public override void Execute(TemplateControllerCustom _controller, float _delta = 0) { Guards unit = _controller as Guards; if (!CityMaster.instance.HasAttackers()) { if (unit.targetEnemys.Count > 0) { return; } Collider[] colliders = Physics.OverlapSphere(unit.transform.position, this.radius, this.mask); for (int count = 0; count < colliders.Length; count++) { unit.AddTarget(TargetType.Close, colliders[count].gameObject); } return; } if (unit.targetEnemys.Count > 0 && unit.targetEnemys[0].type != TargetType.Attacker) { unit.targetEnemys.Clear(); } TemplateUnits enemy = CityMaster.instance.GetAttacker(); if (enemy != null && !unit.HasTarget(TargetType.Attacker, enemy.gameObject)) { unit.AddTarget(TargetType.Attacker, enemy.gameObject); } }