public async Task InitialiseWelcome() { await ReplyAsync("```\n" + "Reply with the command you would like to perform\n" + "[1] Set the welcome message\n" + "[2] Set the current channel for welcome events\n" + "[3] Enable the welcome event\n" + "[4] Disable the welcome event\n" + "[5] View Welcome Info" + "" + "```"); var next = await NextMessageAsync(); if (next.Content == "1") { await ReplyAsync( "Please reply with the welcome message you want to be sent when a user joins the server ie. `Welcome to Our Server!!`"); var next2 = await NextMessageAsync(); GuildConfig.SetWMessage(Context.Guild, next2.Content); GuildConfig.SetWChannel(Context.Guild, Context.Channel.Id); await ReplyAsync("The Welcome Message for this server has been set to:\n" + $"**{next2.Content}**\n" + $"In the channel **{Context.Channel.Name}**"); } else if (next.Content == "2") { GuildConfig.SetWChannel(Context.Guild, Context.Channel.Id); await ReplyAsync($"Welcome Events will be sent in the channel: **{Context.Channel.Name}**"); } else if (next.Content == "3") { GuildConfig.SetWelcomeStatus(Context.Guild, true); await ReplyAsync("Welcome Messageing for this server has been set to: true"); } else if (next.Content == "4") { GuildConfig.SetWelcomeStatus(Context.Guild, false); await ReplyAsync("Welcome Messageing for this server has been set to: false"); } else if (next.Content == "5") { var l = GuildConfig.Load(Context.Guild.Id); var embed = new EmbedBuilder(); try { embed.AddField("Message", l.WelcomeMessage); embed.AddField("Channel", Context.Guild.GetChannel(l.WelcomeChannel).Name); embed.AddField("Status", l.WelcomeEvent ? "On" : "Off"); await ReplyAsync("", false, embed.Build()); } catch { await ReplyAsync( "Error, this guilds welcome config is not fully set up yet, please consider using options 1 thru 4 first"); } } else { await ReplyAsync("ERROR: you did not supply an option. type only `1` etc."); } }