public async Task SendGlobalUpdate([Remainder] string updateMessage) { await ReplyAsync("The global update message process has started..."); var dbGuilds = await _guildRepo.AllAsync(); foreach (var guild in Context.Client.Guilds) { if (dbGuilds.Exists(x => x.GuildId == guild.Id)) { var dbGuild = dbGuilds.Find(x => x.GuildId == guild.Id); try { var channel = guild.GetChannel(dbGuild.UpdateChannelId); await(channel as ITextChannel).SendAsync(updateMessage); } catch { } } } await ReplyAsync("All global update messages have been sent."); }
private void Trivia(object stateObj) { Task.Run(async() => { Logger.Log(LogSeverity.Debug, $"Timers", "Auto Trivia"); foreach (var dbGuild in await _guildRepo.AllAsync()) { if (dbGuild.AutoTrivia) { var guild = await(_client as IDiscordClient).GetGuildAsync(dbGuild.GuildId); if (guild != null) { var defaultChannel = await guild.GetDefaultChannelAsync(); try { await _gameService.TriviaAsync(defaultChannel, dbGuild); } catch { } } } } }); }