// Use this for initialization void Start() { GuiManager.RegisterGenerateWorldPostProgressOp(Manager.ResetActionStacks); GuiManager.RegisterLoadWorldPostProgressOp(Manager.ResetActionStacks); Manager.RegisterUndoStackUpdateOp(OnUndoStackUpdate); Manager.RegisterRedoStackUpdateOp(OnRedoStackUpdate); }
public virtual void Activate(bool state) { gameObject.SetActive(state); if (state) { ResetSliderControls(); GuiManager.RegisterLoadWorldPostProgressOp(ResetSliderControls); } else { GuiManager.DeregisterLoadWorldPostProgressOp(ResetSliderControls); } AllowEventInvoke(state); }