void OnGUI() { GUILayout.Space(10); GuiList.Show(targetObject.targets, () => { Selection.activeObject = AssetDatabase.LoadMainAssetAtPath("Assets/SweetSugar/Resources/Levels/TargetEditorScriptable.asset"); }); GUILayout.Space(30); if (GUILayout.Button("Save")) { SaveSettings(); } }
public void ShowList(IList list) { GuiList.Show(list); }