// 2 private void pickupAssaultRifleAmmo() { ammo.AddAmmo(Constants.AssaultRifle, 50); gameUI.SetPickUpText("Assault rifle ammo picked up + 50 ammo"); if (gunEquipper.GetActiveWeapon().tag == Constants.AssaultRifle) { gameUI.SetAmmoText(ammo.GetAmmo(Constants.AssaultRifle)); } }
private void PickupPistolAmmo() { ammo.AddAmmo(Constants.Pistol, 20); gameUI.SetPickUpText("Pistol ammo picked up + 20 ammo"); if (gunEquipper.GetActiveWeapon().tag == Constants.Pistol) { gameUI.SetAmmoText(ammo.GetAmmo(Constants.Pistol)); } }
private void PickupAssaultRifleAmmo() { m_Ammo.AddAmmo(Constants.AssaultRifle, 50); GameUi.SetPickupText("Assault rifle ammo picked up + 50 ammo"); if (m_GunEquipper.GetActiveWeapon().CompareTag(Constants.AssaultRifle)) { GameUi.SetAmmoText(m_Ammo.GetAmmoCount(Constants.AssaultRifle)); } }
private void pickupSniperAmmo() { ammo.AddAmmo(Constants.Sniper, 5); gameUI.SetPickupText("Pickup: Ammo +5"); if (gunEquipper.GetActiveWeapon().tag == Constants.Sniper) { gameUI.SetAmmoText(ammo.GetAmmo(Constants.Sniper)); } }