예제 #1
0
        private static int EventSystemGroupMemberIncrease(int subType, int sendTime, long fromGroup, long fromQQ, long beingOperateQQ)
        {
            GroupMemberAlterEventArgs args = new GroupMemberAlterEventArgs();

            args.SendTime       = NativeConvert.FotmatUnixTime(sendTime.ToString());
            args.FromGroup      = fromGroup;
            args.FromQQ         = fromQQ;
            args.BeingOperateQQ = beingOperateQQ;
            args.Handled        = false;

            if (subType == 1)                   // 管理员同意
            {
                ReceiveMemberJoin(null, args);
            }
            else if (subType == 2)              // 管理员邀请
            {
                ReceiveMemberInvitee(null, args);
            }
            else
            {
                Common.CqApi.AddLoger(LogerLevel.Info, "Native提示", "EventSystemGroupMemberIncrease 方法发现新的消息类型");
            }

            return((int)(args.Handled ? MessageHanding.Intercept : MessageHanding.Ignored));            //如果处理过就截断消息
        }
예제 #2
0
        private static int EventSystemGroupMemberDecrease(int subType, int sendTime, long fromGroup, long fromQQ, long beingOperateQQ)
        {
            GroupMemberAlterEventArgs args = new GroupMemberAlterEventArgs();

            args.SendTime       = sendTime.ToDateTime();
            args.FromGroup      = fromGroup;
            args.FromQQ         = fromQQ;
            args.BeingOperateQQ = beingOperateQQ;
            args.Handled        = false;

            if (subType == 1)                   // 群员离开
            {
                args.FromQQ = beingOperateQQ;   // 此时 FormQQ 为操作者QQ
                ReceiveMemberLeave(null, args);
            }
            else if (subType == 2)
            {
                ReceiveMemberRemove(null, args);
            }
            else
            {
                Common.CqApi.AddLoger(LogerLevel.Info, "Native提示", "EventSystemGroupMemberDecrease 方法发现新的消息类型");
            }

            return((int)(args.Handled ? MessageHanding.Intercept : MessageHanding.Ignored));            //如果处理过就截断消息
        }
        /// <summary>
        /// Type=102 群事件 - 群成员减少 - 成员移除<para/>
        /// 处理收到的群成员减少 (成员移除) 事件
        /// </summary>
        /// <param name="sender">事件的触发对象</param>
        /// <param name="e">事件的附加参数</param>
        public void ReceiveGroupMemberRemove(object sender, GroupMemberAlterEventArgs e)
        {
            // 本子程序会在酷Q【线程】中被调用, 请注意使用对象等需要初始化(ConIntialize, CoUninitialize).
            // 这里处理消息



            e.Handled = false;  // 关于返回说明, 请参见 "Event_FriendMessage.ReceiveFriendMessage" 方法
        }
예제 #4
0
        /// <summary>
        /// Type=102 群事件 - 群成员减少 - 成员离开<para/>
        /// 处理收到的群成员减少 (成员离开) 事件
        /// </summary>
        /// <param name="sender">事件的触发对象</param>
        /// <param name="e">事件的附加参数</param>
        public void ReceiveGroupMemberLeave(object sender, GroupMemberAlterEventArgs e)
        {
            // 本子程序会在酷Q【线程】中被调用, 请注意使用对象等需要初始化(ConIntialize, CoUninitialize).
            // 这里处理消息
            e.Handled = LuaEnv.LuaEnv.RunLua(
                $"fromqq={e.BeingOperateQQ} " +
                $"fromgroup={e.FromGroup}",
                "envent/ReceiveGroupMemberLeave.lua");

            //e.Handled = false;  // 关于返回说明, 请参见 "Event_FriendMessage.ReceiveFriendMessage" 方法
        }
예제 #5
0
        /// <summary>
        /// Type=103 群事件 - 群成员增加 - 被邀入群<para/>
        /// 处理收到的群成员增加 (被邀入群) 事件
        /// </summary>
        /// <param name="sender">事件的触发对象</param>
        /// <param name="e">事件的附加参数</param>
        public void ReceiveGroupMemberInvitee(object sender, GroupMemberAlterEventArgs e)
        {
            // 本子程序会在酷Q【线程】中被调用, 请注意使用对象等需要初始化(ConIntialize, CoUninitialize).
            // 这里处理消息
            e.Handled = LuaEnv.LuaEnv.RunLua(
                "",
                "envent/ReceiveGroupMemberJoin.lua",
                new ArrayList {
                "fromqq", e.BeingOperateQQ,
                "fromgroup", e.FromGroup
            });

            //e.Handled = false;  // 关于返回说明, 请参见 "Event_FriendMessage.ReceiveFriendMessage" 方法
        }