예제 #1
0
        public static void GoToWebSearchPage()
        {
            SongDownloader.StartNewSongSearch();

            if (backButton == null)
            {
                var button = GameObject.Find("menu/ShellPage_Settings/page/backParent/back");
                backButton       = button.GetComponentInChildren <GunButton>();
                backText         = button.GetComponentInChildren <TextMeshPro>();
                originalBackText = backText.text;

                UnityEngine.Object.Destroy(button.GetComponentInChildren <Localizer>());
            }

            if (songItemPanel == null)
            {
                secondaryPanel = GameObject.Instantiate(GameObject.Find("ShellPage_Settings"));
                secondaryPanel.SetActive(true);
                secondaryPanel.transform.Rotate(0, -65, 0);
                SpawnSecondaryPanel(secondaryPanel);
            }
            else
            {
                SpawnSecondaryPanel(secondaryPanel);
            }

            primaryMenu.ShowPage(OptionsMenu.Page.Customization);
            CleanUpPage(primaryMenu);
            AddButtons(primaryMenu);
            primaryMenu.screenTitle.text = "Filters";
            Config.UpdateSongCount(SongBrowser.newSongCount);             //User has seen new songs
        }
        private static void CreateDownloadMissingButton()
        {
            if (!SongRequests.hasCompatibleSongBrowser)
            {
                return;
            }

            if (downloadMissingButton != null)
            {
                downloadMissingButton.SetActive(true);
                return;
            }

            GameObject backButton = GameObject.Find("menu/ShellPage_Song/page/backParent/back");

            if (backButton == null)
            {
                return;
            }

            downloadMissingButton = CreateButton(backButton, "Download missing", OnDownloadMissingShot,
                                                 downloadButtonPos, downloadButtonScale);

            downloadMissingButton.SetActive(additionalGUIActive);

            downloadGunButton  = downloadMissingButton.GetComponentInChildren <GunButton>();
            downloadButtonText = downloadMissingButton.GetComponentInChildren <TextMeshPro>();

            UpdateButtonText();
        }
예제 #3
0
        public static IEnumerator CreateRefreshButton()
        {
            yield return(new WaitForSeconds(.8f));

            if (refreshButton != null)
            {
                refreshButton.SetActive(true);
                yield break;
            }
            var backButton = GameObject.Find("menu/ShellPage_Song/page/backParent/back");

            refreshButton = GameObject.Instantiate(backButton, backButton.transform.parent.transform);
            GameObject.Destroy(refreshButton.GetComponentInChildren <Localizer>());
            TextMeshPro buttonText = refreshButton.GetComponentInChildren <TextMeshPro>();

            buttonText.text = "Refresh Songs";
            GunButton button = refreshButton.GetComponentInChildren <GunButton>();

            button.destroyOnShot   = true;
            button.doMeshExplosion = true;
            button.doParticles     = true;
            button.onHitEvent      = new UnityEvent();
            button.onHitEvent.AddListener(new Action(() => { OnRefreshButtonShot(); }));
            refreshButton.transform.position = randomButtonPos;
            refreshButton.transform.rotation = Quaternion.Euler(randomButtonRot);
        }
예제 #4
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        //creates the button used ingame for intro skipping
        private static GameObject CreateButton(GameObject buttonPrefab, string label, Action onHit, Vector3 position, Vector3 eulerRotation, Vector3 scale)
        {
            GameObject buttonObject = UnityEngine.Object.Instantiate(buttonPrefab);

            buttonObject.transform.rotation   = Quaternion.Euler(eulerRotation);
            buttonObject.transform.position   = position;
            buttonObject.transform.localScale = scale;

            UnityEngine.Object.Destroy(buttonObject.GetComponentInChildren <Localizer>());

            TextMeshPro buttonText = buttonObject.GetComponentInChildren <TextMeshPro>();

            buttonText.text = label;

            //turn off destroy event so we don't lose the reference, disable particles so they don't hit the player's face
            GunButton button = buttonObject.GetComponentInChildren <GunButton>();

