예제 #1
0
	public void init(List<GameScreen> screens) {
		foreach (GameScreen screen in screens) {
			switch (screen.getScreenType()) {
				case ScreenType.BLACKSMITH: blacksmithScreen = screen as BlacksmithScreen; break;
				case ScreenType.GUILD: guildScreen = screen as GuildScreen; break;
				case ScreenType.HEALER: healerScreen = screen as HealerScreen; break;
				case ScreenType.HOME: homeScreen = screen as HomeScreen; break;
			}
		}
    }
예제 #2
0
    void Awake() {
        Vars.gameplay = this;
		Hero.init();
		GetComponent<Imager>().init();
		WorkbenchSchemeDescriptor.fillSchemesMap();
		GameObject.FindGameObjectWithTag("UserInterface").GetComponent<UserInterface>().init();
        GetComponent<ItemFactory>().init();

        itemDescriptor = GameObject.FindGameObjectWithTag("ItemDescriptor").GetComponent<ItemDescriptor>();
        itemDescriptor.init();

		potionBag = GameObject.FindGameObjectWithTag("PotionBag").GetComponent<PotionBag>();
		potionBag.init();

		inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent<Inventory>();
		inventory.init();
        
        GameObject[] scrs = GameObject.FindGameObjectsWithTag("GameScreen");

        foreach (GameObject gameObj in scrs) {
            GameScreen screen = gameObj.GetComponent<GameScreen>();
            switch (screen.getScreenType()) {
				case ScreenType.CITY: city = screen as CityScreen; break;
				case ScreenType.GUILD: guild = screen as GuildScreen; break;
				case ScreenType.BLACKSMITH: blacksmith = screen as BlacksmithScreen; break;
				case ScreenType.HEALER: healer = screen as HealerScreen; break;
				case ScreenType.HOME: home = screen as HomeScreen; break;
            }
            screens.Add(screen);
            screen.init();
            screen.hideScreen();
        }

		GetComponent<InputProcessor>().init(screens);

        fightScreen = GameObject.FindGameObjectWithTag("FightScreen").GetComponent<FightScreen>();
        equipmentScreen = GameObject.FindGameObjectWithTag("EquipmentScreen").GetComponent<EquipmentScreen>();

        fightScreen.init();
        equipmentScreen.init();

		buffShop = healer.getBuffShop();
		questBoard = guild.getQuestBoard();

		equipmentScreen.setBuffShop(buffShop);
		equipmentScreen.setQuestInformation(questBoard.getQuestInformation());

        worldMap = GameObject.FindGameObjectWithTag("WorldMap").GetComponent<WorldMap>();
        worldMap.init();

        QuestParser.parseQuests(questsFile);

        showScreen(ScreenType.CITY);
    }
예제 #3
0
	public void init (GuildScreen guildScreen) {
		this.guildScreen = guildScreen;
		questScrolls = transform.Find("ScrollsHolder").GetComponentsInChildren<QuestScroll>();
		foreach (QuestScroll scroll in questScrolls) {
			scroll.init(this);
		}
		questInformation = transform.Find("QuestInformation").GetComponent<QuestInformation>();
		questInformation.init(this);
		rewardBtn = transform.Find("QuestRewardBtn").GetComponent<Button>();
		backBtn = transform.Find("BackBtn").GetComponent<Button>();
		gameObject.SetActive(false);
	}
예제 #4
0
	public void init (GuildScreen guildScreen) {
		this.guildScreen = guildScreen;
		backBtn = transform.Find("BackBtn").GetComponent<Button>();
		gameObject.SetActive(false);
		MountCard card;
		for (int i = 0; i < transform.childCount; i++) {
			card = transform.GetChild(i).GetComponent<MountCard>();
			if (card != null) {
				card.init(this);
				mountCards.Add(card);
			}
		}
	}