/// <summary> /// Handles an incoming group disband packet (used for leaving party in fact) /// </summary> /// <param name="client">the Session the incoming packet belongs to</param> /// <param name="packet">the full packet</param> public static void GroupDisband(IRealmClient client, RealmPacketIn packet) { GroupMember groupMember = client.ActiveCharacter.GroupMember; if (groupMember == null) { return; } groupMember.LeaveGroup(); }