            //don't comment this out, else you'll lose your reference to the button
            button.destroyOnShot = false;
            //comment out from here...
            button.doMeshExplosion = false;
            button.doParticles     = false;
            //..to here if you want the explosion effect to play
            button.onHitEvent = new UnityEvent();
            button.onHitEvent.AddListener(onHit);

            return(buttonObject.gameObject);
        }
 public void EnableBackButton()
 {
     if (backButton != null)
     {
         backButton.SetInteractable(true);
         backButtonLabel.text  = "Back";
         backButtonLabel.alpha = 1f;
         backButton            = null;
         backButtonLabel       = null;
     }
 }
예제 #6
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        private static void PrepareFavoritesButton()
        {
            favoritesButton = GameObject.Instantiate(filterButton, filterButton.transform.parent);
            favoritesButton.transform.localPosition = new Vector3(0f, -8.09f, 0f);
            GameObject.Destroy(favoritesButton.GetComponentInChildren <Localizer>());
            GunButton button = favoritesButton.GetComponentInChildren <GunButton>();

            button.onHitEvent = new UnityEvent();
            button.onHitEvent.AddListener(new Action(() => { FilterFavorites(); }));
            favoritesButton.GetComponentInChildren <TextMeshPro>().text = "favorites";
        }
예제 #7
0
파일: UI.cs 프로젝트: octoberU/ModSettings
 private static void AddModSettingsButton()
 {
     modSettingsButton      = GameObject.Find("menu/ShellPage_Main/page/ShellPanel_Center/Party/Button").GetComponent <GunButton>();
     modSettingsButtonLabel = GameObject.Find("menu/ShellPage_Main/page/ShellPanel_Center/Party/Label").GetComponent <TextMeshPro>();
     GameObject.Destroy(modSettingsButtonLabel.gameObject.GetComponent <Localizer>());
     modSettingsButtonLabel.text  = "Mod Settings";
     modSettingsButton.onHitEvent = new UnityEvent();
     modSettingsButton.onHitEvent.AddListener(new Action(() =>
     {
         OpenModSettingsMenu();
     }));
 }
예제 #8
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 private static void UpdateButtonEnabled(GunButton button, TextMeshPro text)
 {
     if (Utility.IsCustomSong(SongDataHolder.I.songData.songID))
     {
         button.SetInteractable(true);
         text.alpha = 1.0f;
     }
     else
     {
         button.SetInteractable(false);
         text.alpha = 0.25f;
     }
 }
예제 #9
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        private static void PrepareFilterButton(Filter filter)
        {
            filter.Button = GameObject.Instantiate(extrasButton, extrasButton.transform.parent);
            GameObject.Destroy(filter.Button.GetComponentInChildren <Localizer>());
            GunButton button = filter.Button.GetComponentInChildren <GunButton>();

            button.onHitEvent = new UnityEvent();
            button.onHitEvent.AddListener(new Action(() => { OnFilterHit(filter.FilterID); }));
            filter.ButtonText              = filter.Button.GetComponentInChildren <TextMeshPro>();
            filter.ButtonText.text         = filter.DefaultButtonText;
            filter.ButtonSelectedIndicator = filter.Button.transform.GetChild(3).gameObject;
            filter.ButtonSelectedIndicator.SetActive(filter.IsActive);
        }
예제 #10
0
        public static void CreateDeleteButton(ButtonUtils.ButtonLocation location = ButtonUtils.ButtonLocation.Menu)
        {
            // can only reuse the menu button, InGameUI gets recreated each time
            if (location == ButtonUtils.ButtonLocation.Menu && delete != null)
            {
                delete.SetActive(true);
                UpdateButtonEnabled(deleteButton, deleteText);
                return;
            }

            string  name          = "InGameUI/ShellPage_EndGameContinue/page/ShellPanel_Center/exit";
            Vector3 localPosition = delButtonInGameUIPosition;
            Vector3 rotation      = delButtonInGameUIRotation;
            Action  listener      = new Action(() => { OnInGameUIDeleteButtonShot(); });

