public void Spawn() { for (int i = 0; i < SizeX; i++) { for (int j = 0; j < SizeY; j++) { GridTile newTile = GameObject.Instantiate(Tile); newTile.X = i; newTile.Y = j; newTile.name = "Tile (" + i.ToString() + ", " + j.ToString() + ")"; newTile.MoveTile(); } } }