예제 #1
0
        protected override void runImpl()
        {
            GsAuthResponse gsAuthResponse = GameService.RegisterGameServer(base.Client, gameId, ipArray, port, maxPlayers, password);

            SendPacket(new SM_GS_AUTH_RESPONSE(gsAuthResponse));
            if (gsAuthResponse == GsAuthResponse.AUTHED)
            {
                TimeThread.GetInstance().Schedule(delegate
                {
                    _Lambda_0024__8_002D0();
                }, 500L);
            }
        }
예제 #2
0
 public SM_GS_AUTH_RESPONSE(GsAuthResponse resp)
 {
     _resp = resp;
 }
예제 #3
0
        protected override void runImpl()
        {
            GsAuthResponse resp = GameService.RegisterServer(gameId, ip, password, base.Client);

            base.Client.SendPacket(new SM_GS_AUTH_RESPONSE(resp));
        }