예제 #1
0
 private void Awake()
 {
     BPhysicsWorld.Get().AddAction(this);
     characterMover = GetComponent <CharacterMover>();
     inputHandler   = GetComponent <InputHandler>();
     groundChecker  = GetComponent <GroundedChecker>();
 }
예제 #2
0
 private void Awake()
 {
     try
     {
         sound           = Utilities.GetComponent <AudioSource>(gameObject);
         groundedChecker = new GroundedChecker(gameObject, groundLayerMaskName);
     }
     catch (Exception e)
     {
         Utilities.HandleException(e);
     }
 }
예제 #3
0
 void Start()
 {
     jumpToken       = false;
     rigidBody       = GetComponent <BRigidBody>();
     groundedChecker = GetComponent <GroundedChecker>();
 }
예제 #4
0
 private void Start()
 {
     rigidBody       = GetComponent <BRigidBody>();
     groundedChecker = GetComponent <GroundedChecker>();
 }