            if (location == ButtonUtils.ButtonLocation.Failed)
            {
                name = "InGameUI/ShellPage_Failed/page/ShellPanel_Center/exit";
            }
            else if (location == ButtonUtils.ButtonLocation.Pause)
            {
                name = "InGameUI/ShellPage_Pause/page/ShellPanel_Center/exit";
            }
            else if (location == ButtonUtils.ButtonLocation.PracticeModeOver)
            {
                name = "InGameUI/ShellPage_PracticeModeOver/page/ShellPanel_Center/exit";
            }
            else if (location == ButtonUtils.ButtonLocation.Menu)
            {
                name          = "menu/ShellPage_Launch/page/backParent/back";
                listener      = new Action(() => { OnDeleteButtonShot(); });
                localPosition = delButtonMenuPosition;
                rotation      = delButtonMenuRotation;
            }

            var         refButton = GameObject.Find(name);
            GameObject  button    = GameObject.Instantiate(refButton, refButton.transform.parent.transform);
            GunButton   gunButton = button.GetComponentInChildren <GunButton>();
            TextMeshPro tmp       = button.GetComponentInChildren <TextMeshPro>();

            ButtonUtils.InitButton(button, "Delete", listener, localPosition, rotation);

            UpdateButtonEnabled(gunButton, tmp);

            if (location == ButtonUtils.ButtonLocation.Menu)
            {
                delete       = button;
                deleteButton = gunButton;
                deleteText   = tmp;
            }
        }
 public void DownloadSingleSong(string filename, bool showPopup, GunButton button, TextMeshPro label)
 {
     if (backButton is null && button != null)
     {
         backButton      = button;
         backButtonLabel = label;
         backButton.SetInteractable(false);
         backButtonLabel.text  = "Loading..";
         backButtonLabel.alpha = .25f;
     }
     if (showPopup)
     {
         PlaylistUtil.Popup("Downloading..");
     }
     MelonCoroutines.Start(SongDownloader.DoSongWebSearch(filename, OnWebSearchDone, DifficultyFilter.All, false, 1, false, true));
 }
예제 #12
0
    public void Start()
    {
        STATIC_GUNS = PlayerPrefs.GetInt("static_guns", 0) == 1;
        EventManager em = EventManager.Instance();

        em.RegisterForEventType("dial_locked", this);

        GameObject buttonHolder = GameObject.Find("GunButtons");

        for (int i = 1; i <= 6; i++)
        {
            GunButton gb = buttonHolder.transform.Find("Button" + i).GetComponent <GunButton>();
            gbuttons[i - 1] = gb;
            baseGuns[i - 1] = gb.gun;
        }
    }
예제 #13
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        public static void InitButton(GameObject button, string label, Action listener, Vector3 localPosition,
                                      Vector3 rotation)
        {
            GameObject.Destroy(button.GetComponentInChildren <Localizer>());

            UpdateButtonLabel(button, label);

            GunButton gb = button.GetComponentInChildren <GunButton>();

            gb.destroyOnShot   = false;
            gb.doMeshExplosion = false;
            gb.doParticles     = false;
            gb.onHitEvent      = new UnityEvent();
            gb.onHitEvent.AddListener(listener);

            button.transform.localPosition = localPosition;
            button.transform.Rotate(rotation);
        }
예제 #14
0
        public static void CreateRandomSongButton()
        {
            if (randomSongButton != null)
            {
                randomSongButton.SetActive(true);

                if (enabled)
                {
                    randomSongGB.SetInteractable(true);
                }
                else
                {
                    randomSongGB.SetInteractable(false);
                }

                return;
            }

            var backButton = GameObject.Find("menu/ShellPage_Song/page/backParent/back");

            if (backButton == null)
            {
                return;
            }

            randomSongButton = GameObject.Instantiate(backButton, backButton.transform.parent.transform);
            ButtonUtils.InitButton(randomSongButton, "Random Song", new Action(() => { OnRandomSongButtonShot(); }),
                                   randomSongButtonPos, randomSongButtonRot);

            randomSongGB = randomSongButton.GetComponentInChildren <GunButton>();

            if (enabled)
            {
                randomSongGB.SetInteractable(true);
            }
            else
            {
                randomSongGB.SetInteractable(false);
            }
        }
예제 #15
0
        private static GameObject CreateButton(GameObject buttonPrefab, string label, Action onHit, Vector3 position, Vector3 eulerRotation, Vector3 scale)
        {
            GameObject buttonObject = UnityEngine.Object.Instantiate(buttonPrefab);

            buttonObject.transform.rotation   = Quaternion.Euler(eulerRotation);
            buttonObject.transform.position   = position;
            buttonObject.transform.localScale = scale;

