void OnGUI() { // Create the menu area GUI.Box(new Rect(0, 0, Screen.width, 90), "Battle Antz"); // Print Level to the screen if (Time.timeSinceLevelLoad < Constants.initalLevelPause) { string levelString = ""; if (networkManager) { levelString = "Begin"; } else if (Constants.level == 10) { levelString = "Final Level"; } else { levelString = "Level " + (Constants.level + 1); } GUI.skin.label.fontSize = 40; GUI.Label(new Rect(Screen.width / 2 - 100, Screen.height / 2 - 25, 200, 50), levelString); GUI.skin.label.fontSize = 12; } // Display hive stats GUI.Label(new Rect(16, 15, 100, 40), "Sugar: " + playerHive.sugar); GUI.Label(new Rect(15, 55, 100, 40), "Health: " + playerHive.health + "/100"); GUI.Label(new Rect(140, 15, 100, 40), "Sugar/Sec: " + playerHive.income); GUI.Label(new Rect(140, 55, 100, 40), "Workers: " + playerHive.workers); // Pause Game if ((GuiButton.textureButton(pauseRect, pauseTexture) || ((Event.current.type == EventType.KeyUp) && Event.current.keyCode == KeyCode.P))) { Time.timeScale = 0; if (networkManager) { networkManager.pause(); } Constants.paused = true; gameObject.GetComponent <PauseMenu>().enabled = true; } // Manage Workers if ((GUI.Button(new Rect(220, 55, 43, 20), "Buy") || ((Event.current.type == EventType.KeyUp) && Event.current.keyCode == KeyCode.Q)) && !Constants.paused) { if (Constants.EXPERIMENTAL) { enemyHive.buyWorker(); playerHive.buyWorker(); } else if (Constants.multiplayer && Network.isClient) { networkManager.sendWorker(); } else { playerHive.buyWorker(); } } if ((GUI.Button(new Rect(265, 55, 43, 20), "Sell") || ((Event.current.type == EventType.KeyUp) && Event.current.keyCode == KeyCode.A)) && !Constants.paused) { if (Constants.EXPERIMENTAL) { enemyHive.sellWorker(); playerHive.sellWorker(); } else if (Constants.multiplayer && Network.isClient) { networkManager.sendSellWorker(); } else { playerHive.sellWorker(); } } // -------------- // Manage Army Ants if ((GUI.Button(new Rect(Screen.width - 350, 35, 50, 50), new GUIContent("Army", "Damage: " + Constants.ARMY_ANT_DAMAGE * (1.0f + playerHive.upgrades[1][2] * Constants.UPGRADE_FRACTION) + "\nLife: " + Constants.ARMY_ANT_LIFE * (1.0f + playerHive.upgrades[1][1] * Constants.UPGRADE_FRACTION) + "\nSpeed: " + Constants.ARMY_ANT_SPEED * (1.0f + playerHive.upgrades[1][0] * Constants.UPGRADE_FRACTION) + "\nCost: " + Constants.ARMY_ANT_COST)) || ((Event.current.type == EventType.KeyUp) && Event.current.keyCode == KeyCode.W)) && !Constants.paused) { if (Constants.EXPERIMENTAL) { enemyHive.buyArmyAnt(); playerHive.buyArmyAnt(); } else if (Constants.multiplayer && Network.isClient) { networkManager.sendArmyAnt(); } else { playerHive.buyArmyAnt(); } } if (GUI.Button(new Rect(Screen.width - 338, 10, 25, 25), "+") && !Constants.paused) { upgrades.enabled = true; upgrades.type = "army"; } GUI.Label(new Rect(Screen.width - 350, 100, 100, 100), GUI.tooltip); GUI.tooltip = null; // Manage Bull Ant if ((GUI.Button(new Rect(Screen.width - 250, 35, 50, 50), new GUIContent("Bull", "Damage: " + Constants.BULL_ANT_DAMAGE * (1.0f + playerHive.upgrades[2][2] * Constants.UPGRADE_FRACTION) + "\nLife: " + Constants.BULL_ANT_LIFE * (1.0f + playerHive.upgrades[2][1] * Constants.UPGRADE_FRACTION) + "\nSpeed: " + Constants.BULL_ANT_SPEED * (1.0f + playerHive.upgrades[2][3]) * (1.0f + playerHive.upgrades[2][0] * Constants.UPGRADE_FRACTION) + "\nCost: " + Constants.BULL_ANT_COST)) || ((Event.current.type == EventType.KeyUp) && Event.current.keyCode == KeyCode.E)) && !Constants.paused) { if (Constants.EXPERIMENTAL) { enemyHive.buyBullAnt(); playerHive.buyBullAnt(); } else if (Constants.multiplayer && Network.isClient) { networkManager.sendBullAnt(); } else { playerHive.buyBullAnt(); } } if (GUI.Button(new Rect(Screen.width - 238, 10, 25, 25), "+") && !Constants.paused) { upgrades.enabled = true; upgrades.type = "bull"; } GUI.Label(new Rect(Screen.width - 250, 100, 100, 100), GUI.tooltip); GUI.tooltip = null; // Manage Fire Ant if ((GUI.Button(new Rect(Screen.width - 150, 35, 50, 50), new GUIContent("Fire", "Damage: " + Constants.FIRE_ANT_DAMAGE * (1.0f + playerHive.upgrades[3][2] * Constants.UPGRADE_FRACTION) + "\nLife: " + Constants.FIRE_ANT_LIFE * (1.0f + playerHive.upgrades[3][1] * Constants.UPGRADE_FRACTION) + "\nSpeed: " + Constants.FIRE_ANT_SPEED * (1.0f + playerHive.upgrades[3][0] * Constants.UPGRADE_FRACTION) + "\nCost: " + Constants.FIRE_ANT_COST)) || ((Event.current.type == EventType.KeyUp) && Event.current.keyCode == KeyCode.R)) && !Constants.paused) { if (Constants.EXPERIMENTAL) { playerHive.buyFireAnt(); enemyHive.buyFireAnt(); } else if (Constants.multiplayer && Network.isClient) { networkManager.sendFireAnt(); } else { playerHive.buyFireAnt(); } } if (GUI.Button(new Rect(Screen.width - 138, 10, 25, 25), "+") && !Constants.paused) { upgrades.enabled = true; upgrades.type = "fire"; } GUI.Label(new Rect(Screen.width - 150, 100, 100, 100), GUI.tooltip); GUI.tooltip = null; }