public override void OnInspectorGUI() { targetGun = (Gun)target; base.OnInspectorGUI(); EditorGUILayout.LabelField("Damage Per Shot", string.Format("{0:f2}", targetGun.GetDamagePerShot())); EditorGUILayout.LabelField("Damage Per Second", string.Format("{0:f2}", targetGun.GetDamagePerSecond())); }