            UnityEngine.Object.Destroy(buttonObject.GetComponentInChildren <Localizer>());
            TextMeshPro buttonText = buttonObject.GetComponentInChildren <TextMeshPro>();

            buttonText.text = label;
            GunButton button = buttonObject.GetComponentInChildren <GunButton>();

            button.destroyOnShot = false;
            button.disableOnShot = false;
            button.SetSelected(false);
            button.onHitEvent = new UnityEvent();
            button.onHitEvent.AddListener(onHit);

            return(buttonObject.gameObject);
        }
        private static GameObject CreateButton(GameObject buttonPrefab, string label, System.Action onHit, Vector3 position, Vector3 scale)
        {
            GameObject buttonObject = Object.Instantiate(buttonPrefab, buttonPrefab.transform.parent);

            buttonObject.transform.localPosition    = position;
            buttonObject.transform.localScale       = scale;
            buttonObject.transform.localEulerAngles = new Vector3(0.0f, 0.0f, 0.0f);

            Object.Destroy(buttonObject.GetComponentInChildren <Localizer>());
            TextMeshPro buttonText = buttonObject.GetComponentInChildren <TextMeshPro>();

            buttonText.text = label;
            GunButton button = buttonObject.GetComponentInChildren <GunButton>();

            button.destroyOnShot = false;
            button.disableOnShot = false;
            button.SetSelected(false);
            button.onHitEvent = new UnityEvent();
            button.onHitEvent.AddListener(onHit);

            return(buttonObject.gameObject);
        }
        public static void GoToMissingSongsPage()
        {
            needsSongListRefresh = false;

            songItemMenu.ShowPage(OptionsMenu.Page.Customization);

            if (backButton == null)
            {
                var button = GameObject.Find("menu/ShellPage_Settings/page/backParent/back");
                backButton = button.GetComponentInChildren <GunButton>();

                // set up "download all" button
                downloadAllButton = UnityEngine.Object.Instantiate(button, button.transform.parent);
                downloadAllButton.transform.localPosition    = new Vector3(-0.8f, 2.0f, 0.0f);
                downloadAllButton.transform.localScale       = new Vector3(1.5f, 1.5f, 1.5f);
                downloadAllButton.transform.localEulerAngles = new Vector3(0.0f, 0.0f, 0.0f);

                UnityEngine.Object.Destroy(downloadAllButton.GetComponentInChildren <Localizer>());
                TextMeshPro buttonText = downloadAllButton.GetComponentInChildren <TextMeshPro>();
                buttonText.text = "Download all";

                Action    onHit = new Action(() => { OnDownloadAll(); });
                GunButton btn   = downloadAllButton.GetComponentInChildren <GunButton>();
                btn.destroyOnShot = false;
                btn.disableOnShot = false;
                btn.SetSelected(false);
                btn.onHitEvent = new UnityEvent();
                btn.onHitEvent.AddListener(onHit);
            }
            else
            {
                downloadAllButton.SetActive(true);
            }

            missingSongsIDs = new List <string>(SongRequests.missingSongs.Keys);
            SetupList();
            AddSongItems(songItemMenu);
        }
예제 #18
0
    public static void Init(InGameUI inGameUI)
    {
        var templateSlider = inGameUI.transform.GetChild(15).GetChild(0).GetChild(6).gameObject;

