public override void Initialize() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) object[] array = GameSection.GetEventData() as object[]; _info = (array[0] as GuildStatisticInfo); _clanId = (int)array[1]; this.StartCoroutine(DoInitialize()); }
public CreateGuildRequestParam(GuildStatisticInfo guidata) { if (guidata != null) { EmblemLayerIDs = guidata.emblem; GuildName = guidata.clanName; GuildTag = guidata.tag; GuildDescribe = guidata.description; GuildType = (GUILD_TYPE)guidata.privacy; GuildMinLevel = guidata.min_level; } }
public void SetGuildChangeData(CreateGuildRequestParam param) { if (param != null) { guildChangeData = new GuildStatisticInfo(); guildChangeData.emblem = param.EmblemLayerIDs; guildChangeData.clanName = param.GuildName; guildChangeData.tag = param.GuildTag; guildChangeData.description = param.GuildDescribe; guildChangeData.privacy = (int)param.GuildType; guildChangeData.min_level = param.GuildMinLevel; } }
private IEnumerator GetClanStatistic(int clanID) { bool finish_get_statistic = false; GuildStatisticInfo _info = null; MonoBehaviourSingleton <GuildManager> .I.SendRequestStatistic(clanID, delegate(bool success, GuildStatisticInfo info) { ((_003CGetClanStatistic_003Ec__Iterator4C) /*Error near IL_003a: stateMachine*/)._003Cfinish_get_statistic_003E__0 = true; if (success) { ((_003CGetClanStatistic_003Ec__Iterator4C) /*Error near IL_003a: stateMachine*/)._003C_info_003E__1 = info; } }); while (!finish_get_statistic) { yield return((object)null); } MonoBehaviourSingleton <GuildManager> .I.CreateAddedGuildRequestParam(_info); mCreateRequest = MonoBehaviourSingleton <GuildManager> .I.GetCreateGuildRequestParam(); UpdateUIInfo(); }
public void CreateAddedGuildRequestParam(GuildStatisticInfo guildStat) { mCreateRequest = new CreateGuildRequestParam(guildStat); }