private void Awake() { anim = GetComponent <Guard_Animation>(); agent = GetComponent <NavMeshAgent>(); fieldOfView = transform.Find("Hips/FieldOfView").GetComponent <Guard_FieldOfView>(); hips = transform.Find("Hips"); }
private void OnSceneGUI() { Guard_FieldOfView fow = (Guard_FieldOfView)target; Handles.color = Color.white; Handles.DrawWireArc(fow.transform.position, Vector3.up, Vector3.forward, 360, fow.viewRadius); Handles.DrawWireArc(fow.transform.position, Vector3.up, Vector3.forward, 360, fow.detectRadius); Vector3 viewAngleA = fow.DirFromAngle(-fow.viewAngle / 2, false); Vector3 viewAngleB = fow.DirFromAngle(fow.viewAngle / 2, false); Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleA * fow.detectRadius); Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleB * fow.detectRadius); Handles.color = Color.red; foreach (Transform visibleTarget in fow.visibleTargets) { Handles.DrawLine(fow.transform.position, visibleTarget.position); } }