        offsetSlider = GameObject.Instantiate(templateSlider);
        GameObject.Destroy(offsetSlider.GetComponentInChildren <Localizer>());
        offsetSliderLeft            = offsetSlider.transform.GetChild(3).GetComponentInChildren <GunButton>();
        offsetSliderRight           = offsetSlider.transform.GetChild(4).GetComponentInChildren <GunButton>();
        offsetSliderLeft.onHitEvent = new UnityEvent(); offsetSliderRight.onHitEvent = new UnityEvent();

        offsetSliderLeft.onHitEvent.AddListener(new Action(() => { SettingsManager.ChangeInputOffset(SongDataHolder.I.songData.songID, -1); UpdateLabels(); }));
        offsetSliderRight.onHitEvent.AddListener(new Action(() => { SettingsManager.ChangeInputOffset(SongDataHolder.I.songData.songID, 1); UpdateLabels(); }));

        offsetSliderLabel                 = offsetSlider.transform.GetChild(0).GetComponent <TextMeshPro>();
        offsetSliderLabel.text            = "Input Offset";
        offsetSlider.transform.position   = new Vector3(-1.817f, -4.18f, 13.982f);
        offsetSlider.transform.localScale = new Vector3(0.4964773f, 0.4964773f, 0.4964773f);
        offsetSlider.transform.rotation   = Quaternion.EulerAngles(Vector3.zero);

        targetSpeedSlider = GameObject.Instantiate(templateSlider);
        GameObject.Destroy(targetSpeedSlider.GetComponentInChildren <Localizer>());
        targetSpeedSliderLeft            = targetSpeedSlider.transform.GetChild(3).GetComponentInChildren <GunButton>();
        targetSpeedSliderRight           = targetSpeedSlider.transform.GetChild(4).GetComponentInChildren <GunButton>();
        targetSpeedSliderLeft.onHitEvent = new UnityEvent(); targetSpeedSliderRight.onHitEvent = new UnityEvent();

        targetSpeedSliderLeft.onHitEvent.AddListener(new Action(() => { SettingsManager.ChangeTargetSpeed(SongDataHolder.I.songData.songID, -0.1f); UpdateLabels(); }));
        targetSpeedSliderRight.onHitEvent.AddListener(new Action(() => { SettingsManager.ChangeTargetSpeed(SongDataHolder.I.songData.songID, 0.1f); UpdateLabels(); }));

        targetSpeedSliderLabel                 = targetSpeedSlider.transform.GetChild(0).GetComponent <TextMeshPro>();
        targetSpeedSliderLabel.text            = "Target Speed";
        targetSpeedSlider.transform.position   = new Vector3(1.817f, -4.18f, 13.982f);
        targetSpeedSlider.transform.localScale = new Vector3(0.4964773f, 0.4964773f, 0.4964773f);
        targetSpeedSlider.transform.rotation   = Quaternion.EulerAngles(Vector3.zero);

        UpdateLabels();
    }
예제 #19
0
        /// <summary>
        /// Makes sure the Song and Party buttons are only available if there is not currently
        /// an ongoing song search.
        /// </summary>
        public static void UpdateUI()
        {
            if (!Config.SafeSongListReload)
            {
                return;
            }
            if ((!searching || disabled || MenuState.GetState() != MenuState.State.MainPage) && !PlaylistDownloadManager.IsDownloadingMissing)
            {
                return;
            }

            disabled = true;

            if (soloButton == null)
            {
                soloButton      = GameObject.Find("menu/ShellPage_Main/page/ShellPanel_Center/Solo/Button").GetComponent <GunButton>();
                soloButtonLabel = GameObject.Find("menu/ShellPage_Main/page/ShellPanel_Center/Solo/Label").GetComponent <TextMeshPro>();
                GameObject.Destroy(soloButtonLabel.gameObject.GetComponent <Localizer>());
            }
            originalSoloButtonText = soloButtonLabel.text;
            soloButtonLabel.text   = "Loading...";
            soloButton.SetInteractable(false);

