public static void UpdateGround() { if (GameController.CurrentState == GameController.LevelState.First) { instance.GenerateFirstPlayground(false); } else if (GameController.CurrentState == GameController.LevelState.Second) { instance.GenerateSecondPlayground(false); } else { instance.GenerateFirstPlayground(false); instance.needRecalculateNormals = true; instance.GenerateSecondPlayground(false); } }