public LoadingWorldState(IGameState parent = null) { GuiStackContainer progressBarContainer; AddChild(progressBarContainer = new GuiStackContainer() { //Width = 300, //Height = 35, //Margin = new Thickness(12), Anchor = Alignment.MiddleCenter, Background = Color.Transparent, BackgroundOverlay = Color.Transparent, Orientation = Orientation.Vertical }); if (parent == null) { Background = new GuiTexture2D { TextureResource = GuiTextures.OptionsBackground, RepeatMode = TextureRepeatMode.Tile, Scale = new Vector2(2f, 2f), }; BackgroundOverlay = new Color(Color.Black, 0.65f); } else { ParentState = parent; HeaderTitle.IsVisible = false; } progressBarContainer.AddChild(_textDisplay = new GuiTextElement() { Text = Text, TextColor = TextColor.White, Anchor = Alignment.TopCenter, HasShadow = false, Scale = 1.5f }); GuiElement element; progressBarContainer.AddChild(element = new GuiElement() { Width = 300, Height = 35, Margin = new Thickness(12), }); element.AddChild(_percentageDisplay = new GuiTextElement() { Text = Text, TextColor = TextColor.White, Anchor = Alignment.TopRight, HasShadow = false }); element.AddChild(_progressBar = new GuiProgressBar() { Width = 300, Height = 9, Anchor = Alignment.MiddleCenter, }); progressBarContainer.AddChild( _subTextDisplay = new GuiTextElement() { Text = Text, TextColor = TextColor.White, Anchor = Alignment.BottomLeft, HasShadow = false }); HeaderTitle.TranslationKey = "menu.loadingLevel"; UpdateProgress(LoadingState.ConnectingToServer, 10); }