public void TestShouldMoveShot() { ArrayList unitModels = new ArrayList(); Stone stone = new Stone(); unitModels.Add(stone); Wild wild = new Wild(); unitModels.Add(wild); Tractor tractor = new Tractor(); unitModels.Add(tractor); Tank tank = new Tank(); unitModels.Add(tank); GuardTower guardTower = new GuardTower(); unitModels.Add(guardTower); foreach (UnitModel unitModel in unitModels) { unitModel.Move("S"); //Console.WriteLine(unitModel.GetArmmo()); } Console.WriteLine(); }
public void TestShouldMoveForward() { ArrayList unitModels = new ArrayList(); UnitModel stone = new Stone(); unitModels.Add(stone); UnitModel wild = new Wild(); unitModels.Add(wild); UnitModel tractor = new Tractor(); unitModels.Add(tractor); UnitModel tank = new Tank(); unitModels.Add(tank); UnitModel guardTower = new GuardTower(); unitModels.Add(guardTower); foreach (UnitModel unitModel in unitModels) { unitModel.Move("F"); Console.WriteLine(unitModel.GetPositionX().ToString() + " " + unitModel.GetPositionY().ToString()); } Console.WriteLine(); }
public void TestShouldMoveForward() { GuardTower guardTower = new GuardTower(); guardTower.Move("F"); Assert.AreEqual(0, guardTower.GetPositionX()); Assert.AreEqual(0, guardTower.GetPositionY()); }
public void buyItem(string s) { TileUnit tu = null; switch (s) { case "sawmill": if (gs.tryBuy(BALANCE_CONSTANTS.SAWMILL_COST)) { tu = new Storage(Resource.Type.WOOD); } break; case "foundry": if (gs.tryBuy(BALANCE_CONSTANTS.FOUNDRY_COST)) { tu = new Storage(Resource.Type.ORE); } break; case "refinery": if (gs.tryBuy(BALANCE_CONSTANTS.REFINERY_COST)) { tu = new Storage(Resource.Type.OIL); } break; case "guardtower": if (gs.tryBuy(BALANCE_CONSTANTS.TOWER_COST)) { tu = new GuardTower(); } break; case "gunsmith": if (gs.tryBuy(BALANCE_CONSTANTS.GUNSMITH_COST)) { tu = new GunSmith(); } break; } if (tu == null) { return; } tu.gr = gr; var v = gs.placeItemNear(tu, new IntVec2((int)gs.player.location.x, (int)gs.player.location.y)); if (tu is GuardTower) { gr.addGuardLight(v); } if (tu != null) { activate(); } }
public void TestShouldMoveTurnShot() { GuardTower guardTower = new GuardTower(); guardTower.Move("T"); Assert.AreEqual(Orientation.East, guardTower.Orientation); guardTower.Move("S"); Assert.AreEqual(29, guardTower.Ammunition); }
// Use this for initialization void Start() { Application.targetFrameRate = 60; QualitySettings.vSyncCount = 0; gs = new GameState(100); gs.addClearing(new IntVec2(0, 0), 10); gs.tiles_[7, 6] = new HarvesterRobot(Resource.Type.WOOD); gs.tiles_[6, 7] = new CollectorRobot(Resource.Type.WOOD); gs.tiles_[7, 7] = new Storage(Resource.Type.WOOD); GuardTower g = new GuardTower(); g.gr = this; addGuardLight(new IntVec2(8, 8)); gs.tiles_[8, 8] = g; gs.player_wood = 2000; gs.time_hr = 9; tr.Setup(gs); gs.player = new Player(); pr.addPlayer(gs); pr.p.gr = this; //disgusting gs.player.gun1 = (new Revolver()).spawn(0f); gs.player.gun2 = (new Revolver()).spawn(0f); gs.player.gun1.bulletsLeft = gs.player.gun1.getCapacity(); gs.player.gun2.bulletsLeft = gs.player.gun2.getCapacity(); bp.gs = gs; Sound.audioSource = pr.gameObject.AddComponent <AudioSource>(); Sound.PreLoad(); List <animSet> sets = new List <animSet>(); int x = 0; int y = 0; while (true) { animSet a; if (!gs.processOne(ref x, ref y, out a))//sets up animations and moves. { break; } sets.Add(a); } applyAnimSets(sets); gs.tick(this); bp.gr = this; ANIMSETS = new List <animSet>(); }
public void TestShouldTurn() { GuardTower guardTower = new GuardTower(); guardTower.Move("T"); Assert.AreEqual(Orientation.East, guardTower.Orientation); guardTower.Move("T"); Assert.AreEqual(Orientation.South, guardTower.Orientation); guardTower.Move("T"); Assert.AreEqual(Orientation.West, guardTower.Orientation); guardTower.Move("T"); Assert.AreEqual(Orientation.North, guardTower.Orientation); }
public void runOption(int opt) { Player p = gs.player; IntVec2 v = pr.p.getLookAt(); TileItem t = gs.getItem(v); if (t is Storage) { int[] costof = null; if (opt == 1) { switch ((t as Storage).type) { case Resource.Type.OIL: costof = BALANCE_CONSTANTS.REFINERY_WORKER_COST; break; case Resource.Type.WOOD: costof = BALANCE_CONSTANTS.SAWMILL_WORKER_COST; break; case Resource.Type.ORE: costof = BALANCE_CONSTANTS.FOUNDRY_WORKER_COST; break; } if (gs.tryBuy(costof)) { gs.placeItemNear(new HarvesterRobot((t as Storage).type), v); } } if (opt == 2) { switch ((t as Storage).type) { case Resource.Type.OIL: costof = BALANCE_CONSTANTS.REFINERY_COLLECTOR_COST; break; case Resource.Type.WOOD: costof = BALANCE_CONSTANTS.SAWMILL_COLLECTOR_COST; break; case Resource.Type.ORE: costof = BALANCE_CONSTANTS.FOUNDRY_COLLECTOR_COST; break; } if (gs.tryBuy(costof)) { gs.placeItemNear(new CollectorRobot((t as Storage).type), v); } } } if (t is GuardTower) { GuardTower gt = t as GuardTower; if (opt == 1) { if (gt.storedGun == null && p.gun1 != null) { gt.storedGun = p.gun1; p.gun1 = null; } } if (opt == 2) { if (gt.storedGun == null && p.gun2 != null) { gt.storedGun = p.gun2; p.gun2 = null; } } } if (t is GroundGun) { GroundGun gg = (t as GroundGun); if (opt == 1 && gs.player.gun1 == null) { gs.player.gun1 = gg.gun; gs.tiles_[v.x, v.y] = null; } if (opt == 1 && gs.player.gun1 != null) { Gun g = gg.gun; gg.gun = gs.player.gun1; gs.player.gun1 = g; } if (opt == 2 && gs.player.gun2 == null) { gs.player.gun2 = gg.gun; gs.tiles_[v.x, v.y] = null; } if (opt == 2 && gs.player.gun2 != null) { Gun g = gg.gun; gg.gun = gs.player.gun2; gs.player.gun2 = g; } } }