예제 #1
0
        public static List <Type> GetAllUnityComponents()
        {
            if (null == _availableUnityComponents)
            {
                var types = GuiReflector.GetAllLoadedTypesAsignableFrom(typeof(Component));  // UnityEngine.Component

#if DEBUG
                if (DebugMode)
                {
                    StringBuilder sb = new StringBuilder();
                    if (types.Count == 0)
                    {
                        sb.AppendLine("No styleable classes available.");
                    }
                    else
                    {
                        foreach (Type type in types)
                        {
                            sb.AppendLine(string.Format("    -> {0}", type));
                        }
                    }

                    Debug.Log(string.Format(@"====== Unity components ======
{0}", sb));
                }
#endif
                _availableUnityComponents = types;
                //Debug.Log("_availableUnityComponents: " + _availableUnityComponents.Count);
            }

            return(_availableUnityComponents);
        }
예제 #2
0
        /// <summary>
        /// Initializes the Singleton instance
        /// </summary>
        private void Initialize()
        {
            _allModules.Clear();

            //var providerTypes = ReflectionUtil.GetAllLoadedTypesDecoratedWith(typeof (StyleModuleAttribute));
            var moduleTypes = GuiReflector.GetAllLoadedTypesAsignableFrom(typeof(StyleModuleBase));

            foreach (var moduleType in moduleTypes)
            {
                if (moduleType == typeof(StyleModuleBase))
                {
                    continue; // skip the abstract class
                }
                var module = (StyleModuleBase)Activator.CreateInstance(moduleType);
                module.ReflectAttribute();

                _allModules.Add(module);
            }
        }