public frmMain2() { SceneFileExt = "cws";// default to creation workshop CWS files m_lsttabs = new List <tabview>(); m_logSB = new StringBuilder(); InitializeComponent(); UVDLPApp.Instance().m_mainform = this; m_manctl = ManualControl.Instance(); // late intialization happens here after the UVDLP app Singleton is initiated. RegisterCallbacks(); RegisterGUI(); SetButtonStatuses(); UVDLPApp.Instance().AppEvent += new AppEventDelegate(AppEventDel); DebugLogger.Instance().LoggerStatusEvent += new LoggerStatusHandler(LoggerStatusEvent); UVDLPApp.Instance().m_slicer.Slice_Event += new Slicer.SliceEvent(SliceEv); UVDLPApp.Instance().m_buildmgr.BuildStatus += new delBuildStatus(BuildStatus); UVDLPApp.Instance().m_deviceinterface.StatusEvent += new DeviceInterface.DeviceInterfaceStatus(DeviceStatusEvent); UVDLPApp.Instance().m_buildmgr.PrintLayer += new delPrinterLayer(PrintLayer); UVDLPApp.Instance().Engine3D.UpdateGrid(); ctl3DView1.UpdateView(); // initial update // set up initial log data in form foreach (string lg in DebugLogger.Instance().GetLog()) { //txtLog.Text = lg + "\r\n" + txtLog.Text; AddtoLog(lg); } //RearrangeGui AddButtons(); AddControls(); SetupTabs(); //set the default tab m_viewtype = -1; // start with the first tab added ShowView(0); // 3d tab ctl3DView1.RearrangeGui(); ctl3DView1.Enable3dView(true); // test new gui config system GuiConfigDB gconfdb = new GuiConfigDB(); gconfdb.LoadConfiguration(global::UV_DLP_3D_Printer.Properties.Resources.GuiConfig); UVDLPApp.Instance().m_gui_config.ApplyConfiguration(gconfdb); gconfdb.SaveConfiguration("GuiConfigTest"); //ctlSliceGCodePanel1.ctlSliceViewctl.DlpForm = m_frmdlp; // set the dlp form for direct control SetMainMessage(""); SetTimeMessage(""); #if (DEBUG) ShowLogPanel(true); #else ShowLogPanel(false); pluginTesterToolStripMenuItem.Visible = false; testToolStripMenuItem.Visible = false; testMachineControlToolStripMenuItem.Visible = false; loadGUIConfigToolStripMenuItem.Visible = false; #endif SetTitle(); UVDLPApp.Instance().PerformPluginCommand("MainFormLoadedCommand", true); }
public frmMain2() { m_logSB = new StringBuilder(); InitializeComponent(); m_viewtype = eViewTypes.eNone; UVDLPApp.Instance().m_mainform = this; m_manctl = ManualControl.Instance(); // late intialization happens here after the UVDLP app Singleton is initiated. ctlTitle3dView.Checked = true; // set it as checked ctlTitle3dView_Click(null, null); // and click the button RegisterCallbacks(); RegisterGUI(); SetButtonStatuses(); UVDLPApp.Instance().AppEvent += new AppEventDelegate(AppEventDel); DebugLogger.Instance().LoggerStatusEvent += new LoggerStatusHandler(LoggerStatusEvent); UVDLPApp.Instance().m_slicer.Slice_Event += new Slicer.SliceEvent(SliceEv); UVDLPApp.Instance().m_buildmgr.BuildStatus += new delBuildStatus(BuildStatus); UVDLPApp.Instance().m_deviceinterface.StatusEvent += new DeviceInterface.DeviceInterfaceStatus(DeviceStatusEvent); UVDLPApp.Instance().m_buildmgr.PrintLayer += new delPrinterLayer(PrintLayer); UVDLPApp.Instance().Engine3D.UpdateGrid(); ctl3DView1.UpdateView(); // initial update // set up initial log data in form foreach (string lg in DebugLogger.Instance().GetLog()) { //txtLog.Text = lg + "\r\n" + txtLog.Text; AddtoLog(lg); } //RearrangeGui AddButtons(); AddControls(); ctl3DView1.RearrangeGui(); ctl3DView1.Enable3dView(true); #if (DEBUG) // DBG_GUICONF // test new gui config system GuiConfigDB gconfdb = new GuiConfigDB(); gconfdb.LoadConfiguration(global::UV_DLP_3D_Printer.Properties.Resources.GuiConfig); UVDLPApp.Instance().m_gui_config.ApplyConfiguration(gconfdb); gconfdb.SaveConfiguration("GuiConfigTest"); #else