public void Build(ItemShop item, GuiBuyBuilding BuyGui) { this.BuyGui = BuyGui; if (BuildObjectPlacingToGrid == null) { BuildObjectPlacingToGrid = BuildingSkeleton; BuildObjectSprite = TMPsprite; BuildObjectPlacingToGrid.ReloadNormal(); } shopitem = item; Debug.Log("BUILDER: " + item.DefaultGroup.name); Vector3 Position = Camera.main.ScreenToWorldPoint( new Vector3(Camera.main.transform.position.x + Screen.width / 2 , Camera.main.transform.position.y + Screen.height / 2, 0)); Position.z = 0; // Building build = item.DefaultGroup.AddBuild(Position); GridElement element = Grid.DetechTouchPositionOnGrid(Position); // PlacingToGrid placetogrid = build.GetComponent<PlacingToGrid>(); // placetogrid.Col = element.getCol(); // placetogrid.Row = element.getRow(); BuildObjectSprite.sprite = item.Sprite.sprite; BuildObjectSprite.gameObject.SetActive(true); BuildObjectSprite.transform.localScale = item.transform.localScale; BuildObjectPlacingToGrid.Col_size = item.GetPlacingToGrid().Col_size; BuildObjectPlacingToGrid.Row_size = item.GetPlacingToGrid().Row_size; BuildObjectPlacingToGrid.setNormalSpace_x( item.GetPlacingToGrid().getNormalSpace_x()); BuildObjectPlacingToGrid.setNormalSpace_y( item.GetPlacingToGrid().getNormalSpace_y()); BuildObjectPlacingToGrid.setMirrorSpace_x(item.GetPlacingToGrid().getMirrorSpace_x()); BuildObjectPlacingToGrid.setMirrorSpace_y(item.GetPlacingToGrid().getMirrorSpace_y()); BuildObjectPlacingToGrid.Col = element.getCol(); BuildObjectPlacingToGrid.Row = element.getRow(); BuildObjectPlacingToGrid.ReloadNormal(); BoxCollider2D boxcollider = item.GetComponent<BoxCollider2D>(); Collider2D.size = new Vector2(boxcollider.size.x ,boxcollider.size.y); Grid.Place(BuildObjectPlacingToGrid); isBuild = true; BuildObjectPlacingToGrid.gameObject.SetActive(true); CheckGridCollision(); FirstObjectPosition.Col = BuildObjectPlacingToGrid.Col; FirstObjectPosition.Row = BuildObjectPlacingToGrid.Row; FirstObjectPosition.scale = BuildObjectPlacingToGrid.scale; }
public void setPrice(ItemShop item, GuiBuyBuilding BuyGui) { BuyGui.GoldText.text = BuyGui.Gold.get() + " / " + item.Gold; BuyGui.WoodText.text = BuyGui.Wood.get() + " / " + item.Wood; BuyGui.StoneText.text = BuyGui.Stone.get() + " / " + item.Stone; BuyGui.ObsydianText.text = BuyGui.ObsydianBrick.get() + " / " + item.ObsydianBrick; BuyGui.RecipeText.text = (int)item.Recipe.simpladata.Value + " / " + item.Recipe.Cost; }
public bool DoAfford(ItemShopSlot slot , GuiBuyBuilding BuyGui) { bool ErrorFlag = false; ItemShop item = slot.ShopItem; setPrice(item, BuyGui); if (BuyGui.Wood.get() < item.Wood) { ErrorFlag = true; BuyGui.setColor(BuyGui.WoodText, BuyGui.ErrorResourceColor); } else BuyGui.setColor(BuyGui.WoodText, BuyGui.NormarResourceColor); if (BuyGui.Stone.get() < item.Stone) { ErrorFlag = true; BuyGui.setColor(BuyGui.StoneText, BuyGui.ErrorResourceColor); } else BuyGui.setColor(BuyGui.StoneText, BuyGui.NormarResourceColor); if (BuyGui.ObsydianBrick.get() < item.ObsydianBrick) { ErrorFlag = true; BuyGui.setColor(BuyGui.ObsydianText, BuyGui.ErrorResourceColor); } else BuyGui.setColor(BuyGui.ObsydianText, BuyGui.NormarResourceColor); if (item.Recipe.CheckAfford() == false) { ErrorFlag = true; BuyGui.setColor(BuyGui.RecipeText, BuyGui.ErrorResourceColor); } else BuyGui.setColor(BuyGui.RecipeText, BuyGui.NormarResourceColor); if (ErrorFlag == true) return false; else return true; }
public void UnLock(GuiBuyBuilding BuyGui) { BuyGui.BuyButton.interactable = true; BuyGui.ErrorText.enabled = false; }
public void CancleBuild() { if(isTransfered == false)BuildObjectPlacingToGrid.gameObject.SetActive(false); BuildObjectSprite.color = DefaultColor; BuildObjectPlacingToGrid.Col = FirstObjectPosition.Col; BuildObjectPlacingToGrid.Row = FirstObjectPosition.Row; BuildObjectPlacingToGrid.scale = FirstObjectPosition.scale; BuildObjectPlacingToGrid = null; isBuild = false; isTransfered = false; Controller.DisableDoubleTouch = false; BuyGui = null; }
public void FinalizeBuild() { if(isTransfered == true) { BuildObjectSprite.color = DefaultColor; } else { Building build = shopitem.DefaultGroup.AddBuild(BuildObjectPlacingToGrid.transform.position); PlacingToGrid placetogrid = build.GetComponent<PlacingToGrid>(); placetogrid.Col = BuildObjectPlacingToGrid.Col; placetogrid.Row = BuildObjectPlacingToGrid.Row; placetogrid.Col_size = BuildObjectPlacingToGrid.Col_size; placetogrid.Row_size = BuildObjectPlacingToGrid.Row_size; build.transform.localScale = new Vector3(BuildObjectPlacingToGrid.transform.localScale.x, BuildObjectPlacingToGrid.transform.localScale.y, build.transform.localScale.z); build.InConstruction.active = true; build.InConstruction.FirstInitialize(); build.Initialize(); build.Produce(); BuildObjectSprite.gameObject.SetActive(false); placetogrid.scale = BuildObjectPlacingToGrid.scale; } BuildObjectSprite.color = DefaultColor; isBuild = false; isTransfered = false; BuildObjectPlacingToGrid = null; BuildingSkeleton.RelaseAll(); Controller.DisableDoubleTouch = false; if(BuyGui != null) BuyGui.Finalize(); BuyGui = null; }