void OnGUI() { //Controls switching between Mouselook and interaction and sets the cursor icon if (Conversation.InConversation == true) { playerUW.XAxis.enabled = false; playerUW.YAxis.enabled = false; playerUW.MouseLookEnabled = false; Cursor.lockState = CursorLockMode.None; CursorPosition.center = Event.current.mousePosition; GUI.DrawTexture(CursorPosition, playerUW.CursorIcon); playerUW.MouseLookCursor.mainTexture = playerUW.CursorIconBlank; } else { if (Event.current.Equals(Event.KeyboardEvent("f"))) { //Toggle full screen. if (FullScreen == true) { FullScreen = false; //chains.EnableDisableControl("main_window",true); anchor.side = UIAnchor.Side.Left; anchor.relativeOffset = new Vector2(0.43f, 0.13f); stretch.relativeSize = new Vector2(0.55f, 0.57f); playerUW.playerCam.rect = new Rect(0.163f, 0.335f, 0.54f, 0.572f); playerUW.playerHud.main_window.enabled = true; playerUW.playerHud.compass.MoveControlOffset(+0.1f, 0.0f); for (int i = 0; i <= playerUW.playerHud.compass.NorthIndicators.GetUpperBound(0); i++) { GuiBase cn = playerUW.playerHud.compass.NorthIndicators[i].GetComponent <GuiBase>(); if (cn != null) { cn.MoveControlOffset(+0.1f, 0.0f); } } } else { FullScreen = true; //chains.EnableDisableControl("main_window",false); anchor.side = UIAnchor.Side.Center; anchor.relativeOffset = new Vector2(0.0f, 0.0f); stretch.relativeSize = new Vector2(1.0f, 1.0f); playerUW.playerCam.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f); playerUW.playerHud.main_window.enabled = false; playerUW.playerHud.compass.MoveControlOffset(-0.1f, 0.0f); for (int i = 0; i <= playerUW.playerHud.compass.NorthIndicators.GetUpperBound(0); i++) { GuiBase cn = playerUW.playerHud.compass.NorthIndicators[i].GetComponent <GuiBase>(); if (cn != null) { cn.MoveControlOffset(-0.1f, 0.0f); } } } } if (Event.current.Equals(Event.KeyboardEvent("e"))) { if (playerUW.MouseLookEnabled == false) { playerUW.YAxis.enabled = true; playerUW.XAxis.enabled = true; playerUW.MouseLookEnabled = true; Cursor.lockState = CursorLockMode.Locked; } else { playerUW.XAxis.enabled = false; playerUW.YAxis.enabled = false; playerUW.MouseLookEnabled = false; Cursor.lockState = CursorLockMode.None; } } if (playerUW.MouseLookEnabled == true) { playerUW.MouseLookCursor.mainTexture = playerUW.CursorIcon; } else { CursorPosition.center = Event.current.mousePosition; GUI.DrawTexture(CursorPosition, playerUW.CursorIcon); playerUW.MouseLookCursor.mainTexture = playerUW.CursorIconBlank; } } }