UVDLPApp.Instance().m_gui_config.LoadConfiguration(global::UV_DLP_3D_Printer.Properties.Resources.GuiConfig); #endif //ctlSliceGCodePanel1.ctlSliceViewctl.DlpForm = m_frmdlp; // set the dlp form for direct control SetMainMessage(""); SetTimeMessage(""); #if (DEBUG) ShowLogPanel(true); #else ShowLogPanel(false); pluginTesterToolStripMenuItem.Visible = false; testToolStripMenuItem.Visible = false; testMachineControlToolStripMenuItem.Visible = false; loadGUIConfigToolStripMenuItem.Visible = false; #endif SetTitle(); UVDLPApp.Instance().PerformPluginCommand("MainFormLoadedCommand", true); }
private void loadGUIConfigToolStripMenuItem_Click(object sender, EventArgs e) { try { // load a new GUIConfig file from disk // this is a debug only function for now. if (openFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK) { StreamReader streamReader = new StreamReader(openFileDialog1.FileName); string text = streamReader.ReadToEnd(); streamReader.Close(); #if (DEBUG) // DBG_GUICONF // test new gui config system GuiConfigDB gconfdb = new GuiConfigDB(); gconfdb.LoadConfiguration(text); UVDLPApp.Instance().m_gui_config.ApplyConfiguration(gconfdb); gconfdb.SaveConfiguration("GuiConfigMenuTest"); #else UVDLPApp.Instance().m_gui_config.LoadConfiguration(text); #endif //UVDLPApp.Instance().m_gui_config.LayoutGui( } }catch(Exception ex) { DebugLogger.Instance().LogError(ex); } }
/// <summary> /// This function iterates through all the plugins /// and loads the configuration GUIConfig from each /// there is no reason why this needs to be in the ctl3DView /// this should go in the main UVDLPApp class /// </summary> public void LoadPluginGui() { IPlugin plugin = null; foreach (PluginEntry ip in UVDLPApp.Instance().m_plugins) { try { if (ip.m_licensed != true || ip.m_enabled == false) { continue; } plugin = ip.m_plugin; if (plugin == null) { continue; } if (!plugin.SupportFunctionality(PluginFuctionality.CustomGUI)) { continue; } string guiconfname = null; foreach (PluginItem pi in plugin.GetPluginItems) { try { switch (pi.m_type) { case ePlItemType.eTexture: gr2d.LoadTexture(plugin.GetString(pi.m_name + "_index"), plugin); break; case ePlItemType.eGuiConfig: guiconfname = plugin.GetString(pi.m_name); break; case ePlItemType.eControl: UserControl ctl = plugin.GetControl(pi.m_name); if ((ctl.GetType() == typeof(ctlImageButton)) || ctl.GetType().IsSubclassOf(typeof(ctlImageButton))) { guiconf.AddButton(pi.m_name, (ctlImageButton)ctl); } else //(ctl.GetType().IsSubclassOf(typeof(ctlUserPanel))) { guiconf.AddControl(pi.m_name, ctl); } break; } } catch (Exception ex) { DebugLogger.Instance().LogError(ex); } } //after all the resource have been loaded from the GUI // the 'script' xml layout portion of the GUI is loaded to do something with those resources if ((guiconf != null) && (guiconfname != null)) { //gc.ClearLayout(); // test new gui config system GuiConfigDB gconfdb = new GuiConfigDB(); gconfdb.LoadConfiguration(guiconfname, plugin); guiconf.ApplyConfiguration(gconfdb); gconfdb.SaveConfiguration("GuiConfigPlugin"); RearrangeGui(); } } catch (Exception ex) { DebugLogger.Instance().LogError(ex); } } }
