예제 #1
0
    private GameObject createNewGridTile(GridTile.tileType tileType, int xCoor, int yCoor)
    {
        Vector3    spawnPosition = new Vector3(xCoor, 0, yCoor);
        GameObject newGridTile   = Instantiate(this.gridTile, spawnPosition, this.transform.rotation, this.transform);

        newGridTile.name = "GridTile " + xCoor + " " + yCoor;

        GridTile gridTile = newGridTile.GetComponent <GridTile>();

        gridTile.currentTileType = tileType;
        gridTile.enableTile();

        return(newGridTile);
    }
예제 #2
0
 public TileJSONWrapper(GridTile.tileType type, int x, int y)
 {
     tileType = type;
     xCoor    = x;
     yCoor    = y;
 }