public override bool Run() { try { Definition interactionDefinition = base.InteractionDefinition as Definition; if ((interactionDefinition != null) && (interactionDefinition.EatingType == Restaurant.EatType.Review)) { GroupingSituation situationOfType = base.Actor.GetSituationOfType <GroupingSituation>(); if ((situationOfType != null) && !situationOfType.ConfirmLeaveGroup(base.Actor)) { return(false); } } } catch (ResetException) { throw; } catch (Exception e) { Common.Exception(Actor, Target, e); } return(base.Run()); }
public override bool Run() { try { Definition interactionDefinition = InteractionDefinition as Definition; if (interactionDefinition != null) { mLookForAutonomousActionsUponArrival = interactionDefinition.mLookForAutonomousActionsUponArrival; } else { mLookForAutonomousActionsUponArrival = true; } if ((Target.CommercialLotSubType == CommercialLotSubType.kEP10_Resort) && (Actor.IsHuman) && (Actor.SimDescription.ChildOrAbove) && (Actor.LotHome == null) && (Autonomous) && (NumFollowers == 0) && (Actor.GetSituationOfType <Situation>() == null) && (!Actor.SimDescription.HasActiveRole) && (Actor.Service == null)) { IResortTower[] objects = Target.GetObjects <IResortTower>(); if (objects.Length > 0) { IResortTower randomObjectFromList = RandomUtil.GetRandomObjectFromList <IResortTower>(objects); InteractionInstance instance = randomObjectFromList.GetExitTowerDefinition().CreateInstance(randomObjectFromList, Actor, new InteractionPriority(InteractionPriorityLevel.Autonomous), Autonomous, false); if (Actor.InteractionQueue.PushAsContinuation(instance, false)) { if (!Actor.Household.IsServiceNpcHousehold) { foreach (SimDescription description in Actor.Household.SimDescriptions) { if ((description.IsHuman && description.ChildOrAbove) && (description.CreatedSim == null)) { Sim actor = description.InstantiateOffScreen(Target); InteractionInstance entry = randomObjectFromList.GetExitTowerDefinition().CreateInstance(randomObjectFromList, actor, new InteractionPriority(InteractionPriorityLevel.Autonomous), Autonomous, false); actor.InteractionQueue.Add(entry); } } } return(true); } } } if ((Target.CommercialLotSubType == CommercialLotSubType.kEP10_Diving) && Actor.SimDescription.Child) { return(false); } if (!CarpoolManager.WaitForCarpool(Actor)) { return(false); } if (ShouldReenqueueWithStandingPrecondition()) { ChildUtils.SetPosturePrecondition(this, CommodityKind.Standing, new CommodityKind[0x0]); return(Actor.InteractionQueue.PushAsContinuation(this, false)); } if (mFollowers == null) { if (InteractionDefinition is DateDefinition) { mFollowers = new List <Sim>(); } else { mFollowers = GetFollowers(Actor); if (Actor.IsNPC) { if (mFollowers.Count == 0) { Sim sim; if (HorseManager.NpcShouldRideHorse(Actor, out sim)) { mFollowers.Add(sim); } } else if ((Autonomous && RandomUtil.RandomChance01(Sim.GoForWalkWithDog.kChanceOfAutonomousDogWalk)) && sAcceptableCommercialLotSubTypes.Contains(Target.CommercialLotSubType)) { foreach (Sim sim2 in new List <Sim>(mFollowers)) { if (Sim.GoForWalkWithDog.ActorCanWalkTarget(Actor, sim2)) { InteractionInstance entry = Sim.GoForWalkWithDog.Singleton.CreateInstance(sim2, Actor, GetPriority(), true, false); (entry as Sim.GoForWalkWithDog).TargetLot = Target; Actor.InteractionQueue.AddNext(entry); return(true); } } } foreach (Sim sim3 in new List <Sim>(mFollowers)) { GroupingSituation.StartGroupingSituation(Actor, sim3, false); } } else { GroupingSituation situationOfType = Actor.GetSituationOfType <GroupingSituation>(); if ((situationOfType != null) && !situationOfType.ConfirmLeaveGroup(Actor, "Gameplay/Situations/GroupingSituation:ContinueVisitAloneInteraction")) { return(false); } } } } if (Sim.SwitchToFormalOutfitIfCocktail(Actor, Target)) { foreach (Sim sim in new List <Sim> (mFollowers)) { sim.OutfitCategoryToUseForRoutingOffLot = OutfitCategories.Formalwear; } } Occupation occupation = Actor.Occupation; if (((occupation != null) && (occupation.ActiveCareerLotID == Target.LotId)) && occupation.IsAllowedToWork()) { Actor.Occupation.EnsureSimHasOccupationOutfit(); if (Actor.Posture == Actor.Standing) { Actor.SwitchToOutfitWithSpin(Sim.ClothesChangeReason.GoingToWork); } else { OutfitCategories categories; Actor.GetOutfitForClothingChange(Sim.ClothesChangeReason.GoingToWork, out categories); Actor.OutfitCategoryToUseForRoutingOffLot = categories; } } bool flag2 = false; MetaAutonomyVenueType metaAutonomyVenueType = Target.LotCurrent.GetMetaAutonomyVenueType(); // Custom if ((mFollowers.Count == 0) && (GoHereEx.Teleport.Perform(Actor, Target, true))) { flag2 = true; } else { Door door = Target.FindFrontDoor(); if (door != null) { bool wantToBeOutside = true; if (Target.IsOpenVenue()) { wantToBeOutside = false; } Route r = null; Target.RouteToFrontDoor(Actor, Sim.MinDistanceFromDoorWhenVisiting, Sim.MaxDistanceFromDoorWhenGoingInside, ref door, wantToBeOutside, ref r, false); if (r != null) { r.DoRouteFail = false; flag2 = GoHereSpace.Helpers.SimRoutingComponentEx.DoRouteWithFollowers(Actor.SimRoutingComponent, r, mFollowers); Lot.ValidateFollowers(mFollowers); } } } if (!flag2) { Actor.RemoveExitReason(ExitReason.RouteFailed); Route route = Actor.CreateRoute(); if (Autonomous && mLookForAutonomousActionsUponArrival) { bool flag4 = RandomUtil.RandomChance(Lot.ChanceOfGoingToCommunityLotByCar); if (!flag4) { route.SetOption(Route.RouteOption.EnablePlanningAsCar, flag4); } } route.SetRouteMetaType(Route.RouteMetaType.GoCommunityLot); if ((metaAutonomyVenueType == MetaAutonomyVenueType.Diving) && Actor.SimDescription.IsMermaid) { Lot lotCurrent = Actor.LotCurrent; if ((lotCurrent != null) && lotCurrent.IsHouseboatLot()) { route.SetOption2(Sims3.SimIFace.Route.RouteOption2.EnablePlanningAsBoat, true); } } Target.PlanToLotEx(route); if (!route.PlanResult.Succeeded()) { foreach (Shell shell in Target.GetObjects <Shell>()) { route = shell.GetRouteToShell(Actor); if (route.PlanResult.Succeeded()) { break; } } } // Custom Function flag2 = GoHereSpace.Helpers.SimRoutingComponentEx.DoRouteWithFollowers(Actor.SimRoutingComponent, route, mFollowers); Lot.ValidateFollowers(mFollowers); } if (flag2) { NumSuccess++; if (Autonomous) { Target.MakeSimDoSomethingAfterArrivingAtVenue(metaAutonomyVenueType, Actor); if (mFollowers != null) { foreach (Sim sim3 in new List <Sim>(mFollowers)) { Target.MakeSimDoSomethingAfterArrivingAtVenue(metaAutonomyVenueType, sim3); } } } // Custom check if ((!GoHere.Settings.DisallowAutoGroup(Actor)) && (Actor.Household != null) && (!GroupingSituation.DoesGroupingSituationExistForFamily(Actor))) { bool selectable = false; if (SimTypes.IsSelectable(Actor)) { selectable = true; } else { foreach (Sim follower in new List <Sim>(mFollowers)) { if (SimTypes.IsSelectable(follower)) { selectable = true; break; } } } // Stop the romantic prompt from appearing GroupingSituation situation = Actor.GetSituationOfType <GroupingSituation>(); if (situation != null) { if (situation.Participants == null) { situation.Exit(); } if (!selectable) { situation.RomanticGrouping = false; } } GroupingSituation.StartGroupingSitatuationWithFollowers(Actor, mFollowers); } return(flag2); } if (((Actor.ExitReason & ExitReason.HigherPriorityNext) == ExitReason.None) && ((Actor.ExitReason & ExitReason.UserCanceled) == ExitReason.None)) { NumFail++; } return(flag2); } catch (ResetException) { throw; } catch (Exception e) { Common.Exception(Actor, Target, e); return(false); } }