/// <summary> /// This function iterates through all the plugins /// and loads the configuration GUIConfig from each /// there is no reason why this needs to be in the ctl3DView /// this should go in the main UVDLPApp class /// </summary> public void LoadPluginGui() { IPlugin plugin = null; foreach (PluginEntry ip in UVDLPApp.Instance().m_plugins) { try { if (ip.m_licensed != true || ip.m_enabled == false) continue; plugin = ip.m_plugin; if (plugin == null) continue; if (!plugin.SupportFunctionality(PluginFuctionality.CustomGUI)) continue; string guiconfname = null; foreach (PluginItem pi in plugin.GetPluginItems) { try { switch (pi.m_type) { case ePlItemType.eTexture: gr2d.LoadTexture(plugin.GetString(pi.m_name + "_index"), plugin); break; case ePlItemType.eGuiConfig: guiconfname = plugin.GetString(pi.m_name); break; case ePlItemType.eControl: UserControl ctl = plugin.GetControl(pi.m_name); if ((ctl.GetType() == typeof(ctlImageButton)) || ctl.GetType().IsSubclassOf(typeof(ctlImageButton))) { guiconf.AddButton(pi.m_name, (ctlImageButton)ctl); } else //(ctl.GetType().IsSubclassOf(typeof(ctlUserPanel))) { guiconf.AddControl(pi.m_name, ctl); } break; } } catch (Exception ex) { DebugLogger.Instance().LogError(ex); } } //after all the resource have been loaded from the GUI // the 'script' xml layout portion of the GUI is loaded to do something with those resources if ((guiconf != null) && (guiconfname != null)) { //gc.ClearLayout(); // test new gui config system GuiConfigDB gconfdb = new GuiConfigDB(); gconfdb.LoadConfiguration(guiconfname, plugin); guiconf.ApplyConfiguration(gconfdb); gconfdb.SaveConfiguration("GuiConfigPlugin"); RearrangeGui(); } } catch (Exception ex) { DebugLogger.Instance().LogError(ex); } } }
public frmMain2() { SceneFileExt = "cws";// default to creation workshop CWS files m_lsttabs = new List<tabview>(); m_logSB = new StringBuilder(); InitializeComponent(); UVDLPApp.Instance().m_mainform = this; m_manctl = ManualControl.Instance(); // late intialization happens here after the UVDLP app Singleton is initiated. RegisterCallbacks(); RegisterGUI(); SetButtonStatuses(); UVDLPApp.Instance().AppEvent += new AppEventDelegate(AppEventDel); DebugLogger.Instance().LoggerStatusEvent += new LoggerStatusHandler(LoggerStatusEvent); UVDLPApp.Instance().m_slicer.Slice_Event += new Slicer.SliceEvent(SliceEv); UVDLPApp.Instance().m_buildmgr.BuildStatus += new delBuildStatus(BuildStatus); UVDLPApp.Instance().m_deviceinterface.StatusEvent += new DeviceInterface.DeviceInterfaceStatus(DeviceStatusEvent); UVDLPApp.Instance().m_buildmgr.PrintLayer += new delPrinterLayer(PrintLayer); UVDLPApp.Instance().Engine3D.UpdateGrid(); ctl3DView1.UpdateView(); // initial update // set up initial log data in form foreach (string lg in DebugLogger.Instance().GetLog()) { //txtLog.Text = lg + "\r\n" + txtLog.Text; AddtoLog(lg); } //RearrangeGui AddButtons(); AddControls(); SetupTabs(); //set the default tab m_viewtype = -1;// start with the first tab added ShowView(0);// 3d tab ctl3DView1.RearrangeGui(); ctl3DView1.Enable3dView(true); // test new gui config system GuiConfigDB gconfdb = new GuiConfigDB(); //try to load the GUI gconfdb.LoadConfiguration(global::UV_DLP_3D_Printer.Properties.Resources.GuiConfig); UVDLPApp.Instance().m_gui_config.ApplyConfiguration(gconfdb); //ctlSliceGCodePanel1.ctlSliceViewctl.DlpForm = m_frmdlp; // set the dlp form for direct control SetMainMessage(""); SetTimeMessage(""); #if (DEBUG) ShowLogPanel(true); #else ShowLogPanel(false); pluginTesterToolStripMenuItem.Visible = false; testToolStripMenuItem.Visible = false; testMachineControlToolStripMenuItem.Visible = false; loadGUIConfigToolStripMenuItem.Visible = false; checkForUpdatesToolStripMenuItem.Visible = false; //miiManualControlToolStripMenuItem.Visible = false; //miiManualControlToolStripMenuItem.Visible = false; #endif SetTitle(); UVDLPApp.Instance().PerformPluginCommand("MainFormLoadedCommand", true); AddGlobalMouseHandler(); }