public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; /*graphics.PreparingDeviceSettings += new EventHandler<PreparingDeviceSettingsEventArgs> ( graphics_PreparingDeviceSettings); */ gtkThread = new GtkThread (this); gtkThread.Start (); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; /*graphics.PreparingDeviceSettings += * new EventHandler<PreparingDeviceSettingsEventArgs> ( * graphics_PreparingDeviceSettings); */ gtkThread = new GtkThread(this); gtkThread.Start(); }