void OnTriggerEnter(Collider col) { var go = new GameObject(); go.transform.position = this.transform.position; GroundShadingManager.AddEffect(ScalingRing.CreateComponent(go, 0.5f, false, 0.1f, 3.0f)); go = new GameObject(); go.transform.position = this.transform.position; GroundShadingManager.AddEffect(ScalingRing.CreateComponent(go, 0.5f, true, 0.1f, 3.2f)); }