public override void Update(TerraGuardian guardian) { ProceedIdleAIDuringDialogue = true; NpcCanFacePlayer = false; guardian.AddDrawMomentToPlayer(Target); const int BuffRefreshTime = 10 * 60; if (Time >= BuffRefreshTime && Time % BuffRefreshTime == 0) { int Stack = Time / BuffRefreshTime; if (Stack > 3) { Stack = 3; } Target.AddBuff(ModContent.BuffType <Buffs.WellBeing>(), 3600 * 30 * Stack); PlayerMod pm = Target.GetModPlayer <PlayerMod>(); if (pm.ControllingGuardian) { pm.Guardian.AddBuff(ModContent.BuffType <Buffs.WellBeing>(), 3600 * 30 * Stack); } } VladimirBase.VladimirData data = (VladimirBase.VladimirData)guardian.Data; bool End = Target.controlJump; //if (PlayerMod.PlayerHasGuardianSummoned(player, guardian.ID, guardian.ModID)) // End = true; if (Main.bloodMoon) { End = false; } if (End) { InUse = false; Target.Bottom = guardian.Position; if (guardian.BodyAnimationFrame == guardian.Base.ChairSittingFrame) { Target.position.Y -= guardian.SpriteHeight - guardian.Base.SittingPoint.Y * guardian.Scale; } PlayerMod pm = Target.GetModPlayer <PlayerMod>(); if (pm.ControllingGuardian) { pm.Guardian.Position = guardian.Position; } guardian.SaySomething(((Companions.VladimirBase)guardian.Base).GetEndHugMessage(guardian)); } else { if (Target.mount.Active) { Target.mount.Dismount(Target); } PlayerMod pm = Target.GetModPlayer <PlayerMod>(); bool FaceBear = (guardian.BodyAnimationFrame != 20 && guardian.BodyAnimationFrame != 21) || guardian.BodyAnimationFrame == 25; if (pm.ControllingGuardian) { pm.Guardian.Position = guardian.GetGuardianShoulderPosition; pm.Guardian.Position.Y += guardian.Height * 0.5f; pm.Guardian.Velocity.Y = -pm.Guardian.Mass; if (data.CarrySomeone) { pm.Guardian.Position.X -= 6 * guardian.Direction; } pm.Guardian.FallStart = (int)pm.Guardian.Position.Y / 16; if (pm.Guardian.ItemAnimationTime == 0 && !pm.Guardian.MoveLeft && !pm.Guardian.MoveRight) { pm.Guardian.FaceDirection((guardian.Direction * (FaceBear ? -1 : 1)) == -1); } pm.Guardian.AddBuff(ModContent.BuffType <Buffs.Hug>(), 5, true); if (pm.Guardian.KnockedOut) { pm.Guardian.ReviveBoost += 3; } if (!Main.bloodMoon) { pm.Guardian.ImmuneTime = 3; pm.Guardian.ImmuneNoBlink = true; } } else { Target.gfxOffY = 0; Target.Center = guardian.GetGuardianShoulderPosition; Target.velocity.Y = -Player.defaultGravity; Target.fallStart = (int)Target.Center.Y / 16; if (data.CarrySomeone) { Target.position.X -= 6 * guardian.Direction; } if (Target.itemAnimation == 0 && !Target.controlLeft && !Target.controlRight) { Target.ChangeDir(guardian.Direction * (FaceBear ? -1 : 1)); } Target.AddBuff(ModContent.BuffType <Buffs.Hug>(), 5); if (pm.KnockedOut) { pm.ReviveBoost += 3; } if (!Main.bloodMoon) { Target.immuneTime = 3; Target.immuneNoBlink = true; } } if ((guardian.MessageTime == 0 || Main.bloodMoon) && (Target.controlLeft || Target.controlRight || Target.controlUp || Target.controlDown || (Main.bloodMoon && Target.controlJump))) { if (Main.bloodMoon) { Target.controlJump = false; bool Defeated = false, Hurt = false; if (pm.ControllingGuardian) { pm.Guardian.FriendlyDuelDefeat = true; Hurt = 0 != pm.Guardian.Hurt((int)(pm.Guardian.MHP * 0.22f), guardian.Direction, false, true, " were crushed by " + guardian.Name + "'s arms."); if (pm.Guardian.Downed) { Defeated = true; } } else { Target.GetModPlayer <PlayerMod>().FriendlyDuelDefeat = true; Hurt = 0 != Target.Hurt(Terraria.DataStructures.PlayerDeathReason.ByCustomReason(Target.name + " were crushed by " + guardian.Name + "'s arms."), (int)(Target.statLifeMax2 * 0.22f), guardian.Direction); if (Target.dead) { Defeated = true; } } if (Hurt) { if (!Defeated) { if (guardian.BodyAnimationFrame == guardian.Base.ChairSittingFrame) { switch (Main.rand.Next(5)) { case 0: guardian.SaySomething("*I'll crush you if you move again!*"); break; case 1: guardian.SaySomething("*I'll hurt you worser than those monsters would If you keep moving!*"); break; case 2: guardian.SaySomething("*I can crush you with my arms or my legs, you pick!*"); break; case 3: guardian.SaySomething("*Want me to turn your bones to dust?*"); break; case 4: guardian.SaySomething("*You are angering me, more than this night does!*"); break; } } else { switch (Main.rand.Next(5)) { case 0: guardian.SaySomething("*Stay quiet!*"); break; case 1: guardian.SaySomething("*I'll crush your bones If you continue doing that!