private void Awake() { BPhysicsWorld.Get().AddAction(this); characterMover = GetComponent <CharacterMover>(); inputHandler = GetComponent <InputHandler>(); groundChecker = GetComponent <GroundedChecker>(); }
private void Awake() { try { sound = Utilities.GetComponent <AudioSource>(gameObject); groundedChecker = new GroundedChecker(gameObject, groundLayerMaskName); } catch (Exception e) { Utilities.HandleException(e); } }
void Start() { jumpToken = false; rigidBody = GetComponent <BRigidBody>(); groundedChecker = GetComponent <GroundedChecker>(); }
private void Start() { rigidBody = GetComponent <BRigidBody>(); groundedChecker = GetComponent <GroundedChecker>(); }