/// <summary> /// Start method. Gets buffer reference, and network layer reference. /// </summary> void Start() { buffer = this.GetComponentsInChildren <GunItem>(true); networkLayer = this.GetComponent <GunDropsManagerNetwork>(); }
/// <summary> /// Start method. Gets buffer reference, and network layer reference. /// </summary> void Start() { buffer = this.GetComponentsInChildren<GunItem>(true); networkLayer = this.GetComponent<GunDropsManagerNetwork>(); }