public ToolSelectMenu(GuiManager gameMenuManager) { background = Resources.Load(ResourcePaths.toolSelectBackground) as Texture; tipStyle = GuiFunctions.getTipStyle(); gmm = gameMenuManager; int xSpace = Screen.width / 6; int ySpace = Screen.height / 6; backgroundRect = new Rect(xSpace, ySpace, Screen.width - xSpace * 2, Screen.height - ySpace * 2); guiRect = new Rect(backgroundRect.xMin + Screen.width / 40, backgroundRect.yMin + Screen.height / 40, backgroundRect.width - Screen.width / 20, backgroundRect.height - Screen.height / 20); float toolIconSize = guiRect.width / 5; float mouseIconSize = toolIconSize / 2; toolIconSpacing = toolIconSize / 4; toolGuiOptions = new GUILayoutOption[2] { GUILayout.Width(toolIconSize), GUILayout.Height(toolIconSize) }; mouseGuiOptions = new GUILayoutOption[2] { GUILayout.Width(mouseIconSize), GUILayout.Height(mouseIconSize) }; }