public void UserTypeModifyAsync(int ServerCode, int GuildSN, int NexonSN, int CharacterSN, string CharacterName, GroupUserType emGroupUserType, object userState) { if (this.UserTypeModifyOperationCompleted == null) { this.UserTypeModifyOperationCompleted = new SendOrPostCallback(this.OnUserTypeModifyOperationCompleted); } base.InvokeAsync("UserTypeModify", new object[] { ServerCode, GuildSN, NexonSN, CharacterSN, CharacterName, emGroupUserType }, this.UserTypeModifyOperationCompleted, userState); }
public void UserTypeModifyAsync(int ServerCode, int GuildSN, int NexonSN, int CharacterSN, string CharacterName, GroupUserType emGroupUserType) { this.UserTypeModifyAsync(ServerCode, GuildSN, NexonSN, CharacterSN, CharacterName, emGroupUserType, null); }
public int UserTypeModify(int ServerCode, int GuildSN, int NexonSN, int CharacterSN, string CharacterName, GroupUserType emGroupUserType, out string strErrorMessage) { object[] array = base.Invoke("UserTypeModify", new object[] { ServerCode, GuildSN, NexonSN, CharacterSN, CharacterName, emGroupUserType }); strErrorMessage = (string)array[1]; return((int)array[0]); }
public HeroesGuildUserType ConvertToHeroesGuildUserType(GroupUserType type) { return((HeroesGuildUserType)type); }
public static bool GroupChangeMaster(int ServerCode, int GuildSN, int newNexonSN, long newCharacterSN, string newCharacterName, GroupUserType emGroupUserType_oldMaster) { return(GroupBase.Group.GroupChangeMaster(ServerCode, GuildSN, newNexonSN, newCharacterSN, newCharacterName, emGroupUserType_oldMaster)); }
public static void UserTypeModify(int ServerCode, int GuildSN, int NexonSN, int CharacterSN, string CharacterName, GroupUserType emGroupUserType) { GroupBase.Group.UserTypeModify(ServerCode, GuildSN, NexonSN, CharacterSN, CharacterName, 65536, emGroupUserType); }