*"); break; case 2: guardian.SaySomething("*I have my arms around you, I can pull them against my body, and you wont like it!*"); break; case 3: guardian.SaySomething("*Want to try that again?*"); break; case 4: guardian.SaySomething("*This is what you want?*"); break; } } } else { switch (Main.rand.Next(5)) { case 0: guardian.SaySomething("*Finally! You got quiet!*"); break; case 1: guardian.SaySomething("*See what you made me do?!*"); break; case 2: guardian.SaySomething("*My mood is already bad, you didn't helped either!*"); break; case 3: guardian.SaySomething("*At least you stopped moving around!*"); break; case 4: guardian.SaySomething("*You behave better when unconscious!*"); break; } } } } else { guardian.SaySomething("*Press Jump button If that's enough.*"); } } if (Target.whoAmI == Main.myPlayer) { MainMod.FocusCameraPosition = guardian.CenterPosition; MainMod.FocusCameraPosition.X -= Main.screenWidth * 0.5f; MainMod.FocusCameraPosition.Y -= Main.screenHeight * 0.5f; ChatTime--; const int InitialTime = 300; if (ChatTime == -1) { ChatTime = InitialTime; } else if (ChatTime < 1) { ChatTime = 60 * 10; // + Main.rand.Next(InitialTime) FriendshipPoints++; if (FriendshipPoints >= 10 + guardian.FriendshipLevel / 3) { FriendshipPoints = 0; guardian.IncreaseFriendshipProgress(1); } string Message = GuardianMouseOverAndDialogueInterface.MessageParser(Main.rand.Next(10) == 0 ? guardian.Base.TalkMessage(Target, guardian) : guardian.Base.NormalMessage(Target, guardian), guardian); //if (Target.talkNPC > -1 && Main.npc[Target.talkNPC].type == ModContent.NPCType<GuardianNPC.List.BearNPC>()) //PlayerMod pm = Target.GetModPlayer<PlayerMod>(); if (pm.IsTalkingToAGuardian && pm.TalkingGuardianPosition == guardian.WhoAmID) { GuardianMouseOverAndDialogueInterface.SetDialogue(Message); } else { //guardian.SaySomething(Message); } } else { } } } }
public override void Update(TerraGuardian guardian) { if ((guardian.Position - Target.Position).Length() < 20) { guardian.WalkMode = true; } if (guardian.UsingFurniture) { guardian.LeaveFurniture(true); } guardian.StuckTimer = 0; if (guardian.IsBeingPulledByPlayer) { guardian.SaySomething("*Alright, I'm coming, I'm coming.*"); InUse = false; return; } guardian.MoveLeft = guardian.MoveRight = false; Sleuthing = false; if (!Target.KnockedOut && !Target.IsSleeping) { if (SleuthPercent > 70) { guardian.SaySomething("*...So close...*"); } else { guardian.SaySomething(Target.GetMessage(GuardianBase.MessageIDs.AlexanderSleuthingFail, "*I... Was just checking if you were fine.*")); } InUse = false; return; } if (Target.Downed) { InUse = false; guardian.SaySomething("*...I should have helped instead...*"); return; } if (Math.Abs(guardian.Position.X - Target.Position.X) < 8f) { if (guardian.Velocity.X == 0 && guardian.Velocity.Y == 0) { Sleuthing = true; guardian.LookingLeft = (Target.Position.X < guardian.Position.X); float LastSleuthPercent = SleuthPercent; float FillSpeed = guardian.IsSleeping ? 0.07f : 0.2f; SleuthPercent += Main.rand.NextFloat() * FillSpeed; if (SleuthPercent >= 100) { AlexanderBase.AlexanderData data = (AlexanderBase.AlexanderData)guardian.Data; data.AddIdentifiedGuardian(Target.MyID); InUse = false; guardian.SaySomething(GuardianMouseOverAndDialogueInterface.MessageParser(Target.GetMessage(GuardianBase.MessageIDs.AlexanderSleuthingProgressFinished, "*Okay, so that's how you work.*"), guardian)); guardian.UpdateStatus = true; } else if (SleuthPercent >= 70 && LastSleuthPercent < 70) { guardian.SaySomething(GuardianMouseOverAndDialogueInterface.MessageParser(Target.GetMessage(GuardianBase.MessageIDs.AlexanderSleuthingProgressNearlyDone, "*Hm... Interesting...*"), guardian)); } else if (SleuthPercent >= 35 && LastSleuthPercent < 35) { guardian.SaySomething(GuardianMouseOverAndDialogueInterface.MessageParser(Target.GetMessage(GuardianBase.MessageIDs.AlexanderSleuthingProgress, "*Uh huh...*"), guardian)); } else if (SleuthPercent > 0 && LastSleuthPercent <= 0) { guardian.SaySomething(GuardianMouseOverAndDialogueInterface.MessageParser(Target.GetMessage(GuardianBase.MessageIDs.AlexanderSleuthingStart, "*Let's see how you work...*"), guardian)); } } } else { if (Target.Position.X < guardian.Position.X) { guardian.MoveLeft = true; } else { guardian.MoveRight = true; } } }