUD = transform.Find("MechHUD").gameObject; SwitcherHUD = transform.Find("SwitcherHUD").gameObject; NavHUD = transform.Find("NavHUD").gameObject; MenuHUD = transform.Find("MenuHUD").gameObject; ScoreHUD = transform.Find("ScoreHUD").gameObject; GunHUD = transform.Find("GunHUD").gameObject; slotHighlightTransform = SwitcherHUD.transform.GetChild(0).GetComponent <RectTransform>(); slotImages = new List <GameObject>(); slotPos = slotHighlightTransform.anchoredPosition; slotPosDelta = new Vector3(80, 0, 0); MechHUD.SetActive(false); SwitcherHUD.SetActive(true); NavHUD.SetActive(false); MenuHUD.SetActive(false); GunHUD.SetActive(false); ScoreboardUI(false); self.SetActive(false); }
public void DisableDynamicUI() { MechHUD.SetActive(false); NavHUD.SetActive(false); GunHUD.SetActive(false); }
public void MenuUI() { MenuHUD.SetActive(!MenuHUD.activeSelf); Cursor.visible = MenuHUD.activeSelf; GunHUD.SetActive(false); }
public void WeaponUI() { MechHUD.SetActive(true); NavHUD.SetActive(false); GunHUD.SetActive(true); }