public virtual void initialize(Game game, InputHandler inputHandler, ControlType controlType) { input = inputHandler; input.Initialize(); hud.Initialize(); switch (controlType) { case ControlType.buttons: controls = new ButtonControls(); break; case ControlType.motion: controls = new TapControls(); break; } level = 1; score = 0; bonus = 1; ColorData.setColors(); TextureData.setTexture(); mainGrid = new GridType(new Vector2(36, 14), new Vector2(20), 10, 19); previewGrid = new GridType(new Vector2(12, 426), new Vector2(20), 4, 2); mainGrid.initialize(); previewGrid.initialize(); random = new Random(); mainBlock = randomize(); previewBlock = randomize(); controls.initializeInput(input); input.addMotion("Pause", new Press(new Rectangle(52, 0, 160, 10))); initializeHUD(game.GraphicsDevice); fallCounter = new CounterType(data.StartSpeed); fallCounter.setEvent(Drop); accelFallCounter = new CounterType(5); accelFallCounter.setEvent(AccelDrop); movementCounter = new CounterType(5); movementCounter.setEvent(Move); updateCounter = new CounterType(30); updateCounter.setEvent(Update); bonusCounter = new CounterType(900); bonusCounter.setEvent(ReduceBonus); game.Components.Add(hud); }
public void initialize() { loadingGrid = new GridType(new Vector2(100, 220), new Vector2(20), 3, 3); loadingGrid.initialize(); block = new TBlock(); SpawnData spawnPoint = new SpawnData(); spawnPoint.brick1Vector = new Vector2(0, 1); spawnPoint.brick2Vector = new Vector2(1, 1); spawnPoint.brick3Vector = new Vector2(2, 1); spawnPoint.brick4Vector = new Vector2(1, 2); block.SpawnPoint = spawnPoint; block.initialize(); block.normal(loadingGrid); }