void OnSearchingInvitedGame(int clientJoinRequestId, string invitingPrimaryKey) { //Popup.Show( TextDatabase.instance[0109061], "Searching for a suitable game...", "Cancel", OnMessageBoxEvent ); m_MessageBox = (GuiPopupMessageBox) Owner.ShowPopup("MessageBox", TextDatabase.instance[0109061], TextDatabase.instance[0109058], (inPopup, inResult) => { //inPopup.ForceClose(); m_MessageBox = null; if (inResult == E_PopupResultCode.Ok) { //FIXME We do not have the id now on the client side. Reimplement later. // The problem here is that this client does not pass any information to the lobby. // All the communication happens between the master (inviter) and the lobby. The childs (friends) receives just the OnSearchingInvitedGame a notification. LobbyClient.CancelFindServer(-1); UpdateStatus(m_Master, false); LeaveGang(m_Master); } }); m_MessageBox.SetButtonText(TextDatabase.instance[02040009]); }
void OnNoServerAvailable(int clientJoinRequestId) { if (m_MessageBox == null || m_MessageBox.IsVisible == false) { return; } m_MessageBox.SetText(TextDatabase.instance[0109055]); m_MessageBox.SetButtonText(TextDatabase.instance[02040007]); m_MessageBox = null; LeaveGang(m_Master); }
//------------------------------------------------------------------------------------------------------------- public static void Show(string caption, string message, string button, PopupHandler handler) { m_Popup = GuiBaseUtils.ShowMessageBox(caption, message, OnResult) as GuiPopupMessageBox; m_Handler = null; if (m_Popup == null) { return; } if ((button != null) && (button.Length > 0)) { m_Popup.SetButtonVisible(true); m_Popup.SetButtonText(button); } else { m_Popup.SetButtonVisible(false); } m_Handler = handler; }
IEnumerator UpdateProfile_Coroutine() { // show message box with some info GuiPopupMessageBox msgbox = Owner.ShowPopup("MessageBox", TextDatabase.instance[0107000], TextDatabase.instance[0107022]) as GuiPopupMessageBox; msgbox.SetButtonVisible(false); // update profile UpdateMFAccountAndFetchPPI action = CloudUser.instance.UpdateUser(m_Password1Hash, GuiBaseUtils.FixNickname(m_Nickname, CloudUser.instance.userName_TODO), null, m_ReceiveNews, m_Region); while (action.isDone == false) { yield return(new WaitForSeconds(0.2f)); } if (action.isSucceeded == true) { // update cloud user with actual informations string username = ""; string nickname = ""; string password = ""; int pwdLength = 0; bool rememberMe = true; bool autoLogin = true; CloudUser.instance.GetLoginData(ref nickname, ref username, ref password, ref pwdLength, ref rememberMe, ref autoLogin); CloudUser.instance.SetLoginData(CloudUser.instance.primaryKey, m_Nickname, username, m_Password1Hash, m_PasswordLength, rememberMe, autoLogin); CloudUser.instance.receiveNews = m_ReceiveNews; CloudUser.instance.region = m_Region; PlayerPersistantInfo ppi = PPIManager.Instance.GetLocalPPI(); if (ppi != null) { ppi.Name = m_Nickname; PPIManager.Instance.NotifyLocalPPIChanged(); } // connect to correct lobby LobbyClient.ConnectToLobby(m_Region); // inform user that we are done msgbox.SetText(TextDatabase.instance[0107020]); msgbox.SetHandler((popup, result) => { Owner.Back(); }); } else { // inform user that there were a problem with updating msgbox.SetText(TextDatabase.instance[0107021]); } // let user press 'OK' msgbox.SetButtonText(TextDatabase.instance[0107024]); msgbox.SetButtonVisible(true); }