            if (!SongBrowser.modSettingsInstalled)
            {
                if (partyButton == null)
                {
                    partyButton      = GameObject.Find("menu/ShellPage_Main/page/ShellPanel_Center/Party/Button").GetComponent <GunButton>();
                    partyButtonLabel = GameObject.Find("menu/ShellPage_Main/page/ShellPanel_Center/Party/Label").GetComponent <TextMeshPro>();
                    GameObject.Destroy(partyButtonLabel.gameObject.GetComponent <Localizer>());
                }
                originalPartyButtonText = partyButtonLabel.text;
                partyButtonLabel.text   = "Loading...";
                partyButton.SetInteractable(false);
            }
        }
예제 #20
0
        public static void CreateRandomSongButton()
        {
            if (randomSongButton != null)
            {
                randomSongButton.SetActive(true);
                return;
            }
            var backButton = GameObject.Find("menu/ShellPage_Song/page/backParent/back");

            randomSongButton = GameObject.Instantiate(backButton, backButton.transform.parent.transform);
            GameObject.Destroy(randomSongButton.GetComponentInChildren <Localizer>());
            TextMeshPro buttonText = randomSongButton.GetComponentInChildren <TextMeshPro>();

            buttonText.text = "Random Song";
            GunButton button = randomSongButton.GetComponentInChildren <GunButton>();

            button.destroyOnShot   = false;
            button.doMeshExplosion = false;
            button.doParticles     = false;
            button.onHitEvent      = new UnityEvent();
            button.onHitEvent.AddListener(new Action(() => { OnRandomSongButtonShot(); }));
            randomSongButton.transform.position = randomButtonPos;
            randomSongButton.transform.rotation = Quaternion.Euler(randomButtonRot);
        }
예제 #21
0
        public static void CreateDeleteButton()
        {
            if (deleteButton != null)
            {
                deleteButton.SetActive(true);
                return;
            }
            var backButton = GameObject.Find("menu/ShellPage_Launch/page/backParent/back");

            deleteButton = GameObject.Instantiate(backButton, backButton.transform.parent.transform);
            GameObject.Destroy(deleteButton.GetComponentInChildren <Localizer>());
            TextMeshPro buttonText = deleteButton.GetComponentInChildren <TextMeshPro>();

            buttonText.text = "Delete";
            GunButton button = deleteButton.GetComponentInChildren <GunButton>();

            button.destroyOnShot   = false;
            button.doMeshExplosion = false;
            button.doParticles     = false;
            button.onHitEvent      = new UnityEvent();
            button.onHitEvent.AddListener(new Action(() => { OnDeleteButtonShot(); }));
            deleteButton.transform.localPosition = new Vector3(-12.28f, -0.68f, -6.38f);
            deleteButton.transform.Rotate(0f, -51.978f, 0f);
        }
예제 #22
0
파일: UI.cs 프로젝트: octoberU/ModSettings
 public static void Initialize()
 {
     if (modMenu == null)
     {
         modMenu               = GameObject.Instantiate(GameObject.Find("menu/ShellPage_Settings"));
         modMenu.hideFlags    |= HideFlags.DontUnloadUnusedAsset;
         modMenuSP             = modMenu.GetComponent <ShellPage>();
         modMenuOM             = modMenu.transform.Find("page/ShellPanel_Center/Settings/Options").GetComponent <OptionsMenu>();
         scroller              = modMenuOM.gameObject.GetComponent <ShellScrollable>();
         backButton            = modMenu.transform.Find("page/backParent/back/Button").GetComponent <GunButton>();
         backButton.onHitEvent = new UnityEvent();
         backButton.onHitEvent.AddListener(new Action(() =>
         {
             if (displayState == DisplayState.Prefs)
             {
                 PreparePage();
             }
             else
             {
                 HideModSettingsMenu();
             }
         }));
     }
 }
예제 #23
0
 public static void DownloadSingleSong(string songName, bool showPopup, GunButton button, TextMeshPro label)
 {
     downloadManager.DownloadSingleSong(songName, showPopup, button, label);
 }
예제 #24
0
 public static void DownloadSongs(List <string> songs, bool showPopup, GunButton button, TextMeshPro label)
 {
     downloadManager.DownloadSongs(songs, showPopup, button, label);
 }