protected void AddNodes(List <Vector3> verts, List <int> inds, List <int> fullResInds, List <int> lineInds) { base.AddNodes(verts, inds); if (showOriginalResolution) { Vector3[] v = _fullResGrid.GetVertices(true); verts.AddRange(v); for (int i = 0; i < v.Length; i++) { fullResInds.Add(verts.Count - v.Length + i); } GridShape centerGrid = _featureMaps[_featureMaps.Count / 2].GetPixelGrid(); float[] bbox = centerGrid.GetBbox(); float[] zpos = { 0, -fullresOffset }; List <int> lineStartEndInds = new List <int>(); foreach (float z in zpos) { verts.Add(new Vector3(bbox[0], bbox[1], centerGrid.position.z + z)); lineStartEndInds.Add(verts.Count - 1); verts.Add(new Vector3(bbox[0], bbox[3], centerGrid.position.z + z)); lineStartEndInds.Add(verts.Count - 1); verts.Add(new Vector3(bbox[2], bbox[1], centerGrid.position.z + z)); lineStartEndInds.Add(verts.Count - 1); verts.Add(new Vector3(bbox[2], bbox[3], centerGrid.position.z + z)); lineStartEndInds.Add(verts.Count - 1); } for (int i = 0; i < 4; i++) { lineInds.Add(lineStartEndInds[i]); lineInds.Add(lineStartEndInds[i + 4]); } } }